Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Just a Little Screen Time

by ppupae - Jam Entry

Just a Little Screen Time is the story of a lost Television who has been sucked out in to space from her attic home. Use your ability to change the channel and travel through different classic TV settings to find your way back.

It's a fun take on the classic point and click adventure.

The main aim is to get back to your home in the attic via the stairs.

Blair Knickerbocker - Development
Zoe Lawrence - Music, Sound & Narrative Design
Martin Ashford - Artwork & Mechanic Design

Real time lighting required for levels to make sense.

Linux build is untested.... sorry!

Downloads and Links




Hellequin says ...
Dec 8, 2014 @ 10:10pm

I love this game! Awesome graphics there!

rabbit says ...
Dec 8, 2014 @ 10:10pm

You web link doesnt work. It just wants me to download some HTML. Might wanna fix that! Then I will be glad to rate.

Dec 8, 2014 @ 10:20pm

Very cool, I haven't finished it yet, but I know I'll like the rest!

DaRaziel says ...
Dec 8, 2014 @ 10:24pm

Though i like the idea of the concept, i couldn`t figure out what to do because it is very difficult to interact with things. There is no reliable way of deciding if i just can`t interact with an object (yet) or if i`m just standing slightly of the right spot to do so. That´s what i guess. I maanged only to pickup the bucket and fill it with water but couldn`t do anything with it in any channel. Iy this is polished, this could become a nixe little thing!

ppupae says ...
Dec 8, 2014 @ 10:35pm

Thanks for the feedback,

@rabbit The Web link should work now.

AntonyBaasan says ...
Dec 8, 2014 @ 10:36pm

My Firefox Unity plugin keep falling. Too slow on my comp (medium).

camdensegal says ...
Dec 8, 2014 @ 10:47pm

Very nice world switching idea, I couldn't figure out what to do after getting the robot's to clean each-other.

apiotrw says ...
Dec 8, 2014 @ 10:47pm

Great game. One of the best jam entries for sure.

ben_pxlplz says ...
Dec 8, 2014 @ 10:50pm

Art and sound is incredible! Very well done! I love the concept of jumping between the worlds too. The controls were a bit weird though. It would be nice to have point and click controls to interact. Neat idea! Well executed!

Dec 8, 2014 @ 10:53pm

It was a bit difficult to understand what you could interact with, and what effect would it cause...
But all in all, I liked the idea of channel swapping!

p1x3lruckus says ...
Dec 8, 2014 @ 11:01pm

Very nice voice acting and graphics, but it's not a genre I play often so the puzzles made no sense to me, but that's probably more a fault with me then the game.

hypnoticbytes says ...
Dec 8, 2014 @ 11:21pm

One of the best games I've played so far. Fun and innovative. Great work!!!

ppupae says ...
Dec 9, 2014 @ 8:48am

Thanks everyone! We had a lot of fun making it! We knew the genre would be less accessible and the required play time can be between 10 and 30 minutes depending on if you get the flow or not. I'll add some of the narrative elements to the description to make it a little clearer.

sirdorius says ...
Dec 9, 2014 @ 10:14am

Great concept and graphics and sounds and everything!

abdurrahmankh says ...
Dec 9, 2014 @ 4:58pm

nice work here, I didnt know what to do but I like it

MjSpeCter says ...
Dec 9, 2014 @ 4:59pm

Difficult to understand. graphics and animations are nice, especially dem robots!

Dec 9, 2014 @ 5:36pm

Awesome game! Great atmosphere, great sound and graphics, and really unique mechanics. Very well polished. Excellent work!

sanchitgulati says ...
Dec 10, 2014 @ 7:56am

parallel world puzzle done with nice graphics.
good experience overall.

Dec 10, 2014 @ 3:05pm

Intresting idea, awesome graphics, but controls makes me cry. And goals don't clear. I can grab some items, but have no idea what for.

deyteris_team says ...
Dec 11, 2014 @ 1:58pm

Really fun and quite addicting!

friken says ...
Dec 11, 2014 @ 6:45pm

awesome. I'm impressed you were able to get this much functionality in. nice work.

guldlock says ...
Dec 11, 2014 @ 8:52pm

This was really cool, very interesting idea. Well done, congrats!

ynots says ...
Dec 12, 2014 @ 7:46pm

nice graphics...

Kuality Games says ...
Dec 12, 2014 @ 8:49pm

It is difficult to interact with things but I am sure you will score high graphics wise. It's so cute and very innovative. Goodjob!

