A simple casual game. A/D or Arrows to rotate.
Synthetise crazy fuels in the lab!
Stage 1: Tutorial, Stage 2: Reverse, Stage 3: Try your best.
Thank you for playing!
Tools:
Engine/Coding: Unity Pro 4.5 / C#
Arts: Adobe Illustrator, Adobe Photoshop
SFX: sfxr.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#200 | Innovation | 3.66 |
#331 | Overall | 3.42 |
#379 | Fun | 3.27 |
#533 | Graphics | 3.13 |
#567 | Audio | 2.68 |
#664 | Mood | 2.82 |
#742 | Humor | 2.23 |
#769 | Theme | 3.44 |
Comments
Very interesting, though I would've played much more of it had it been more challenging.
Love this! Never played anything like it. I did have a problem that they tend to want to just grow outwards, and after a certain point I was bigger than the screen so couldn't see what was coming. Having the ability to zoom out would help, but great job. :)
good idea
But you cant predict the next move because youi c'ant see soon the color arrival or the rotation speed is too small
Mode 2 was a great challenge! Mode 3 was frustrating though -- the molecules don't come within a close enough range and I spun for about 40 seconds without any yellow getting close enough to catch. Mode 2 is definitely the high point though.
It's pretty cool! It's easy to play, and the level design is also good. Well, now I know I don't have any gift to become crazy scientist. XD
Challenging and interesting! The third challenge seems almost impossible, but I very much enjoyed the first two
Simple and effective visuals + great mechanics = win. Great job on this one
Really cool game. The thing I don't like is that you can lose an entire branch. It makes it pointless to play after you have done that, atleast in number 3 which I tried. Otherwise great work!
Nifty idea. Level 1 is fun, level 2 was irritating (took too long to generate, and there wasn't much indication of what I should do).
Also, get less bleepy audio :P. Or gen less bleepy audio, if you were using sfxr.
Awesome gameplay.
First time seems hard (because of a lot info slides), but after a while very intuitive and fun!
Fun game on levels 1 and 3, but I had a problem on level 2 where it seemed to be spawning for ages, so I just skipped that one. The graphics work well for this, and I like the growing atoms mechanic.
interesting idea, but it seems like you should get rid of the generating screen, because the game starts right away
I liked it, but I have no clue if the third one is even possible, if it is then it must be really hard or I'm just very stupid.
Very nice! Because you have to destroy some molecules there is some strategy involved. I also like the small animations when it grows!
Whew.. that's a tough game. But a really solid concept and a lot of fun. Very good looking game as well, lot of potential here. Good work. Thanks!
Very good. I thought it was a little slow then I past the 10 second mark.
Terribly clever. I love how many tactical choices there are to make with only two inputs. I was trying to go around and sample everything, but I think I'll just play this for a while.
Nice entry. Make some more levels and you have a good mobile/casual game. It is unique.
nice !
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46736 check out our game
Very innovative, never tried game like this before; the strategy is not very clear, but working to find a good strategy is indeed what this game is about, good job! The audio might be a bit monotone, and humor is not sensed in this game (typically when it fails). But, the game is of great fun and nice entry!
Really cool game!
Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
This was really relaxing to play, but maybe a bit too easy, despite the casual genre.
It seems that the second game mode has some problem..It always keep generating but does not start the game..
I played Level 2 (i liked the fire symbol) and it was hard but I didn't feel there was anything I could do to make it easier. Once the strains got too long, the whole thing seemed so arbitrary and random.
Neat idea though.
Nice idea. I liked that the gameplay was challenging and took more thinking than i expected. I feel it should be more zoomed out though, it got really hard to play around having long segments.
That was really fun! I really enjoyed playing it. A neat strategy game that ramped up in difficulty quickly.
A fun game, I wish I could tell what was going to happen a bit better, but it was fun all the same. Interesting idea.
Cool idea, the second level was very enjoyable, hard but doable. The third lvl looked imposible. ¿Anyone did it?
Really liked it and played for a while. Is is a great Compo entry. Good job!
Quite challenging and fun! A very cool twist on the mechanic :)
Very cool!
It's really fun and creative.
Graphics are also very nice.
For some reason this game reminds me of Dr. Mario. Maybe the colors? Anyway I like the mechanic, giving different powers based on which molecule you collect more of is a really cool twist, it gives you more of a reason to prioritize one color over another if you end up having to choose.
The game can get pretty hard over time. Just an idea but the game would be little bit easier if the camera would go a little bit further away from the molecule.
This was cool and gets difficult pretty quick. Great job!
Interesting but I felt like I had minimal control over the final result. The long strings of molecules kept getting in the way.
Interesting mechanic, pretty fun to play around with, but not much to it. Hard, but strategic. Perhaps good for a mobile game?
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Cool Game