Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by vekjeft - Compo Entry

The game is about ridding the world of SPEISMONSTERS, these misspelled creatures have haunted us long enough. As a twist to differentiate it from an otherwise boring shooter, you can build your own ship, the wrench will lead the way.

Editor instruction: Draw your shiphull, once a closed polygon is drawn, you can start adding parts by pressing partname, once you'r done, press launch ship. Remember to map parts to your desired key. Left and right key are both triggered when pressing up.

Changelog after submitting:
-Typo: Chance of getting large thruster was incorrect, changed 0.05 to 0.005.
-Instruction: Added some to index file.
-Rotate bug: Game crashes when no part is selected and rotation is attempted, happens a lot by accident during gameplay. Added: if(activePlayerPart!==undefined)

Downloads and Links




Insality says ...
Dec 8, 2014 @ 3:31am

Hard to control you ship and understanding what happening on start :D
but when you addict to the controls, nice work ;]

BaneStar007 says ...
Dec 8, 2014 @ 4:07am

Asteroids, all Elements were not in the one screen.

stephenhaney says ...
Dec 8, 2014 @ 5:02am

This seems really cool, but yikes it's hard to get past those controls. I tried for a while but eventually gave up as I constantly felt out of control. I like the game world and would have liked to explore it more.

vekjeft says ...
Dec 8, 2014 @ 5:11am

After fiddling with it for 48h, I guess the controls starts to feel a bit too natural;)

For all those who need it on one screen (not official entry, made 1h after 3am):

merrak says ...
Dec 8, 2014 @ 5:54am

I rather enjoyed the challenge in the controls.

madlee says ...
Dec 8, 2014 @ 5:56am

Had a hard time figuring out what I was supposed to do, but its looking good!

vekjeft says ...
Dec 8, 2014 @ 6:18am

Knew I should have made things more obvious, people (myself included), stop playing a game if it's not interesting the first minute.
Anywhoooo: Shoot the SPEISMONSTERS ;) Then go back to the shipyard (the wrench) with your loot, build a better faster ship with more guns and thrusters. When shooting them, you will sometimes gain access to better guns.
Bigger ship = slower ship, but more shielding

sepharoth213 says ...
Dec 8, 2014 @ 6:19am

Well, it's not entirely on one screen. Also, the controls are so incredibly hard to manage, I couldn't make it very far. The drawing your own ship concept was nice, however.

Paperscraps says ...
Dec 8, 2014 @ 6:30am

Ship was difficult to control. Interesting take on the theme.

Groydis says ...
Dec 8, 2014 @ 6:49am

Love it, excellent nod to the old faithful classic. After I remembered how to control a forced based character in this environment I was rocking away and smashing out weird rock aliens like there was no tomorrow!

Dec 8, 2014 @ 9:38pm

Pretty good. The physics feel a little floaty thought.

Sh1rogane says ...
Dec 8, 2014 @ 9:41pm

I liked it but man the controls was hard :D

karlipoppins says ...
Dec 9, 2014 @ 8:37am

Loved the ability to create my own ship. Controls were very tough. Nice music :)

vekjeft says ...
Dec 9, 2014 @ 9:08am

Music is generated with, I just generated 100 different songs and picked the one that fit.

Gins says ...
Dec 9, 2014 @ 9:21am

Cool ship building mechanic :D But I didn't quite understand it. The default ship is really hard to control, but I think there's lots of potential for this if you find time to refine the editor to make it more clear what you're doing and add more parts and such :D

vekjeft says ...
Dec 9, 2014 @ 1:40pm

Yeah, this feedback 40 hours ago, and a few more hours would have done the trick:D Wondering if I'll rewrite it in libgdx to get better performance.

puppetmaster says ...
Dec 9, 2014 @ 6:43pm

The rotation of the ship are hard to master, but after a while you get it. Sound was cool!

billrizer says ...
Dec 9, 2014 @ 11:45pm

Cool soundtrack - was a little confusing to play tho

Dec 9, 2014 @ 11:46pm


chakitp says ...
Dec 10, 2014 @ 7:12am

Ship was difficult to find initially.. but when found it was difficult to control

Dec 11, 2014 @ 6:59pm

The controls made it too hard for me to get into. I like the graphical style very much though.

reveriejake says ...
Dec 12, 2014 @ 12:39pm

Cool. The controls are defiantly really floaty but I guess that's what you would expect in space without friction :). Still I think making drag (even though there isn't any in space) might make it a tad bit more fun. Or at least the option (Easy setting)...

Rocketship says ...
Dec 12, 2014 @ 12:46pm

The controls are really hard to grasp. Maybe that's intended but I didn't find them to be very enjoyable. Graphics were clear and the repairing system was pretty cool. Would've wished for a small upgrade system or something on the ship though.

vekjeft says ...
Dec 12, 2014 @ 6:26pm

Hey Rocketship, thanks for the feedback. There is an upgrade system, but the controls are unintuitive and the game is badly balanced, so the upgradable units doesn't appear before you get far into the game, at a point where you'r either dead, off screen or stopped from proceeding in some other way. 48h was just too little time for the concept, but it was great fun making:D Hopefully I'll find some time to rewrite the game. I bet it's something people would find enjoyable if the execution was better:)

spacedoubt says ...
Dec 18, 2014 @ 1:46am

Cool idea, but the best I could do was spin around shooting to make some nice fibonacci spirals. :)

dunin says ...
Dec 19, 2014 @ 4:52pm

Is it possible to control this ship?
I died by centrifuge force... haha!

Menesetsu says ...
Dec 28, 2014 @ 4:06am

Cool music!

maxmetallica says ...
Dec 29, 2014 @ 10:16pm

ncie work

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]