Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Shroom Boom

by Asado - Jam Entry

*Source code for sale.*

Hello! I am more or less happy with this Ludum Dare and to be honest, this game is actually the most complicated game I made. It has automatically spawned enemies and you control FOUR mushrooms that shoot the closest enemy to them. You can click on them with the centre of your screen and then move the shroom you clicked with WASD. Correctly positioning them to reduce enemy damage is the challenge of the game. I also made a tutorial for it, but it does not seem to work very well. You're welcome to try it though. Will fix soon.

This was made in Unity 3D and I took some models from TF3DM. If you think I took your model and you would like me to either change it or give credit, e-mail me on asado@me.com.

You can read through the code and see how I made my game so you can implement stuff like touch input, smooth mouseLook, changing the object you control, finding the closest enemy to attack and spawning waves of enemies at random places on the map. If you have ANY questions about the code or where something is, ask me on asado@me.com

Downloads and Links


Ratings

#658Audio(Jam)1.93
#923Innovation(Jam)2.22
#952Mood(Jam)2.00
#998Theme(Jam)2.13
#1018Fun(Jam)1.76
#1033Overall(Jam)1.83
#2112Coolness24%

Comments

Drtizzle says ...
Dec 8, 2014 @ 5:49pm

To be honest I can't really say something positive about this.
- Don't like the Unity standard terrain
- Sound is loud and annoying
- After a while the tracking is off and the mushrooms shoot at nothing
- Don't really have the feeling I control the outcome

jellyislovely says ...
Dec 8, 2014 @ 5:54pm

The controls seem a bit off. After the tutorial it seemed like WASD no longer did anything.

Asado says ...
Dec 8, 2014 @ 5:56pm

WASD moves the shrooms you select. You have to do it with the red dot. Which platform are you on?

Asado says ...
Dec 8, 2014 @ 5:57pm

Will fix the mushrooms shooting at nothing in a bit.

TriSquare says ...
Dec 9, 2014 @ 1:32am

The terrain is standard and lacks color, Sound is blasting in my ears, but I like the idea. Improvements are necessary.

Dec 9, 2014 @ 9:46am

ya, kinda hard to play :|

Dec 10, 2014 @ 12:10am

Needs some polish.

Dec 10, 2014 @ 12:26pm

pressing wasd doesn't seem to do anything

xgeovanni says ...
Dec 10, 2014 @ 1:28pm

Could you please build a Linux version? It's right there in the Unity build options, come on.

SusanTheCat says ...
Dec 11, 2014 @ 8:14pm

I liked the part in the tutorial when I made the mushrooms jump off the edge and they floated down. :)
I found it very confusing with the 3D. Maybe have the camera change to the controlled mushroom's view?

MrShoestore says ...
Dec 12, 2014 @ 2:22am

man, the sound is rough... was that a metronome in the mixdown? wasn't quite sure about the gameplay, seemed like stuff was just... happening that i didn't need to be involved

Chris M says ...
Dec 18, 2014 @ 8:21am

I'm not sure what the 3D perspective adds to this, although that enemy model is pretty swish.

Dec 28, 2014 @ 5:54am

There's an unlabeled (volume?) slider on the main menu, and the game is made unplayable in windowed mode because the mouse isn't constrained to the window. Also, the controls as specified in the description don't do anything, and I don't see how this fits the theme in any way.

maxmetallica says ...
Dec 30, 2014 @ 12:28am

nice work

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