Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Cave In

by tielbyrd - Jam Entry

A short little game created for the Jam. Dig your way out!

Ended up a lot different than I planned, but that's alright! This was my first LD and I'd barely touched Unity before now.

Everything in the game excluding a few snippets of code were created by me!

(Notably, I used a slightly altered version of prime31's 2D character controller.)

Downloads and Links




Dec 8, 2014 @ 10:42pm

Great game tielbyrd! Thoroughly enjoyed it!

apiotrw says ...
Dec 8, 2014 @ 11:11pm

Pretty solid although I think that it would be great if the gameplay was more original. Felt very much like a template for me.

Budi says ...
Dec 8, 2014 @ 11:17pm

Physics is really awesome. It's great mixture of real collisions and gravity with object unrealistically warping through each other. :) Maybe adding more well-designed objects and few levels and this game would make this game REALLY great.

Dec 9, 2014 @ 2:02am

Super cute graphics :D I love you for giveing me a great dream in the upcoming night.

frenzyasii says ...
Dec 9, 2014 @ 2:24am


Dec 9, 2014 @ 3:16am

a little bit discouraging at first, but very satisfying once you get the hang of it.

March says ...
Dec 9, 2014 @ 4:14am

That is sweet and cute and really originall.
I haeven't seen something like that.
However it needs some more levels.

Alendro says ...
Dec 9, 2014 @ 7:11am

This is an interesting idea. Great for mobile.

gre says ...
Dec 12, 2014 @ 2:06pm

oh noooo, look this bird is stuck in the debris :'( =D

very cool mood. Nice work done on the character (gfx and audio).

Dec 12, 2014 @ 8:19pm

Cute and quick, nice job!

MrShoestore says ...
Dec 18, 2014 @ 4:39am

Really enjoyed the physics. I like how people are saying "quick little game." I guess was too OCD for this to be quick for me. I had to have everything stacked nicely. haha. I expected the character to not be able to jump as high as it does. I think I would've enjoyed the the challenge of a shorter leap.

pjchardt says ...
Dec 22, 2014 @ 4:22am

Kudos on learning an engine during a jam! I did notice that I could drag objects so that most of their sprite was outside the wall on the edge of the screen, when I let go the collision resolved the objects out of the screen, which made me able to clear objects out of the level. Just a heads up. Nice work on the game :)

maxmetallica says ...
Dec 29, 2014 @ 10:34pm

nice game

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