The game is about ridding the world of SPEISMONSTERS, these misspelled creatures have haunted us long enough. As a twist to differentiate it from an otherwise boring shooter, you can build your own ship, the wrench will lead the way.
Editor instruction: Draw your shiphull, once a closed polygon is drawn, you can start adding parts by pressing partname, once you'r done, press launch ship. Remember to map parts to your desired key. Left and right key are both triggered when pressing up.
Changelog after submitting:
-Typo: Chance of getting large thruster was incorrect, changed 0.05 to 0.005.
-Instruction: Added some to index file.
-Rotate bug: Game crashes when no part is selected and rotation is attempted, happens a lot by accident during gameplay. Added: if(activePlayerPart!==undefined)
Downloads and Links
Ratings
![]() | Coolness | 71% |
#618 | Audio | 2.59 |
#883 | Humor | 1.85 |
#965 | Innovation | 2.48 |
#1015 | Graphics | 2.35 |
#1065 | Mood | 2.13 |
#1090 | Fun | 2.33 |
#1104 | Overall | 2.54 |
#1111 | Theme | 2.85 |
Comments
This seems really cool, but yikes it's hard to get past those controls. I tried for a while but eventually gave up as I constantly felt out of control. I like the game world and would have liked to explore it more.
After fiddling with it for 48h, I guess the controls starts to feel a bit too natural;)
For all those who need it on one screen (not official entry, made 1h after 3am):
http://lime.flatfisk.com:8080/ld31/v2/ld31cutjs2/
Had a hard time figuring out what I was supposed to do, but its looking good!
Knew I should have made things more obvious, people (myself included), stop playing a game if it's not interesting the first minute.
Anywhoooo: Shoot the SPEISMONSTERS ;) Then go back to the shipyard (the wrench) with your loot, build a better faster ship with more guns and thrusters. When shooting them, you will sometimes gain access to better guns.
Bigger ship = slower ship, but more shielding
Well, it's not entirely on one screen. Also, the controls are so incredibly hard to manage, I couldn't make it very far. The drawing your own ship concept was nice, however.
Ship was difficult to control. Interesting take on the theme.
Love it, excellent nod to the old faithful classic. After I remembered how to control a forced based character in this environment I was rocking away and smashing out weird rock aliens like there was no tomorrow!
Loved the ability to create my own ship. Controls were very tough. Nice music :)
Music is generated with autotracker.py, I just generated 100 different songs and picked the one that fit.
Cool ship building mechanic :D But I didn't quite understand it. The default ship is really hard to control, but I think there's lots of potential for this if you find time to refine the editor to make it more clear what you're doing and add more parts and such :D
Yeah, this feedback 40 hours ago, and a few more hours would have done the trick:D Wondering if I'll rewrite it in libgdx to get better performance.
The rotation of the ship are hard to master, but after a while you get it. Sound was cool!
Ship was difficult to find initially.. but when found it was difficult to control
The controls made it too hard for me to get into. I like the graphical style very much though.
Cool. The controls are defiantly really floaty but I guess that's what you would expect in space without friction :). Still I think making drag (even though there isn't any in space) might make it a tad bit more fun. Or at least the option (Easy setting)...
The controls are really hard to grasp. Maybe that's intended but I didn't find them to be very enjoyable. Graphics were clear and the repairing system was pretty cool. Would've wished for a small upgrade system or something on the ship though.
Hey Rocketship, thanks for the feedback. There is an upgrade system, but the controls are unintuitive and the game is badly balanced, so the upgradable units doesn't appear before you get far into the game, at a point where you'r either dead, off screen or stopped from proceeding in some other way. 48h was just too little time for the concept, but it was great fun making:D Hopefully I'll find some time to rewrite the game. I bet it's something people would find enjoyable if the execution was better:)
Cool idea, but the best I could do was spin around shooting to make some nice fibonacci spirals. :)
Is it possible to control this ship?
I died by centrifuge force... haha!
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Hard to control you ship and understanding what happening on start :D
but when you addict to the controls, nice work ;]