Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Kingdom Simulator 2015

by hbirler - Jam Entry

A Kingdom Simulator trying to be not just one of the other millions of simulators out there.

Downloads and Links


Ratings

#365Innovation(Jam)3.25
#789Theme(Jam)3.19
#896Fun(Jam)2.44
#899Overall(Jam)2.69
#2152Coolness22%

Comments

Dec 9, 2014 @ 12:27am

Interesting game. I like the story telling the comes from the missions.

alecmilne says ...
Dec 9, 2014 @ 1:09am

Fun game. Unfinished as described but I managed to fix some typos in the code via Chrome DevTools and get through all the missions.

Story telling via the missions was pretty neat.

andrewkennedy says ...
Dec 9, 2014 @ 1:54am

Unfinished? It's already got some pretty solid mechanics functioning. I'm not a huge text-game guy myself, but it looks pretty well laid out. Having the different colored areas for missions/buildings/people makes it pretty easy to identify what the sections are for, but a heading for each would be really helpful.

Ace says ...
Dec 9, 2014 @ 8:59pm

A nice take on the clicker game genre I think, the missions were fun. Though the fact I had to keep scrolling constantly to see everything was rather annoying, and the messages pushing the entire game down whenever you do something was slightly annoying too.
Putting a scrollbar on the message log would be immensely helpful I think.

Alic Szecsei says ...
Dec 11, 2014 @ 7:26am

Falls prey to the same issue as a lot of the mobile real-time management games: namely, that as I have to wait for resources to build up, I tend to want to leave. Computer RTS games tend to have minute-by-minute management, which alleviates this issue. Cool concept, I just think the controls need some work to be compelling.

Dec 11, 2014 @ 8:58am

Ok, I am not going to rate the game right away, as I fell that with a bit of UI design you can give the user a much much better experience.
1st) This stats;
Gold:
656
Production:
2
Strength:
10
Population:
14
Max Population:
25
Current Mission:

Should not be vertically separated. Do tab separation:
Gold: Production: Strength: Population:
656 2 10 14/25
Current Mission:

See how everything fits nicely in just 2 lines? Also, I merged population with max population by using a /.

2nd) Make this same stats always be the top of your UI. (equivalent to: position: fixed; in CSS.

Once you've managed to fix these two issues, feel free to leave me a message on my comments section and I will be happy to return and rate your game =)

Dec 22, 2014 @ 9:20pm

Interesting, but the UI really gets in the way, and descriptions don't always seem to match what buildings and units actually do.

el_kloklo says ...
Dec 24, 2014 @ 12:00am

Is it normal than after a while I am only able to build house (100 of them), and nothing more than the academy, but no archery and my stables+barracks+blacksmith does not allow me to have cavlry but I have knight?

maxmetallica says ...
Dec 29, 2014 @ 10:15pm

nice work

EugenGT says ...
Apr 3, 2016 @ 7:11pm

Links are broken 404! How to play the game?

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