Ludum Dare Pinballby iShadow - Jam Entry
A simple pinball game made with Unity3D and build in Box2D physics. I've tried to achieve a classic DOS Pinball lookalike with Adlib/SoundBlaster music.
Like most pinball games this one has a theme: Ludum Dare.
- Player goal is to complete a game within 48 hours.
- each time ball falls of the screen, 8 hours are removed from timer.
- when "coffee" is collected, time slows down,
- bumpers represents gfx, audio, and code, filling "Game-o-meter",
- "FOOD" gives strength and increases multiplayer,
LShift/RShift - flippers
SPACE - spring,
X360 controller don't work yet, it will be added in post LD version.
There's no intro/menu/gameover screen, game just restarts when time runs out or player wins it.
Game automatically scales to various resolutions. You can play windows version on 9:16 rotated screen to fit whole table on the screen at once.
To quit Fullscreen use ALT+ENTER,
To quit Game use ALT+F4.
Everything in this game was made by myself. No asset Store content were used. Only iTween to do a blinking effect of a 3 Text sprites.
Hope you'll enjoy it!
Downloads and Links
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