Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Larger Dimension 31

by madahin - Compo Entry

Larger Dimension is a simple shoot them up. it's a bit short, but difficult, and the reward is great.

Langage : C++
Libs : SFML
Tools : Inkscape, Gimp

ps : don't forget the konami code ;)

Downloads and Links


Ratings

#2217Coolness17%

Comments

dkkarate says ...
Dec 8, 2014 @ 10:50pm

Really difficult. I personally couldn't get very far. Liked the music though

k8n says ...
Dec 9, 2014 @ 6:18pm

Hey, it's my favorite genre! By the way, text and button effect looks very cool.

Damdoshi says ...
Dec 10, 2014 @ 3:30pm

Win ! Cool snowman. x)
Nice realisation. Some know should be turned a little more (Some letters shot really fast)

Finlal says ...
Dec 11, 2014 @ 1:30pm

Good game

ghostonline says ...
Dec 12, 2014 @ 7:20am

Surprisingly complete entry: begin and victory screen, audio (albeit a bit repetitive music) and nice transitions between game states. I particularly liked how the title turns into the enemies and the cheat code is a nice touch.

Vaclav says ...
Dec 13, 2014 @ 12:28pm

It doesn't run on my 32 bit Windows 7.

jojocanard says ...
Dec 13, 2014 @ 12:35pm

Nice mood and fun but even if I made it to the end I didn't really enjoy how I had to do it : I had to shoot constantly to shoot the ennemies before they even appear. Because the collision boxes are so big that dodging is very hard if you let them the time to shoot.

I also barely saw the ending because I was clicking so much that I passed it unintentionnaly.

Dec 13, 2014 @ 1:19pm

Nice one :)

Mr MadCat says ...
Dec 13, 2014 @ 3:32pm

Nice little game. However the difficulty is a bit strange. If you just stay shooting all the time moving from left to right and back again, you have no problem winiing. If however you miss an enemy you get into a real hazard that is bound to kill you.
I liked the reward ;)

danidre14 says ...
Dec 13, 2014 @ 7:09pm

Really tough and hard, but cool feel of the game, and nice audio and graphical effects.

Hempuli says ...
Dec 14, 2014 @ 6:11pm

32-bit here :(

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]