Houston, We've Got a Problemby MrBadIvan - Jam Entry
This is a space exploration manager.
And we are Houston, hi :)
What do astronauts usually find when they arrive on a different planet? Hardships.
Yes, in our game astronauts die: often. In different ways. Gracefully.
However, in process they collect precious scientific data, which we will then use to prepare for new expeditions.
Every expedition is a unique story about surviving in a deadly environment.
Now after each mission you can follow the expedition diary with every event about astronauts' lifetime recorded. All the results are a real match by game's mechanics of your expedition set up and dangers they face day after day.
You need to figure out what led them to death, and make a better set up for the following expedition.
This is a Ludum Dare theme game - you follow the gameplay on the Houston centre screen as the expedition operator.
How much scientific data will you acquire?
First, you should choose up to 8 modules for your ship.
- Use drag and drop to set them up
- You can zoom the planet screen using the mouse wheel.
- Scroll log by mouse drag (sometimes the wheel doesn't works properly)
In this version the top achievable lifetime is 730 days.
And the key metric is the amount of scientific data collected (more scientists means more data per day)
This is all we have created so far in just 3 days of jam.
What we are planning to achieve:
- everything you read in the expedition diary will be respresented visially on the planet screen using animation
- "Houston, We've got a problem" events - you should tell astronauts which scenario they should follow to solve such issues as: 1) figuring out who is the cannibal-psycho; 2) defeating the monster that turns your astronauts into zombies. And like this - additional quest, detective, managerial elements
- a variety of planets
- more events and dangers
- research system and technological development
and much more, you know
Downloads and Links
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