*Source code for sale.*
Hello! I am more or less happy with this Ludum Dare and to be honest, this game is actually the most complicated game I made. It has automatically spawned enemies and you control FOUR mushrooms that shoot the closest enemy to them. You can click on them with the centre of your screen and then move the shroom you clicked with WASD. Correctly positioning them to reduce enemy damage is the challenge of the game. I also made a tutorial for it, but it does not seem to work very well. You're welcome to try it though. Will fix soon.
This was made in Unity 3D and I took some models from TF3DM. If you think I took your model and you would like me to either change it or give credit, e-mail me on asado@me.com.
You can read through the code and see how I made my game so you can implement stuff like touch input, smooth mouseLook, changing the object you control, finding the closest enemy to attack and spawning waves of enemies at random places on the map. If you have ANY questions about the code or where something is, ask me on asado@me.com
Downloads and Links
Ratings
#658 | Audio(Jam) | 1.93 |
#923 | Innovation(Jam) | 2.22 |
#952 | Mood(Jam) | 2.00 |
#998 | Theme(Jam) | 2.13 |
#1018 | Fun(Jam) | 1.76 |
#1033 | Overall(Jam) | 1.83 |
#2112 | Coolness | 24% |
Comments
The controls seem a bit off. After the tutorial it seemed like WASD no longer did anything.
WASD moves the shrooms you select. You have to do it with the red dot. Which platform are you on?
The terrain is standard and lacks color, Sound is blasting in my ears, but I like the idea. Improvements are necessary.
Could you please build a Linux version? It's right there in the Unity build options, come on.
I liked the part in the tutorial when I made the mushrooms jump off the edge and they floated down. :)
I found it very confusing with the 3D. Maybe have the camera change to the controlled mushroom's view?
man, the sound is rough... was that a metronome in the mixdown? wasn't quite sure about the gameplay, seemed like stuff was just... happening that i didn't need to be involved
I'm not sure what the 3D perspective adds to this, although that enemy model is pretty swish.
There's an unlabeled (volume?) slider on the main menu, and the game is made unplayable in windowed mode because the mouse isn't constrained to the window. Also, the controls as specified in the description don't do anything, and I don't see how this fits the theme in any way.
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To be honest I can't really say something positive about this.
- Don't like the Unity standard terrain
- Sound is loud and annoying
- After a while the tracking is off and the mushrooms shoot at nothing
- Don't really have the feeling I control the outcome