Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Ciaran Lyne - Compo Entry

So yeah!
I finished the compo for once!
I spent most the time on the music and twitter stuff so enjoy!


I can code 9 different languages so if you ever need a developer for a project send me a message on here or tweet me.

Downloads and Links




jthistle says ...
Dec 9, 2014 @ 7:27am

Is the source included? Because if it isn't you need to include it.

Ciaran Lyne says ...
Dec 9, 2014 @ 7:30am

Should be. If it isn't I will add it. Must of forgot.

cmdr says ...
Dec 9, 2014 @ 7:31am

First off, I really really liked the music that went with this. The game was simple but fun! I think my one suggestion would be to make it harder quicker, it took 10 waves or so before I really felt like I was having to dodge enemies. Nice work!

rzuf says ...
Dec 9, 2014 @ 7:38am

Simple, but fun.

lion123 says ...
Dec 9, 2014 @ 7:45am

I liked the music and post to twitter feature :) I was first with your hashtag though

AndresGames says ...
Dec 9, 2014 @ 7:45am

Liked it, seemed really easy until wave 15. It also said something about score on top right but didn't see it. Also LOVE that you integrated twitter effectively. Facebook didn't work for me though.

keyle says ...
Dec 9, 2014 @ 7:53am

Great music! The game needs to ramp up difficulty faster. Maybe be faster to start with, maybe have yellow snakes change lanes sometimes.

GrabenGroup says ...
Dec 9, 2014 @ 7:53am

also think it could be harder earlier.
nice little game :)

lekochen says ...
Dec 9, 2014 @ 8:01am

Enemies could have more variety. Music is great, well done.

Sh1rogane says ...
Dec 9, 2014 @ 8:04am

Great music! Fun little game that could be harder earlier on.

kiririn51 says ...
Dec 9, 2014 @ 8:13am

Nice music and simple gameplay. It would be fantastic if the game started getting difficult a bit sooner ><

aeveis says ...
Dec 9, 2014 @ 8:50am

I liked the music! I think the ramp up could be faster. I mostly stayed in the middle and didn't move around much, and got up to wave 13 that way.

Yeah, for the compo you also have to include the source.

Ciaran Lyne says ...
Dec 9, 2014 @ 3:34pm

Source is now downloadable.

Ciaran Lyne says ...
Dec 9, 2014 @ 5:58pm

I have made an update to the game and added new features. I will be posting this on indiedb and my twitter in a day or two. @CiaranTheLyne

ItyBity8Bit says ...
Dec 10, 2014 @ 12:48am

What a great game! The music is fantastic. The game play is good, though I should feel like I need to move a bit more often.

gana0 says ...
Dec 10, 2014 @ 4:43pm

The music for the game was EXCELLENT, especially the title screen. The game wasn't very difficult and I didn't see a score in the top right at the end. Overall, a nice little game.

oh_andrej says ...
Dec 10, 2014 @ 4:48pm

Time spent on the music was definitely worth it, it's great. The game itself is simple and fun; however it starts out a bit slow and takes a while before it gets going. Then again I am sort of a masochist in that regard, so don't take my word for it :P

max_peabody says ...
Dec 10, 2014 @ 5:10pm

Gameplay could stand to be a lot faster. Love the music.

banana4life says ...
Dec 13, 2014 @ 2:13pm

Would have liked more types of enemies.
Music is really good!

Hempuli says ...
Dec 13, 2014 @ 2:31pm

The music is great! I couldn't really notice any structure in the wave mechanic, and the game got harder pretty slowly, but after wave 10 or so it got very interesting. I couldn't see my score after dying, though?

ramonparaiba says ...
Dec 13, 2014 @ 2:45pm

I love minimalist games! COngrats, dude

loopinlouie says ...
Dec 14, 2014 @ 2:10pm

Music is rad! That is the best part. The game concept is pretty good, but overall it seems like for a while I was doing almost nothing to avoid them, and then eventually there was nothing I could do to avoid them. Right in between those two, there was a sweet spot where I had to dodge but didn't feel boxed in. The lack of textures I am ok with in this game because the colors are highly stylized. I only wish the little red square had an afterimage trail based on which direction you moved. :) Without the music this would have felt pretty bland, but the music was really good, so it felt pretty active, and gave these rectangles some personality.

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