

^ Click on web link for a full screen 16:9 mood. Horror is better this way right?
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[SPACE to start game]
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A horror RPG style + all-in-one-screen
Mira, a highschool student, trapped in a loop, by an entity she doesn't know.
She's now weirdly inside the school she hated. She need to get out, please assist her to get out of this loop!
There's a bad and good ending.
Downloads and Links
Ratings
#42 | Mood(Jam) | 3.97 |
#83 | Audio(Jam) | 3.77 |
#98 | Theme(Jam) | 4.07 |
#191 | Overall(Jam) | 3.63 |
#359 | Graphics(Jam) | 3.57 |
#371 | Innovation(Jam) | 3.24 |
#1461 | Coolness | 47% |
Comments
Creepy! But in an awesome way. I liked your use of the theme too, with everything being on one screen and just focusing on one room at a time.
Overall awesome entry.
Looks really good. I like the overall idea and the sounds, good job! (y) :)
Wonderful and simple at the same time! I love the environment, nice concept!
So much trial and error! The mood is good, but the items are hard to read and even know if you can interact with, and a lot of the times interacting with an object sends you back to the beginning due to dying or some hidden passageway. Giving clearer indication to players of what will happen when interacting with stuff would help a lot.
Atmosphere is great. :)
It seems there is a bug when reading a "Blood nightmare" note (game stucks).
@pavel_insight you need to press space bar again to continue the game
Nice implementation of the theme, nice story. Graphics need polishing, but overall it was a fun game to play!
Nice little horror game. I like it. Scary and intense at some times. Good work.
Clever idea. I haven't finished it yet, but am intrigued enough to get back to it later, when I'm back home. :3
Not really an rpg, is it? Also, most of the puzzles are trial-and-error based. And navigation between rooms! I have no idea what I'm doing! :D
Nice idea with the overhead view of the school, darkened rooms where you can't see what might be happening in them... creates nice mood. I was going to comment on not being a fan of "you looked at a thing, now this thing will kill you" mechanics in exploration based games, but on second play trying to get good ending I realised you could just leave the room and the ghost stops - not too obvious as the ghost is clearly shown walking through walls to reach you =P
Any small hints on how to get the good ending? I couldn't figure it out.
There's another inventory slot down there missing, figure out :P
I think you guys did really well for three days! It's not super scary, but scary atmosphere is something that takes a lot of time/tweaking to cultivate and with the time you had I think you did great. Big fan of these kind of horror games :D
The crazy banshee lady in the second room freaked me out a little bit. Nice little game with some great art. I love the idea of the rooms all being on one screen but not being able to see them all. Nice work!
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I love how the game begins really open, and looking simple but it becomes very complex soon. Good job! I liked it :).