Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Jetpack Bhutan

by alecmilne - Jam Entry

Taking pixel art to its logical conclusion.

Jetpack around a fantastic Bhutan mountain landscape picking up the golden Buddha's and avoiding the various enemies.

Oh, and you are only 1 pixel tall, and so are the bad guys. Enjoy!

Arrow keys to move around. Left CTRL to attack. Only 8 seconds of jetpack fuel at a time, recharges when not flying. Player has a blue glow to help spotting.

Play at a low resolution for an easier game.

James Coote - Lead Coder
Martin Pitt - Physics & AI
Alec Milne - Art & procedural generation
Holley Gray - Music & sound effects

Downloads and Links




asobitech says ...
Dec 9, 2014 @ 9:12am

insane, playing as a pixel on a retina display of a macbook pro.

rzuf says ...
Dec 9, 2014 @ 9:39am

Wow. It's so huge and tiny at the same time :D

PlonkyDonkey says ...
Dec 9, 2014 @ 10:08am

I seemed to get spawed into the platform, love it though.. Great work :)

Hammers says ...
Dec 9, 2014 @ 10:38am

Yep some great "pixel art" :P I like the idea. I think it would be nice if you could see how much jetpack fuel you have left via a bar on screen or something. That way you know when you're going to be landing again. Also it's pretty hard to see the enemies, but I guess that's kinda hard to avoid when they're all 1 pixel tall!

lisac says ...
Dec 9, 2014 @ 10:40am

Excellent take on the theme.

Emkani says ...
Dec 9, 2014 @ 11:50am

Nice idea but found it hard to control and get what was going on, the concept is great.

Forge says ...
Dec 9, 2014 @ 11:51am

Nice art and great concept.
I found the controls to be very difficult to work with and if im completly honest I didnt know what was going on 90% of the time (but that could just be lack of sleep :))
On the whole good entry and I can see its potential.

EquipeJAM says ...
Dec 9, 2014 @ 11:51am

taking pixel art to a whole new level!

jellyislovely says ...
Dec 9, 2014 @ 12:55pm

Great fun and brilliantly difficult. Really liked the swarms of enemies that surprise you. A couple of indicators to health / jetpack status would be handy.

Luke Molnar says ...
Dec 9, 2014 @ 1:21pm

The game was finding the player... i seriously couldn't find. I saw a little dot at one point but other then that i lost it. flickered away.

Kovalsky says ...
Dec 9, 2014 @ 1:24pm

I did not see the character as a result of one and a half minutes , it is difficult to understand what is going on among pixels

alecmilne says ...
Dec 9, 2014 @ 1:40pm

The player has a blue glow around them. Try jumping to spot yourself easier.

thatwhichis says ...
Dec 9, 2014 @ 6:05pm

Dropped to 1024x768; it DOES make the game much easier!

alecmilne says ...
Dec 9, 2014 @ 6:38pm

I think we have made one of the few games that gets harder on a better pc.

Krz says ...
Dec 9, 2014 @ 6:40pm

Took me a while to find the player or where to go. Could have used some instruction. The maze looks well constructed and designed and I especially like the background scenery.

Nitrodeus says ...
Dec 9, 2014 @ 6:46pm

Wow literally "Entire Game on One Screen" :p I really like the concept. I had trouble finding the player at the beginning though

alwaysinbeta says ...
Dec 10, 2014 @ 2:38pm

I applaud the idea but the characters being so tiny made it kind of difficult. I don't think the photographic background helps, something more flat would make it easier to see the characters.

Dec 11, 2014 @ 3:29am

It took me a while to find where I am when begin the game (even with the blue aura)... The moving sound could be a little bit too loud. Overall a nice game, and --- so pixel :D

Pfilzweg says ...
Dec 12, 2014 @ 6:16pm

I like the idea, but the controls suck dude.

nuqu says ...
Dec 12, 2014 @ 6:16pm

Its cool, but tough to play, did you make the background music yourselve? Its okay, but you do better!

alecmilne says ...
Dec 13, 2014 @ 2:20pm

@nuqu - Holley Gray made us all the music and sounds for the game during Ludum Dare.

peterthehe says ...
Dec 14, 2014 @ 1:17pm


Dec 28, 2014 @ 7:07am

The collision detection is broken and the movement controls are frustratingly bad. There doesn't appear to be any particular goal to this game. But the art is good.

egor-idiot says ...
Dec 29, 2014 @ 5:21am

Crazy game %)

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