Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Dash Dash Die

by ProteinPannkaka - Jam Entry

Dash or be dashed! Survive against the darkness as long as you can.

Dash Dash Die is a top down, fast paced game inspired by Hotline Miami.

Left Click to Dash & Right Click to attack while standing still.

There is no walking. Dash into Obstacles and enemies to move around, Dashing into the edge of the level kills you. getting hit by enemies will kill you instantly (Unless you just picked up a health potion).

Edit: Forgot to mention you get an instant charge on the next dash after you kill an enemy, it should have been indicated graphically, but disappeared in the export.

I find the best way to stay alive is to find a spot which has cover from multiple angles and keep an eye on the edges where it's open. /edit

Unreal Engine crashes ate up a decent chunk of our time, so we
didn't have time to implement any real win condition. So just view it as a score attack game, and try to last as long as you can!

Downloads and Links




Trixton says ...
Dec 9, 2014 @ 4:03am

the game is almost completely black for me, totally different from your screenshot, so I can't rate it

Dec 9, 2014 @ 4:05am

The Unreal Engine make the graphics nice. But the mechanism seems not very clear. I really die a lot in this game.

Ryan Kline says ...
Dec 9, 2014 @ 4:06am

A very interesting idea with some very appealing visuals. I feel it requires a bit too much reaction time to last more than about 8 seconds, unless I'm missing something. It was fun, though!

SeriousDeath says ...
Dec 9, 2014 @ 4:16am

Really nice graphic style and the music is very good too. The game bugged out on me though. An item appeared (looked like a red/white pill?) so i dashed to it to pick it up, which made me disappear completely. All the shadow figures just gathered in the center (about 15) and a bunch of other shadow figures were just standing around at the game border. I never reappeared and the game didnt end.

ciaodavinci says ...
Dec 9, 2014 @ 4:17am

Some great art and gameplay ideas here. Unfortunately I found its difficulty too punishing and I was always dead before the 3rd enemy. I found that my windows bar displayed on top of the game, not sure if that's an unreal thing or just me.

vladimirdlc says ...
Dec 9, 2014 @ 6:06am

Quiter hardcore, my reaction time wasn't enough. I at least had one kill.
Loved the visuals I think it used nicely the theme.
Thanks for letting me know the issues loading my project btw.

Dec 9, 2014 @ 4:23pm

Pretty difficult, but visually stunning. Great work!

Ogniok says ...
Dec 9, 2014 @ 4:26pm

Very good game and I love it, but it's a little bit too hard :D (UE4 FTW)

mahu says ...
Dec 10, 2014 @ 2:31am

Too difficult, nice graphics but is almost impossible play this game; =/
ah! and nice music! =)

Magicolo says ...
Dec 10, 2014 @ 2:54am

-The dashing system awkwardly hard to control (and not go out of screen) :(
-Smooth graphics :)

Biliogadafr says ...
Dec 10, 2014 @ 9:13pm

It's quite hard to play. Also game for me looks much darker. But this is probably because I have quite old graphics (GF gt240). Music is great! And like this style of battle, with quick movements, like a ninja :).

Strandypants says ...
Dec 13, 2014 @ 12:19pm

You know what, I really enjoyed this, fantastic music, sweet sweet arts and a interesting concept! Made it to around 52 seconds. Great fun, good job!:D

pkenney says ...
Dec 14, 2014 @ 9:08pm

I feel like the nice graphics actually work against this game. There's a very cool dark haze over everything that looks awesome and creepy. And there's these nice-looking ghostly forms for the enemies that does a great job evoking some malicious spirits. But ultimately it makes a hard game too hard, I'm leaning forward and squinting to make things out.

The dashing mechanic is brutal. I experimented with it, and I just instadied. I later read that it's because I dashed into the edge of the map. No sweat, that makes some sense but I didn't pick up on that at first, I thought maybe I got killed by a guy I didn't quite see. I tried to experiment with it again later, but the delay on it is so harsh, and the pace of the game means I cannot spare the time to scan around.

I think the dash could be SO awesome. If it was an instant dash that only went a set distance and would never instakill me (unless I dash into an ENEMY of course) then this game would be sick fun. I think it also requires visual feedback on the attack. It's just a shifting of black pixels now, I want a sharp bright-color slash.

So like make the dash instant and give the guy a lightsaber and I'll come back for more! ;)

You definitely paid attention to not wasting my time and having a fast retry loop. Yet I died *SO* fast and *SO* often that even the 3 or so seconds that it took to restart was troubling.

I only mention the negative feedback because obviously you've got some skills here and this game could probably have engaged me a ton more than it did. I needed more visual clarity. More reward for a kill in terms of nice feedback. Faster retry (go play "Ice Man" in this LD for an example of perfect retry on a superhard game imo).

I was very excited about this but it didn't quite suck me in, I'm sorry. I tried a bunch of times to see if it was a newbie hump that I just needed to get past, but even with more tries I still couldn't get over it.

Huge potential here, so a great idea for an LD game.

01rafael says ...
Dec 18, 2014 @ 11:40am

Wow! The graphics is so awesome! I'm crying because I like it so much!

Riocide says ...
Dec 18, 2014 @ 12:21pm

Cool stuff!

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