Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Rotate And Hide

by pcmaster - Jam Entry

Try to sneak up from behind!

1. Place walls
2. Place your 5 units (green)
3. Hit START
4. Rotate with A/D or Left/Right or Mouse
5. This changes direction in which your units move
6. Don't die, get the enemy (red)

Created from scratch (everything) during 72 hours.

This is our first Ludum Dare entry. The result is far away from the concept, and perhaps a bit too much for the time and resources we had available, but here is what we came up with.

The idea is that you take control of the "level designer" of the game, and build a maze and spawn your "units" around an AI controlled "enemy". Game ends when either the AI enemy dies, or all your minions are dead.

To play again, you must reload the whole application.

Tech: Unity3D (Pro LD31 trial), C#, 3dsmax, Photoshop, Bfxr

Known bugs: Not always possible to place all walls anywhere, enemy sometimes stops for a moment, sounds might be a little bit unbalanced.

Comments welcome, enjoy! :)

Pavel Hradsky - code
Pablo Poliakov - graphics

Downloads and Links


Ratings

Coolness53%
#118Innovation(Jam)3.75
#439Overall(Jam)3.27
#556Graphics(Jam)3.15
#617Audio(Jam)2.29
#617Theme(Jam)3.42
#738Fun(Jam)2.73
#739Humor(Jam)2.10
#745Mood(Jam)2.69

Comments

Manou says ...
Dec 9, 2014 @ 10:21am

Original concept.

dearenot says ...
Dec 9, 2014 @ 10:22am

nice concept, man!

Drtizzle says ...
Dec 9, 2014 @ 10:22am

Very nice gameplay mechanics! Nice animations and art style! Pathfinding of the enemy sometimes doesn't work correctly, it sticks behind walls.

Overall very solid game!

Chaoseed says ...
Dec 9, 2014 @ 10:23am

Interesting...I feel like you were going for something, but you didn't quite get there. I don't really know how I would build a maze so as to sneak up on the enemy. I ended up with a big open space and just twirled around to keep at least one of my units shooting. Well, it was a good try, and certainly the graphics and animation are good!

Absor says ...
Dec 9, 2014 @ 10:41am

Good job!

Dr_V says ...
Dec 9, 2014 @ 10:41am

Neat

Rocketship says ...
Dec 9, 2014 @ 12:07pm

Very innovative concept, graphically also very well done. I managed to surround the enemy with my guys so I destroyed him quite easily. Could be an idea worth developing further.

pcmaster says ...
Dec 9, 2014 @ 12:10pm

We indeed plan to move it further as soon as time allows :) Right now, I'm still completely exhausted from the weekend! Thanks for comments!

Dec 9, 2014 @ 4:35pm

interesting concept, but i'm not sure the maze really helps.
As some other comments highlighted, it could be more convenient to have a vast open space and try to fight the enemy in there.
Still an interesting game!
I really miss a soundtrack, though

Slepice1 says ...
Dec 9, 2014 @ 5:08pm

Cool, but looks like unfinished and enemy AI is little bit buggy.

Alendro says ...
Dec 9, 2014 @ 8:47pm

Nice art. Needs more instruction.

Jellycakes says ...
Dec 9, 2014 @ 8:50pm

Pretty cool, was easy to get the enemy stuck though. Nice job.

LegacyCrono says ...
Dec 9, 2014 @ 8:52pm

Hmm, the enemy got stuck in a corner, so it was pretty easy to beat him. Nice concept and good presentation. Maybe you could expand it by having other kinds of units? Anyway, great job!

Pickens Inc. says ...
Dec 9, 2014 @ 8:52pm

Genius! I would love to play a full version of this, too! Tricky to control all 5 to get them where you want, though, but I'm sure with more time it could be improved.

egooze says ...
Dec 9, 2014 @ 8:53pm

interesting idea, but it became boring very quickly

oscarabraham says ...
Dec 9, 2014 @ 8:54pm

Cool twist of a tower defence kind of game. With better enemy AI this could be really fun.

BabaJaga says ...
Dec 9, 2014 @ 10:30pm

cool, the rotation confused me a little

borgi says ...
Dec 10, 2014 @ 12:28am

Nice gameplay! I liked the graphics too! Excellent implementation! Good job man!

Threstle says ...
Dec 10, 2014 @ 3:26pm

Nice concept, maybe a bit complex to understand. ;)

SoulGame says ...
Dec 12, 2014 @ 1:35am

I understood the basic mechanics but not how to actually kill my opponent! I tried to flee, I tried to swarm him... Didn't succeed :) But this is well made and encouraging for 72h of work from scratch. Congrats.

peterthehe says ...
Dec 14, 2014 @ 1:39pm

The red guy got stuck. Great game though

billrizer says ...
Dec 14, 2014 @ 1:44pm

Interesting concept - would have loved a fast forward mode!

berareu says ...
Dec 14, 2014 @ 1:49pm

I didn't really understand the point of the concept, mainly because it was very easy to win. I think the player should have more restrictions on how to build the maze and where to place the characters. Anyway, good job!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]