In Tourney Knights the objective is simple. Catch more favours from the fair princesses than your opponent and you win!
My very first Ludum Dare, and I learned a lot participating!
Downloads and Links
Ratings
#539 | Humor | 2.50 |
#607 | Graphics | 3.00 |
#739 | Mood | 2.72 |
#740 | Theme | 3.46 |
#836 | Innovation | 2.71 |
#929 | Fun | 2.64 |
#934 | Overall | 2.82 |
#1461 | Coolness | 47% |
Comments
Nice idea, the A.I. is a bit stupid though ;)
Also the sword doesn't seem to do anything.
Good idea to improve further :)
Attacks didn't seem to do anything, but I liked the concept. Graphics are quite nice.
Cool concept. It made the combat a little more tense since you had more to do than just fight. Although, once I noticed I couldn't be killed I just focused on getting the flowers. Fun game, I enjoyed it. Good job :)
Nice game! I think the name of the game should be "These flowers are mine" :D. Good idea to expand on.
Sometime the AI jumps way too high like off the screen and it lands on my head .. lol
hahaa the idea of getting flowers is awesome!. I agree that the opponent is pretty stupid but he made a crazy jump that went out of the screen for 3 seconds lol.
it's pretty nice, would have been better to actually be able to hurt somehow your enemy
Like the consept, the sword fighting should maybe matter in some sort of way, and the enemy can push you around like you're his personal doorstop. But in the end, a fun little game:D
The AI and attacking and a number of other fixes were made, but they simply didn't make the deadline. Anyone interested can play V2 (only another 5 hours of work on top, but what a difference it makes!)
https://dl.dropboxusercontent.com/u/96615488/TourneyKnightsV2/TourneyKnightsV2.html
Loads of fun, but sometimes a bit glitchy... is the other knight supposed to be able to fly? The game was really close: the last rose decided it!
Very interesting idea, though there were some issues with the enemy AI and the player's attack. Graphics were pretty cool. Good job!
It's too bad the sword fighting is busted, but there were a lot of other nice details in there, including the art and the maidens.
Nice idea. I encountered lots of bugs though so it was hard to play. First time I tried I was stuck on the title screen, pressing space did noting. Refreshing the page fixed that. During the game the green night kept jumping so high that he shot off the top of the screen. Also I found that slashing with the sword had no effect at all on either me or the opponent.
Cool idea to make it about catching flowers instead of just clobbering your opponent! Controls were hard to use and AI wasn't very much of a challenge.
Nice goal and pretty cool context. Jump sound is maybe a bit too loud, though :p
Well done!
A fun game.
Maybe a bit too easy, and also the attack/block actions don't seem very useful, otherwise I like it.
Awesome platform-style game. Is it a coincidence that the opponent reminds me of "Sir Gwain and the Green Knight?"
I know having AI was no easy task, but I must say this was great implementation. Especially for Unity.
Game was pretty nice! :) Only things that bothered me were the mixed pixel sizes and the ability to sometimes double or triple jump, which was kinda funny really :P I liked the AI you wrote, it was pretty robust! Good job, keep it up! :)
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Love the sounds in this game and seems really simple to play 10/10