Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Inventory

by TheMeorch - Jam Entry

Join a father on his desperate quest to reclaim what has been taken from him, and also fit a bunch of knickknacks into his very large suitcase.

At each stop along your journey, you must arrange items in your inventory to accumulate enough Attack, Health, and Story points to move forward.

Left-click to pick up or drop items.
Right-click or press spacebar to rotate items.

Downloads and Links


Ratings

Coolness100%
#75Humor(Jam)3.75
#85Overall(Jam)3.84
#109Innovation(Jam)3.77
#110Fun(Jam)3.70
#185Theme(Jam)3.91
#194Mood(Jam)3.51
#612Graphics(Jam)3.05

Comments

Ken Scott says ...
Dec 9, 2014 @ 5:56pm

Fun game. Nice twist at the end.

Alendro says ...
Dec 9, 2014 @ 7:59pm

Like the art. Nice job

Dec 9, 2014 @ 10:22pm

"A Pane of Blue Glass"

Hilarious ending; I liked the minimalist graphics and found the absurdity refreshing given the potentially dark subject matter.

lapskaus says ...
Dec 9, 2014 @ 10:28pm

Loved it! Always wondered why RPGs never make more out of the incredibly fun minigame that is stacking your inventory.

Jyrkface says ...
Dec 9, 2014 @ 11:21pm

Great game! Wish I was smart enough to make it to the end. I blame Todd.

barkergames says ...
Dec 10, 2014 @ 4:14am

I love this one! Nice use of the theme!

Team Myopia says ...
Dec 10, 2014 @ 4:24am

Great game that keeps you thinking. The first level took me way too long haha

triplefox says ...
Dec 10, 2014 @ 4:30am

Very challenging puzzles.

triplefox says ...
Dec 10, 2014 @ 4:34am

Oh, I just realized the space to rotate thing. No wonder this seemed so hard.

el-pepi says ...
Dec 10, 2014 @ 4:36am

Wow! Really creative! And hilarious!
Loved the ending!

pkenney says ...
Dec 10, 2014 @ 4:38am

Very clever twist on a classic gaming trope, and a good use of theme. The gag of it all was nicely offset by the dark tone. I got to the end, it was just the right difficulty and length, the narrative was engaging, and the final level was a great way to close.

Tight scope nailed spot on, good job.

max_peabody says ...
Dec 10, 2014 @ 4:41am

Very clever and surprisingly poignant.

kirbytails7 says ...
Dec 10, 2014 @ 5:43am

(;o;) Todd!

Bensonance says ...
Dec 10, 2014 @ 8:47am

This is so good! Love the dark humour - the twist at the end is hilariously dark metaphor for "leaving people behind" in the apocalypse. Awesome work!

Frump says ...
Dec 10, 2014 @ 11:54am

Fun puzzles, good graphics and a nice story. Great work.

mr_tag says ...
Dec 10, 2014 @ 1:49pm

Awesome! At first I thought on the last screen that you can't finish the game and it would end just like that, tried out a few more combinations and when suddenly the continue journey button appeared I actually laughed out loud :D

Ossi says ...
Dec 10, 2014 @ 10:13pm

Super clever and really funny dialogue. I like how you separated each "game" element into it's own category for the different stats. The items I had to sort gave me a good laugh. Good job!

cyrixd says ...
Dec 10, 2014 @ 10:49pm

Fantastic, very funny, challenging but not impossible puzzles, great work.

Louisload says ...
Dec 10, 2014 @ 11:28pm

challenging puzzles together with a creative mechanic to combine it with a more profound story.
good work!

Junuxx says ...
Dec 11, 2014 @ 1:48am

Excellent! Funny, clever and highly original. But poor Todd.

Johnro says ...
Dec 11, 2014 @ 5:37am

Across the board, a fantastic game.

Soron says ...
Dec 11, 2014 @ 6:50am

Nooo! Jeff :(! Poor, delicious Jeff... And I suppose Todd, but who cares about Todd?

