Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by krighxz - Compo Entry

Follow the woodworm's psychedelic journey through WoRMWOOD !

WASD - move
LEFT SHIFT - turbo
SPACE - fire

[[[ ... or check animated thumbnail above (top-right) ]]]

Can you make it beyond the 40 mark?

For browsers that support it, here is the WebAudio version (audio generated procedurally in browser):


[in case anyone is interested]
The majority of the game is programmed as a procedural 2D texture inside of Unity. This wasn't an intentional choice but just happened due to sleep deprivation and time constraints. My aim was to make this game very audio-heavy as the processes that animate the texture are very similar to DSP techniques. Unfortunately I ran out of time for this, however the audio is still generated procedurally through WebAudio API (only audible in supported browsers). I may update a post-compo version in the next few days/weeks.

Made at "IRL" Ludum Dare @ Google Campus, London.


Have fun!

Downloads and Links




wandersenus says ...
Dec 8, 2014 @ 9:35am

kind of weird to me hahaha

volkoivan says ...
Dec 8, 2014 @ 9:47am

Very strange game oO
But fine, that was interesting.

Dec 8, 2014 @ 10:15am

Strangely hypnotic. Sort of fun. A bit repetitive.

With some sort of power up system, or just more variety, it could be pretty sweet.

I like the idea of the procedural audio as well, hope you get to finish that idea.

lisac says ...
Dec 8, 2014 @ 10:17am

Very interesting :) The textures are cool. I'd like to see the update.

ratking says ...
Dec 8, 2014 @ 10:18am

Wow, trippy!

Mixer says ...
Dec 8, 2014 @ 10:18am

Wow! That was... strange but addicting! It took me a moment to realise the aim (I died the first few times for what seemed like no apparent reason :P ) but once I realised that trippy shader bar was the enemy I got addicted.. :P It is kind of like flappy bird in the respect that it is silly but fun :P Good job haha

Bogden says ...
Dec 8, 2014 @ 10:35am

Trippy graphics dude!

Krisjet says ...
Dec 8, 2014 @ 11:35am

Very psychedelic!
I think more enemies at the same time or hazards that can't be shot at would give the player more incentive to move around. Right now it looked like it was better to just stand still and turn around while shooting the enemies.

asobitech says ...
Dec 9, 2014 @ 8:59am

Love how surreal this is.

alecmilne says ...
Dec 9, 2014 @ 12:13pm


Plays well, and had a good difficulty curve.

ynots says ...
Dec 12, 2014 @ 2:19pm


stasss says ...
Dec 13, 2014 @ 12:07pm

Super effects! It's like worm inside shrooms

Dec 13, 2014 @ 12:07pm

that was fun, simple and addictive although it was lacking a bit of instructions. I would like to this see this game further developed with more content. Also please remove the seizure causing end screen. Great entry!

Louisload says ...
Dec 13, 2014 @ 12:08pm

trippy... 8_8
i wish you had finished your plans, i can see this being awesome with the audio part you intended :D good job!

kirbytails7 says ...
Dec 15, 2014 @ 12:06am

Movement seems tricky. I mostly sat in the center and rotated to face the, uh...wood...

pkenney says ...
Dec 15, 2014 @ 12:50am

Cool stuff - mindbending graphics and fast gameplay for a unique experience.

Dec 16, 2014 @ 8:59am

It made me feel a worm. It was not an unpleasant experience. I hope to see beens.

01rafael says ...
Dec 18, 2014 @ 11:32am

This is awesome! Nice and fresh game with perfect graphics!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]