About:
You play as a security guard that watches the surveillance footage through a
single screen. As intruders invade determined to destroy the cores, you must
take control of the cannons in each room and prevent them from doing so.
Controls:
Left Click in Room - fire both cannons towards the mouse cursor.
Left Click Button 1-4 - change on-screen view to the corresponding room.
Hint: music changes when there are intruders in a different room.
Contact: ynjdev@gmail.com
HAVE FUN!
Downloads and Links
Ratings
![]() | Coolness | 50% |
#352 | Theme(Jam) | 3.70 |
#416 | Innovation(Jam) | 3.17 |
#511 | Fun(Jam) | 3.03 |
#514 | Overall(Jam) | 3.20 |
#535 | Audio(Jam) | 2.59 |
#557 | Mood(Jam) | 2.96 |
#561 | Humor(Jam) | 2.48 |
#816 | Graphics(Jam) | 2.57 |
Comments
Same as Hellequin, the game is pretty cool but it feels a little repetitive.
But I really liked the old feeling of some gameboy / old Dos Game for the music!
Pretty cool concept. Can be a bit chaotic switching through cameras to kill the invaders.
Nice Idea!
Maybe more level design made this game better, I like the concept too.
Good Job
It was a clever concept, but I think it would have made more sense in 3D...
The ability to literally shoot yourself in the power core adds an interesting need for restraint that's missing from most shooty defense games I've played.
I had the idea of a game using camera switch. You made it happen :)
Maybe the level design could be polished and improve, but still, that's a nice entry.
Good job :)
I liked how you couldn't spam bullets because you would hit core. It makes the player to act precise but fast. Good job!
Really interesting concept and great interpretation of the theme.
Great!The gameplay is original, and fits perfectly to the theme!
Cheers!
Cool concept, the camera switching was stressful, had to kill those little spider/crab robot things...lol. Fun game, I enjoyed it.
The screen switching was pretty frustrating, since there didn't seem to be any order to the waves. It ended up being a game of clicking through each screen with a delay and a pretty grating sound effect until you find the right one, and hope you didn't take too long to find it. It would have benefited from either some sort of visual indication of danger on the screen buttons, or just a faster transition.
Clever idea! Missing a little something though. I think you were going for the tension of not knowing what's going on in the other cameras, but I think it would be a better challenge to have something going on in EVERY camera, be able to see all of it at once, but only be able to interact with one at a time.
Also, it took me a few playthroughs to realize that shooting the big red circle was NOT the objective XD
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Cool concept ... I found it a bit repetitive but overall I like it! Well done!