Chaoseed says ...
Dec 11, 2014 @ 6:55am

This is a weird, but fun game. I love the gameplay, except it's kind of unforgiving; on the very first level I had to choose EXACTLY the right combination of items and fit them in with NO extra space. Later levels seemed more forgiving, which is odd. But I love arranging stuff. (The bit where you have to figure out the most efficient combination of items, though, that makes me worry...I'm scared there will be too many options and I'll be stuck searching through them for hours...)

The tone of the story is...Well, I can get behind a post-apocalyptic parody with a guy traveling with 'Jeff', and then what happens to Jeff, and it's hilarious...but then he talks about his kids disappearing, it almost seems TOO serious. (I love the 'Blue Pane of Glass', though. Somehow the mere idea of that amuses me.) I guess maybe just a little editing to make sure you strike the right tone.

One thing I'd like to see is, if you try to put down an item, and it is blocked by one other item, the item you're holding gets picked down and the one that was blocking gets picked up. (I think Diablo 2, the obvious inspiration for this game, does it that way...)

Anyway, I had fun with this!

Wusakko says ...
Dec 11, 2014 @ 3:31pm

Really nice puzzlegame! One of the best games I have played so far

ljdp says ...
Dec 11, 2014 @ 9:24pm

Haha, never thought I'd see this subsystem made into a full game. Didn't make it to the end as I got stuck on lvl 3 I think. The difficulty curve was off but that's forgiveable. I could definitely see this playing well on a tablet. Excellent work, one of my favourites so far.

Dec 11, 2014 @ 10:13pm

wow so awesome! i think your inventory has no limits! :D

Dec 12, 2014 @ 1:12am

Really funny game with a great concept. RIP Jeff. The difficulty curve is a little weird though

ManuSaiz says ...
Dec 12, 2014 @ 1:38am

Oh cmon, poor guy! Now seriously, nice game, modest scope for elegant result, respect.

Sandcrawler says ...
Dec 12, 2014 @ 5:44am

I really enjoyed this game. It reminds me of Croteam's Sigils of Elohim to a degree.

rabbit says ...
Dec 12, 2014 @ 5:28pm

This is an awesome idea! You should really polish this up and release it.

rottenmage says ...
Dec 12, 2014 @ 5:57pm

Interesting! This is definitely worth expanding upon.

Mr.Greenhat says ...
Dec 12, 2014 @ 11:17pm

Very nice and creative! Love it!

LegacyCrono says ...
Dec 14, 2014 @ 6:32am

Holy shit, that ending. That was perfect.
Great game, superb execution!

Dec 14, 2014 @ 8:22pm

ouch. A brilliant ending to a game rife with dark humor. The twisted story combines with some surprisingly deep puzzle mechanics, making Inventory a winning package.
Well done, friend. Well done.

KyleDAudio says ...
Dec 17, 2014 @ 2:33am

I love this game mechanic: It's so simple, yet I found this to be a really, really challenging game.

Great work making the game mechanic have relevance to the following story and humour as well! Few games do it as well as this! :D

The humour as absolutely top-notch, by the way.

Xanjos says ...
Dec 18, 2014 @ 3:31pm

Pretty fun and interesting concept and I liked the rather dark humour. Also that last level. Right in the feels man. Right in the feels...

Nick Weihs says ...
Dec 20, 2014 @ 3:57am

I have played this very game inside of other games like Diablo or DayZ too many times to count. I just want a bigger bag god damnit. It's a funny idea to make an entire game about inventory management, but I don't know if this kind of gameplay is very fun on its own. Todd didn't make it, but we filled up our story quota anyway. I had some problems with the rotation, it seems like the pivot point was not centered on some pieces, which meant I had to click outside the window to place items (which obviously doesn't work) I really like the simple art on all the items, and how you convey the story of the game through the actual inventory management (requiring the player to fill in a lot of the blanks since the items are most of the time nonsensical). The only other thing I can really say is that the interface itself is rather stark (gray on black). I think maybe changing up the color choice on the background would have gone a long way. Nice job indicating what each piece was through the outline though. Mostly intuitive once I got the basics down, and really funny ending. Thanks for creating your game!

Draknek says ...
Dec 25, 2014 @ 9:15pm

Got stuck on the second puzzle and couldn't be bothered to keep trying, but this is a neat way of doing storytelling.

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