Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by mjp456789 - Jam Entry

Using collisions and gravity to complete a labyrinth and catch the diamond

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naali says ...
Dec 10, 2014 @ 1:42am

The controls reminded me of the game marble madness. It might be nice to have hitting obstacles cost the player something.

Lynx says ...
Dec 10, 2014 @ 1:49am

I like the floaty feeling to the controls, gives that gravity feeling. I also was surprised on level one when I hit the tree! I thought it was a background element, that was a nice surprise.

Keep up the good work and don't forget to play other games and pick up tips from fellow game developers!

mjp456789 says ...
Dec 10, 2014 @ 10:39am

Thanks for the feedback, this was my first time with MonkeyX. The challenge was more learn new thing and control your time.
Planned improvement would be:
- Graphics(of course);
- Controls(planning to enable swipe on mobiles);
- include floating enemies;

(This was planned on the first version but because of time I had to remove them)

pht59x says ...
Dec 18, 2014 @ 1:24pm

Lovely graphics and original idea. Floating controls remind me of my own game.

Dec 25, 2014 @ 9:21pm

I pick the third diamond and he told me game over :(
Missing a winning windows.
A bit more interaction with gravity could be fun. ;)

Halleflux says ...
Dec 26, 2014 @ 12:03am

I like the idea, but some fine tuning is needed, particularly with the collisions.

LMT says ...
Dec 26, 2014 @ 7:02pm

Nice little game. I'm not too sure on the theme though.

regisRquoi says ...
Dec 26, 2014 @ 8:48pm

Your mechanic and concept are fine, but you need to make them more meaningful.
On the third lvl you tried to put something that look like a labyrinth, but it doesnt work because the wrong ways are really obvious, since we can see the whole screen. The thing you could have done to make this more meaningful would be to put everything in the dark, and a light on the ball, in that way the player will not know what's next (and your game would still be on one screen.. You know, the theme.)

talking about the theme, I'm not sure I'm super good with how you took it. There's several scrrens on your game, so that's kinda bad.
Missed some audio effects/music. specially since it's a jam entry, you could have used something made by someone.

Oh and the game over art made me think of sunset overdrive logo! Ahah

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