Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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game of void

by HER∆CEK - Jam Entry

This is the first "game" I've ever created.
There is nothing to play, just move with "A" and "D", and jump with "W" or "SPACE".


Basically I've managed to build primiteve 2D game engine, nothing more. But I did enjoy it! ;)
And learned alot.

Next time I'll use Tiled map editor with STI lib.

Tools: Lua and Love2D

Downloads and Links


Ratings

#732Humor(Jam)2.12
#900Mood(Jam)2.33
#913Theme(Jam)2.86
#951Graphics(Jam)1.83
#990Innovation(Jam)1.81
#1001Fun(Jam)2.00
#1025Overall(Jam)2.08
#1605Coolness44%

Comments

cyrus says ...
Dec 9, 2014 @ 2:54pm

Can totally relate to building you own engine :) The jumping mechanics already feels solid. Now start with the graphics ;-)

nuno says ...
Dec 10, 2014 @ 2:36pm

congrats on your first game ;) from another Löver ;)

matthewdpace says ...
Dec 10, 2014 @ 8:03pm

Congrats on developing a project. For future reference - you can use pre-existing code in the jam, as long as it's documented.

I recommend continuing to play with Love2D and writing some basic utilities for it (asset management, state machine, etc), and putting them up on a public repository. Then when the jam comes around you can use that code to jump start to developing the game rather than the underlying engine.

I say this as someone who did not do so, even though I knew I should. :-/


Keep it up :)

Hunter X says ...
Dec 10, 2014 @ 8:03pm

Having worked in XNA for a while before switching to Unity, I know how long-winded it can be to write your own game engine from scratch. I look forward to seeing how you can expand your skills in the future!

Techblogogy says ...
Dec 10, 2014 @ 8:21pm

Congratulations on the first game, way better than my one.

wilpel1234 says ...
Dec 10, 2014 @ 9:08pm

Good job man! Really good for first time!

BK-TN says ...
Dec 10, 2014 @ 9:24pm

The collision detection is solid as heck. Nice work, and better luck next jam!

Dec 11, 2014 @ 1:51am

Unfortunately I couldn't get it to work (character never appeared on screen). Using OS/X 10.9.5

Pulsartronic says ...
Dec 11, 2014 @ 6:21pm

cool

rnlf says ...
Dec 13, 2014 @ 8:30pm

There might be nothing there to do in this game, BUT I made several games already and when I first tried to implement platformer physics, I failed miserably. So props to that. Just keep going and next time you'll have a full game!

maxmetallica says ...
Dec 28, 2014 @ 2:59am

nice game

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