Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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The Unfettered Arrow

by inkeystring - Compo Entry

So, my first Game Compo/Jam
I'd planned to enter the Jam but had somewhat of a playable game just in time for the compo (minus sound) and not sure I can take another day of this:s Have learnt so much in two days.

Try to keep the momentum up of your arrow and see how long you can last, you have three degrees of turn in each direction, the sharper you turn the more momentum you lose. Hit apples for more momentum and defend yourself by killing attacking ninjas.

Game requires two hands, Q,A,Z turn left...O,K,M, turn right..instructions in game if required :)

I'd planned for a fair bit more action in this game...fires that burn and spread, walls, trees..oh well...maybe be something I continue with... :) It needs a lot of tweaking!

I also planned for the action to ramp up , more ninjas, more objects...increasing difficulty...and more levels.

Cheers for taking a look,

Downloads and Links




eruditespirit says ...
Dec 8, 2014 @ 12:08pm

Very interesting control scheme, wish the arrow was a little faster, but overall, good game!

hexagore says ...
Dec 8, 2014 @ 12:10pm

Really neat concept, couldn't last much longer than about 166 time units though!

hectorhon says ...
Dec 8, 2014 @ 12:51pm

This game had me grinning. I thought the character would be firing multiple arrows and was surprised! +1 Humor

xerohuang says ...
Dec 8, 2014 @ 1:26pm

Good concept. Would be better if optimize the level setting.

hadesfury says ...
Dec 8, 2014 @ 1:54pm

Really inovative
Also hard :D
Great first game

inkeystring says ...
Dec 8, 2014 @ 3:16pm

thanks for your comments...I had much bigger plans for it :s..spent too much time on boilerplate stuff :o

oh_cripes says ...
Dec 8, 2014 @ 3:28pm

Cool idea, took me a while to understand what I was doing.

pjimmy says ...
Dec 8, 2014 @ 3:33pm

nice, very interesting concept, but it's missing a Pause button

kalugny says ...
Dec 8, 2014 @ 3:37pm

Fun! I wish there was some way to make the arrow go faster (at the expense of more momentum of course)

MaesK says ...
Dec 8, 2014 @ 3:59pm

Nice game, I also wished the arrow was faster, but is nice. "Momentum" seems like a better name than simply "Hungry" :D Keep it up!

inkeystring says ...
Dec 8, 2014 @ 4:03pm

thanks...will definitely speed up the arrow and create more pickups to affect speed etc :)

anokta says ...
Dec 8, 2014 @ 6:09pm

a bit strange choice of keyboard controls, still an interesting idea though. maybe i'm just blaming the keys because i kept lacking momentum. :)

inkeystring says ...
Dec 8, 2014 @ 6:15pm

:) ..I originally wanted to do a mobile version where your rate of turn depended on where you pressed the screen. Since I did for web in the end, I simulated by having just three degrees of turn using keyboard:/

Eponesh says ...
Dec 8, 2014 @ 7:08pm

Greate concept! Good job!

Benjamin says ...
Dec 8, 2014 @ 7:23pm

innovative control and gameplay !

guldlock says ...
Dec 8, 2014 @ 7:27pm

The controls were interesting but the game was nice when I got the hang of it. But it could speed up the pace for more challenge!

AlSweigart says ...
Dec 8, 2014 @ 7:28pm

Good original concept. The controls took some getting used to, but this was a solid game.

inkeystring says ...
Dec 8, 2014 @ 11:05pm

thanks for your comments guys :)

andysolace says ...
Dec 9, 2014 @ 10:11am

Not a bad little entry overall :)

Controls, as its been said, are interesting and took a minute to get used too. Game is pretty tricky too, and in a few attempts I only managed to survive to ~80 or so.

That said, I've not quite woken up yet, so perhaps I'll come back a bit later and try to improve on it :P

inkeystring says ...
Dec 9, 2014 @ 10:41am

Thanks Andy, that's appreciated :) I really had much bigger plans for it :s I thought I was going to enter the Jam so was thinking I'd have an extra day on it. Also I've learnt now I should have come in to Ludum with an engine prepared/chosen and lots of boilerplate all ready to go!

Great learning experience a game jam is!

Beerman says ...
Dec 9, 2014 @ 8:25pm

Cool game. The controls looked a little weird at first but once you start playing they make perfect sense.
I definitely agree the arrow needs to be faster - maybe start off fast and slow down as you lose momentum?

5k0d says ...
Dec 9, 2014 @ 9:40pm

Nice Game, feels a bit like snake with an extra touch and actually difficulty

inkeystring says ...
Dec 10, 2014 @ 12:33am

It does slightly slow down as you lose momentum..I guess not enough. I really didn't tweak anything like I should have:( I just suddenly realised I could enter the compo and kind of rushed things....I'd had enough ..those two days were intense:s..will definitely take all comments and rework the whole thing with better graphics, gameplay etc..thanks Beerman and 5kod :)

dunin says ...
Dec 10, 2014 @ 6:33am

use two hands just for two buttons is.... pretty cool!
The game is a little slow and need more features, but nice start!

inkeystring says ...
Dec 10, 2014 @ 12:02pm

well, I guess it comes from back in the day where two hands on QAOP was the original WASD...I will definitely change and tweak and develop after the comp closes :)

Dec 11, 2014 @ 4:25am

Unfortunately can't get over the awkward control scheme.

inkeystring says ...
Dec 12, 2014 @ 9:30am

that's fair enough :)

ViliX64 says ...
Dec 12, 2014 @ 2:37pm

Fun to play entry :)

wavertron says ...
Dec 28, 2014 @ 8:51am

Seems like a solid idea. Nice ninja/samurai characters, I guess the apple seems a little out of place by contrast. Didnt quite understand the choice for the redundant key mappings (left x 3, right x 3). Left and Right arrows would work fine.... although if the player controls multiple arrows in future, I can see the need for multiple left/right mappings. Anyways interesting little concept.

inkeystring says ...
Dec 30, 2014 @ 11:08pm

thanks for comments . Well the three different controls turn the arrow at different rates. If you turn sharper then your momentum drops more you can manage your momentum by not turning as hard left or right and save momentum :) needs work! ;)

inkeystring says ...
Dec 30, 2014 @ 11:10pm

thanks all for votes , I think everyone's been quite generous considering the gameplay.. or lack thereof

inkeystring says ...
Dec 30, 2014 @ 11:11pm

yep - the apple is out of place..I originally was going to have it set in Old England where an apple shot with an arrow might have seemed more appropriate :/

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