Crosstales says ...
Dec 12, 2014 @ 8:53pm

Very nice graphics and sound! Reminded me of "Day of the Tentacle" ;-)

One of the best games I played so far!

Aru Nyan says ...
Dec 12, 2014 @ 9:07pm

I wish this one worked for me, but it didn't …
I tried both the OS X version and the Web version, both launch and show the little TV leaving the house. Then I cannot leave the title screen… Am I supposed to press 1, 2, 3? I don't have a numpad, and the numbers at the top don't seem to work…

ppupae says ...
Dec 12, 2014 @ 10:08pm

@Aru Nyan - Yes 1/2/3 are the only way to change the channel and return to regular gravity! I'm sorry that you cant play. Give me a a few minutes and i'll see if i can change the buttons to something else in another web version.

Thanks everyone for the kind comments :D

ppupae says ...
Dec 12, 2014 @ 10:39pm

@Aru Nyan :) - Here you go.

I hope you like it. Use 'I' 'O' 'P' to change channels

I'm just playing #327 now! amazing work! :D

Omiya Games says ...
Dec 12, 2014 @ 11:31pm

I could use some hints in figuring out where to go next, and what to do. Trial and error can only get me so far. Stuff I've achieved:
* Pickup bucket
* Pour water into bucket
* Make robot clean each other...somehow
* Pickup broom

Wampus says ...
Dec 12, 2014 @ 11:33pm

Great audio and visual style. Like others have said, the controls were a bit difficult but overall this was an awesome entry.

ShadowStryker says ...
Dec 12, 2014 @ 11:35pm

I tried to complete the first level, but it wouldn't let me open the door.

Dec 12, 2014 @ 11:38pm

Voice acting and 3D were well executed and set the game apart. Channel changing effect is cool.

At times it was unclear why you could not progress past an invisible wall. Personally I could not understand the puzzle and did not get far.

Being able to switch to the channel you're currently on combined with no HUD made it unclear which channel I was currently on.

ppupae says ...
Dec 12, 2014 @ 11:41pm


The interactive items are:

Shotgun Ch1
Knife Ch1
Lantern (by the entrance to the house in Ch2)
Shelves Ch2
Alchemy Table Ch2
Fire Ch1
Bucket Ch1
Bath Ch1
Roomba jr (small Robot in Ch3)
Broom Ch3
Stairs Ch2
Dark Corridor Ch2

Thats all you're getting ;) ... mainly because if i give too much away Zoe will kill me

Omiya Games says ...
Dec 14, 2014 @ 3:29am

Alright, that last comment really helped. I finally made it to the attic. The game is a hog, though, so I had to take down the real-time shadows to play properly.

ppupae says ...
Dec 14, 2014 @ 8:22am

Thanks for sticking with it and making it to the end. Optimisation wasn't even slightly a concern over the jam weekend, but in hindsight we should have made our entry more accessible. This was our first ludum Dare and I think I've learnt a lot and will definitely take it on board if we do another one. :)

billrizer says ...
Dec 14, 2014 @ 11:46am

Cute - not sure how to play though - seemed to be locked out forever!

peterthehe says ...
Dec 14, 2014 @ 1:01pm

Lovely graphics, nice concept

Night says ...
Dec 14, 2014 @ 1:28pm

Linux download is broken. No data folder.

ppupae says ...
Dec 14, 2014 @ 2:55pm

@Night - Try the Linux download now, and if you could let me know if it works we would really appreciate it :)

01rafael says ...
Dec 14, 2014 @ 4:14pm

Wow! Great game! Graphics is really awesome!

Kitch says ...
Dec 14, 2014 @ 11:03pm

Audio and graphics were stunning, and the channel flipping was cool. As others have mentioned, wasd controls felt a little wonky in this type of game, but overall, really good job! Thanks!

tmpxyz says ...
Dec 15, 2014 @ 6:06am

beautiful graphics.

PapyPilgrim says ...
Dec 29, 2014 @ 3:16pm

The web version had a lot of graphical glitch which made it unplayable for me. The DL version worked fine though.

I won't talk a lot about the graphics, audio or general atmosphere of the game, since those are obviously strong features of the game...
Instead I want to talk about the controls and the pacing of the game: the angle of the camera made it a little hard to navigate the level, and it was sometime really hard to position properly to interact with an item. Also, with the lack of feedback it is hard to tell if it is even possible to interact with an item. As a result, I think there is a bit too much of wandering around, which breaks the flow...

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]