Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Color Arena

by Prox - Jam Entry

*** Playable only with Gamepads ***

Multiplayer Local Battle Arena ( Max players : 4 )

Pick up your weapon and spread color the more you can !

Joysticks to move
A to select you weapon
RT to shoot

Downloads and Links




p1x3lruckus says ...
Dec 9, 2014 @ 11:33am

I would have played it, it looks interesting, but I don't have a gamepad. I think in the future a keyboard option would greatly increase the number of people able to play the game, even if you think the experience is greatly lessoned.

myachin says ...
Dec 9, 2014 @ 11:50am

dont have a gamepad:(

myachin says ...
Dec 9, 2014 @ 11:50am


Ranmara says ...
Dec 9, 2014 @ 12:21pm

I can't tell if/when I'm firing with some of the weapons and there's no feedback to show when I'm dealing damage so it's very difficult to tell what's going on.

Dec 9, 2014 @ 1:41pm


goodbadokay says ...
Dec 9, 2014 @ 2:07pm

It would be even better, if you use generic virtual axes in unity, so it would be possible to play with gamepad and keyboard simultaneously. Single player mode would be great too.

floorman says ...
Dec 9, 2014 @ 2:12pm

This game looks really interesting, but I don't have a gamepad to hand. =(

Dec 9, 2014 @ 2:16pm

You should /not/ limit controls to a gamepad.

JNyknn says ...
Dec 9, 2014 @ 3:14pm

Not bad, although the game is a bit too confusing: I had no idea what I was doing and what I was supposed to do.

Dec 9, 2014 @ 3:26pm

Was a bit weird, first try with the Katana, couldn't kill any enemies, second try with the bazooka went better, but when the time limit hit 0, it started going negative and had crazy weird screen effects...not sure if that was on purpose or not. Just now noticing it's local multiplayer. It may have been more fun with another couple people! The controls worked really well though! -CC

farwyler says ...
Dec 11, 2014 @ 7:19pm

Can´t rate this. I don´t have a gamepad :(

billrizer says ...
Dec 14, 2014 @ 1:37pm

No gamepad :(

eforen says ...
Dec 18, 2014 @ 8:42am

this was kinda cool but did not really understand what everthing was and at some point it started lagging really really bad i thing there was a logic loop.

pht59x says ...
Dec 23, 2014 @ 6:34am

No gamepad!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]