Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Swat Team

by Paisley Games - Jam Entry

A swarm of bugs has started to cause a bit of a ruckus on the screen door and you are caught right in the middle of it. One player will assume control of the swatter, doing your best to swat all of the bugs off of the screen. The other player takes control of one of the big bugs in attempt to eat all of the smaller bugs and protect the reputation of bugs everywhere.

Soundtrack download:

This is a local multiplayer game for two players.
Control Swatter - mouse
Swat - left click
Move Bug - W/A/S/D
Use Bug Special - spacebar

Paisley Games
August Polite - @augustpolite
Tobi Hahn - @rainshapes
Josh Berg - @stereokuma

Downloads and Links




ponk says ...
Dec 9, 2014 @ 1:58am

Beautiful !
We had fun playing it with my brother

error031 says ...
Dec 9, 2014 @ 3:09am

nice game!

Bevilacqua says ...
Dec 9, 2014 @ 3:13am

Good game. Wish i had someone to play with though. :)

Liam :D says ...
Dec 9, 2014 @ 5:19pm

Oh neat, a multi user game! I played with a co-worker. Pretty neat game. I also love your interpretation of the word 'screen'.

hypnoticbytes says ...
Dec 9, 2014 @ 5:21pm

Nice multiplayer game. Well done!!!

Sh1rogane says ...
Dec 9, 2014 @ 5:28pm

Good little game, had fun with it playing with another at school.

Alendro says ...
Dec 9, 2014 @ 9:18pm

Nice job. I love the music.

Blobby101 says ...
Dec 9, 2014 @ 9:22pm

Not bad, the speed of the swatter was slightly annoying, though it probably just takes a bit of getting used to :P Will have to try it with someone else as well later!

asobitech says ...
Dec 9, 2014 @ 9:55pm

a bit of fun two player action. probably needs more balancing though.

Meral says ...
Dec 9, 2014 @ 10:21pm

It took me about 10 minutes to load the unity archive from your Dropbox.

I didn't have anybody present to play a match, but I think this is great. The controls are solid for both players and I think the bugs abilities work really well to balance it out. The music tracks are great and fit the game really well. The intro screens are beautiful.

Is it purpose though that the lady spins around when it doesn't move?

pegigante says ...
Dec 9, 2014 @ 11:18pm

I loved the grid's aesthetics, very crazy. I think the attack is a bit slow.

omaha says ...
Dec 10, 2014 @ 5:49pm

This was fun. It took a bunch of mashing keys to get it to move from the title screen to the pre-game menu, but after that it was good times.

Really liked to music. Wish there was a more significant screen effect when something was splatted.

camlang says ...
Dec 10, 2014 @ 7:08pm

Would be great with some kind of AI, cannot play solo. I mean I can but it's a bit weird :)

Dec 10, 2014 @ 7:08pm

Nice interpretation (:

DiegoMustache says ...
Dec 10, 2014 @ 7:10pm

Nicely put together. Cohesive visuals and sound. Great job!

guldlock says ...
Dec 10, 2014 @ 7:11pm

haha this was great! Will play this against someone at work tomorrow.

Dec 10, 2014 @ 10:43pm

I dig the music and the spider web animations. :D

My swatter didn't seem to always work...not sure if my mouse lost focus on the window or what, but either way, very neat idea. I also love the literal use of the theme! I joked with my artist about doing something similar.

udo says ...
Dec 11, 2014 @ 6:17pm

That was a lot of fun, I actually played against myself :)

Gamepopper says ...
Dec 14, 2014 @ 2:09pm

Really enjoyed that, not sure how the spider could win.

Nielz says ...
Dec 17, 2014 @ 8:15pm

Nice! Cool graphics!

snickersnacks says ...
Dec 17, 2014 @ 8:22pm

Interesting concept, I like the shared controls for multiplayer :) Good entry!

Saf says ...
Dec 17, 2014 @ 8:51pm

'Swat' made me lol

dunin says ...
Dec 17, 2014 @ 9:25pm

(after one hour of loading:) cool idea (remind me of mario paint) would be really fun with little balance fix.
(and avaible more bug-players would be fun too)

Paisley Games says ...
Dec 17, 2014 @ 10:35pm

Sorry about the long load times! We forgot to compress our music, should be fixed now.

Chris M says ...
Dec 18, 2014 @ 7:55am

Not sure how the music fitted the tongue-in-cheek theme, but it was good nevertheless. V enjoyable to have separation of concerns when playing with another player.

gre says ...
Dec 19, 2014 @ 1:08pm

cool game

Rodaja says ...
Dec 28, 2014 @ 4:40pm

Couldn't get the mouse click to do anything, so we couldn't really play this :(

Paisley Games says ...
Dec 28, 2014 @ 7:00pm

sorry about that! it should be fixed now. make sure you clear your cache if you try again and it still doesn't work

Rodaja says ...
Dec 28, 2014 @ 8:48pm

Okay, tried again. The normal fly-killing tool works fine, the anvil only drops sometimes, so that's weird.

It is sometimes unclear who won the match, it should say it in the message. Also, it should restart with a button not used for the game, many times an endgame would feel like just a frameskip.

The mouse player can somewhat teleport if you move the mouse when the thing goes to attack, which confused the bug player a bit.

Really liked it that it's an assymetrical game and yet it's balanced. Could use some bug count so as to know how far from victory is the bug player.

Good job!

Slepice1 says ...
Dec 29, 2014 @ 5:09pm

Very nice multiplayer game.

shadow64 says ...
Dec 30, 2014 @ 12:17am

Nicely done! I think it's always hard to judge two-player games without having a second player, but I can tell that the mechanics are balanced by just kind of playing one side and then playing the other.

I've also been very pleased with the people who have interpreted "screen" this way. Nice touch.

Thanks again for playing/voting/commenting on Natquik! And congrats for getting your entry in!

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