Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by razieliyo - Compo Entry

You are a girl with nightmares and you can only fight.

- WASD/arrows: movement.
- 1-4 / h-l: enable/disable option.
- Space: shoot.

- Fire (red) option: low speed/mid shot rate/low consume rate/mid strength
- Ice (blue) option: mid speed/low shot rate/high consume rate/high strength
- Venom (green) option: high speed/high shot rate/mid consume rate/low strength
With 1, 2 and 3 keys, you can enable/disable fire, ice and venom options respectively. With 4, you enable them all!!
Also each option has a gauge consuming rate.

Nope, this is an arcade game with no other goal than making score. There are 10 levels that come with time, each one slightly more difficult. When you reach level 10, you're done until you die. Highscores saved for each game, but won't be recovered when you run the game again.

- 3 different enemies.
- 3 different option/weapons.
- Shitty graphics and music!
- Maybe a lot of bugs!

- Controller responsiveness
- Tune up gauge consumption
- Set difficulty by points not time

- Teyes appear with alpha 1 before fading in.

My first LD has been worth. I'm very happy with what I achieved, even if the result is not very good. I had a lot of fun and learnt a few tricks.


Downloads and Links




khahem says ...
Dec 8, 2014 @ 3:26pm

I like the constraint of firing to the right while enemies are a bit everywhere, it makes it more strategic.

The different type of bullets were confusing though.

Leo says ...
Dec 8, 2014 @ 5:07pm

The controls could be made more responsive. It takes too long between pressing a key and the character moving. The bullets are too fast to dodge without these controls.

I see I got 3 different kinds of bullets but I don't know the difference between them, plus , they recharge over time, so I just shot all of them at once. You could add some sort of strategical value to each bullet or give them in powerups. Or just let all of them on all the time because it looks cool.

The things that recover health look evil. They don't look like the kind of thing you could try to touch, so I avoided them unknowingly. Maybe if you changed their color or something you could make them look like they are good things for the player.

The health indicator is too small. It takes too much effort/time to see how much health I have left. Maybe it could be made more obvious?

Many things to improve but I like the direction where this is going, it was fun to play and neatly well made :D

madlee says ...
Dec 8, 2014 @ 5:21pm

Fun! I didn't quite understand the difference between the different bullet types, and it seemed like sometimes it would switch randomly on me (or maybe when I got hit?). It got pretty hard after a while! I enjoyed it, good job!

daviosmash says ...
Dec 8, 2014 @ 5:23pm

Did not fully grasp the elements. Just had it on 4 and mashed like hell, fun - but a bit confusing.

RyanNielson says ...
Dec 9, 2014 @ 12:08am

Congrats on completing a game in time for submission! I like the different types of enemies and ammo. Leaves a lot of gameplay options and choices open to the play. Also, I didn't think the music was as bad as you said it was.

I think the biggest issue is the controls. They aren't responsive enough for quickly dodge enemies like you need to in these games. Also, some hit reactions would help me realize when I'm getting hit.

Dec 9, 2014 @ 1:00am

Cool game but I don't like the floating eyes!

Hempuli says ...
Dec 9, 2014 @ 1:09am

Nice variety of enemies! The game got pretty hard, but the triple gun system was interesting. Is there any reason not to use all three at the sam time, though?

raincole says ...
Dec 9, 2014 @ 1:55am

Nice concept! The floaty movement makes it much harder than I expect.

GAFBlizzard says ...
Dec 9, 2014 @ 2:18am

The idea of switching different weapons on and off is neat. The music was really loud with no way to mute it on my computer that I noticed, however.

razieliyo says ...
Dec 9, 2014 @ 8:54am

I appreciate the feedback very much, really!

@khahem: added a little description of bullets, you are right, it wasn't explained.

@Leo: as I told you at irc, I'll take all those points one by one when the voting is done, thanks for the in depth feedback! ;)

@madlee: I edited the description to clarify the weapon thing. I hope it's clearer now.

@RyanNielson: yep, you're right, I also feel the lack of knowing when you're hit. And the responsiveness is definitely an aspect to improve! :)

@Hempuli: well, at first I was going to let just one kind of bullet at the same time, but next I added a consumption bar for each and let every weapon be enabled at the same time. I also thought on letting several options of each weapon, but finally didn't get to that. That's a point I also thought for a while, thanks for the feedback!

@GAFBlizzard: yep! I also got that complain from other people. I'll have to change that too. Thanks for letting me know!

Really, thank you all for your comments, I appreciate all the feedback and hope to get more of it! =)

DevWouter says ...
Dec 10, 2014 @ 11:40am

The responsiveness of the controls are certainly an issue when compared to other horizontal shooters. Also I noticed that you can move outside the screen. Despite all that I think for a first entry this is quite well done and most importantly (or what I consider important) it is a fun game to play.

01rafael says ...
Dec 10, 2014 @ 11:42am

Graphics is awesome! So dynamic gameplay. My opinion overall 5!

razieliyo says ...
Dec 11, 2014 @ 10:24pm

Thanks for your comments! and don't doubt I'll change them when the LD is over, since I think I can't change them now.

To be honest, I thought a little on that when developing, and thought that the lack of responsiveness would be a "feature" that would make it more challenging. I obviously failed, it needs to be a little more responsive.

Again, thanks for the feedback!

Ossi says ...
Dec 11, 2014 @ 10:53pm

Very cool game! I like different types of weapons and how they all shoot differently from one another. The music was nice and that eye enemy was creepy! I would have probably preferred less floaty up and down movement since it was sometimes hard to dodge enemies even though I had a lot of time to react. Well done!

JoshuaBurr says ...
Dec 11, 2014 @ 11:02pm

I enjoyed playing this. I liked the choice of bullets and the way that you could select all of them at once, however they recharge fast enough that it seems like I do the best if I just have all of them selected at all times so maybe some balancing is needed. I really liked the music as well. I found the controls a bit too floaty which made it hard to dodge things, you gain height very slowly as well. I saw a bug where the tentacle monsters appear for a moment then disappear again.

razieliyo says ...
Dec 12, 2014 @ 9:07am

Responsiveness thing appears again! :D And @JoshuaBurr, yes, I have to fix that bug when the voting is over, it's a little unpleasant.

Backterria says ...
Dec 22, 2014 @ 11:39am

Very nice first entry!Floating movement makes it hard but eventually challenging.Keep up!

FlipskiZ says ...
Dec 22, 2014 @ 11:41am

The mechanics in this game are pretty neat. The audio is probably the thing I disliked most, the graphics were fine though, as it was consistent.

maxmetallica says ...
Dec 29, 2014 @ 10:17pm

nice game

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