Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Horde Mode(s)

by DefectiveMelon - Jam Entry

Controls are WASD to move, and mouse to shoot.

Enter each room and hit the buttons. Survive.

Big thanks to HorrorPen over at OpenGameArt for making the music I used. Here is the link to their stuff:

EDIT: Thanks so much for all the feedback, I really appreciate it. I fixed a bug that caused issues where bullets would get stuck inside you, and added a victory screen, of sorts. This is separate from the original entry, but other than very minor changes, it's essentially the same game.

EDIT2: Increased both fire rate, and zombie speed. Hopefully this doesn't make it easier, just less tedious.

Downloads and Links




LandoSystems says ...
Dec 9, 2014 @ 3:39am

Liked the mazes

timtipgames says ...
Dec 9, 2014 @ 4:29am

Maybe there's something I am missing, but I can't even survive a single maze because my shooting-frequency is so low.

sharp911 says ...
Dec 9, 2014 @ 4:33am

interesting concept. A little hard to play.

Boracho says ...
Dec 9, 2014 @ 4:34am

cool play on the theme. The controls are a bit touchy for the precision required to navigate the mazes. And the red square guys all but disappear when you shine your light on them. I was never sure if my bullets were doing anything. Don't mistake my critizism for dislike though, I did enjoy the game overall. Very fun.

loopinlouie says ...
Dec 9, 2014 @ 4:38am

At some point the bullet was getting stuck inside the player... might be a simple fix to spawn it next to you instead of in you.

Gigawicket says ...
Dec 9, 2014 @ 5:54am

Mazes were neat, but the shooting frequency was so low that the levels end up feeling tedious.

zillix says ...
Dec 9, 2014 @ 5:55am

hahaha, that was not easy. great work!

goodbadokay says ...
Dec 9, 2014 @ 5:58am

A bit too many enemies, but I like the concept and minimalism)

Jyrkface says ...
Dec 9, 2014 @ 8:48am

Difficult but surprisingly fun for its simplicity. I love how you put all four levels on one screen in the beginnging, gave it a nice sectional feeling :)

PS: Made it to 3rd room twice, can't get any further ;)

hypnoticbytes says ...
Dec 9, 2014 @ 9:02pm

Game is hard!!! But I like the way you played the theme card!!!

rainshapes says ...
Dec 9, 2014 @ 9:05pm

Nice game! Thought the shots were a bit underpowered, especially in the tight mazes.

Dec 10, 2014 @ 12:04am


MjSpeCter says ...
Dec 10, 2014 @ 12:07am

I would love to have attack speed upgrades and maybe damage upgrades, but overall I love the concept and the fact that there is mazes in the way of your strafing. Great game!

hbocao says ...
Dec 10, 2014 @ 12:18am

I like the way you handled the "levels". Very addictive game. Congratz!

andreaswitzen says ...
Dec 10, 2014 @ 12:38am

Smart interpretation of the theme! Had som fun with the game. Encountered a bug where i couldn't shoot and died.

srakowski says ...
Dec 10, 2014 @ 3:09am

Oh man the horde! HOLY CRAP I yelled when they spawned! Hard to fight them with the the single slow repeat shot >.<

hoqjed says ...
Dec 10, 2014 @ 3:16am

nice music, and the graphics do what they're supposed to. killing enemies was tedious rather than engaging for me. there's so many, you shoot pretty slow, and they take multiple hits to die.

fullmontis says ...
Dec 10, 2014 @ 9:57am

The concept is interesting but it's wayyy too hard to be enjoyable, at least for me! I can hardly get past the first maze!

Frenchie says ...
Dec 11, 2014 @ 10:04am

Cool game! I beat it on my first try with only 4 HP left! Can I make a couple suggestions? I would have modified the enemy logic a little: 1) make the green guys shoot at a small offset to the player position instead of directly to him in order to make things less robotic. 2) You're using Dijkstra for path-finding, right? Modify the algo so that sometimes enemies will take the 2nd or 3rd best route instead of the best. That will make it so that you can get a bigger spread of enemies. 3) Would have been cool if the shots were synchronized with the music. They almost were! =)

hitchh1k3r says ...
Dec 11, 2014 @ 10:09pm

I liked the different levels, each was a bit different and offered a unique challenge. The red room may have had the easiest layout, but when the red guys got near you there were hard to see, I liked that. I think sounds would help a lot with feedback, it was hard to tell when I hit someone and when I was being hit. Even simple sounds made with BFXR would got a long way I feel. Good work on this game, and I hope to see future entries from you.

lase says ...
Dec 12, 2014 @ 5:17am

I enjoyed myself while playing, but I did find it to be a bit repetetive. Once I learned that I could kite all of the enemies, it was pretty much just down to running around in circles. A different pathfinding mechanism is needed perhaps? I did really like the song though - it sounded like something out of an N64 Rare game. Shame you have opted out of Audio!

sP0CkEr2 says ...
Dec 12, 2014 @ 5:34am

hard to play because i shoot so slow - nice effort

TheMeorch says ...
Dec 12, 2014 @ 9:07pm

Zooming in on screen quadrants -- cool take on the theme! I enjoyed this shooter, but it's incredibly difficult because the fire rate is so slow. It's fun when you get swarmed by so many enemies and manage to escape. If you increase the firing speed to help fight them off, this would be even better. Nice work!

Dec 13, 2014 @ 5:03pm

I WIN! 1000pts! 65 Health! I was playing the Post-Dare Patch and here are my thoughts:
- The mazes. It was fun to look at a maze before hand and decide what routes might be best, and what ones should be avoided.
- The drop frequency. Health drops were nice and rare, keeping the game tense, but also providing just the right amount of relief when they came.
- The music. At first I thought it clashed with the game, but by the end I was digging it.
- The HORDE!!! So many enemies. Killing them all felt like an accomplishment.

- Movement speed. Felt too fast and touchy.
- The graphics. While the lighting was a nice touch, the rest felt lacking. Especially how certain walls weren't aligned properly with one another.

Overall fun game! I enjoyed beating it :D

Almax27 says ...
Dec 14, 2014 @ 3:36am

Nice use of screen space, controls were a little floaty but otherwise fun entry, awesome stuff :D

ciaodavinci says ...
Dec 14, 2014 @ 3:38am

Hey I liked the concept and that starter screen that lets you choose a maze. I found it hard to survive for very long because of the slow rate of fire.

tomhunt says ...
Dec 17, 2014 @ 6:48am

keyboard wasn't working for me on the Web version, and the Windows link is to the Unity .exe, but doesn't have a _Data folder, so I was unable to move anywhere :(
You should be able to amend the Windows download to be a zip containing the _Data folder, so long as you still have the pre-post-dare version still available :)

Menesetsu says ...
Dec 28, 2014 @ 4:32am

Too many enemies! Somehow I missed my ability to shoot them which made game so hardcore. Nice concept.

maxmetallica says ...
Dec 29, 2014 @ 10:26pm

nice work

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]