Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Dancing Shadows

by marsermd - Jam Entry

Hi Dear Player.

Dancing Shadow is a merge of dance and fight simulator.
Can you imagine how it can be? No? Try so slay the treacherous daimyo, but be careful and try to feel the music, because the Dancing Shadow can allow only two errors.

All you need to control the Dancing Shadow is arrows on you keyboard...
... and sense of rhythm =)

Arrows to control your ninja
space to skip the dialogs

Music by these amazing guys:

Lead programmer: Michael Panin( @marsermd )
Programmer and game dsigner: Aleksandr Salynskii(
Animator: Ivan Mikhov
Artist: Julia Murzich

Downloads and Links




AntonyBaasan says ...
Dec 9, 2014 @ 4:12am

Beautiful art. Good job

stvr says ...
Dec 9, 2014 @ 4:14am

First rhythm-assassin game I've ever seen! Neat concept!

marsermd says ...
Dec 9, 2014 @ 4:15am

Thank's, guys. We've been working hard, but that was our first game, do it is kind of jittery)

Jacksendary says ...
Dec 9, 2014 @ 4:15am

Very beautiful game, very great experience!

Asaratha says ...
Dec 9, 2014 @ 4:15am

This game is pretty cool, the graphics/animations seem off, and it wasn't really all that difficult, but a nice idea nonetheless.

Cat says ...
Dec 9, 2014 @ 4:17am

Haha, I loved the failure animations! I wish there was more feedback while you were pressing the buttons as to whether or not you were hitting them correctly -- although at the same time it was a little more exciting to watch the action when you weren't sure if you did it right.. so maybe it's ok as is?

SwiftIllusion says ...
Dec 9, 2014 @ 4:18am

Nice entry :D, like the idea behind it, fun dialog and entertaining to see how the final ninja animation flows, good job :).

rayman1900 says ...
Dec 9, 2014 @ 4:18am

Very beautiful art, but it's very very hard to control from the start... do you really expect me to remember all theses inputs in that short amount of time ?

Lacaranian says ...
Dec 9, 2014 @ 4:19am

Short, but fantastic art! Wasn't sure exactly when to hit the arrow keys at first, but afterwards it was pretty easy. A few spelling mistakes here and there, but nothing too egregious. Nice job!

JFern says ...
Dec 9, 2014 @ 4:22am

Concept is cool and I really like the look/art. I don't think there are enough cues for the rhythm and it's difficult to know when to start hitting the arrow keys so I kept failing.

pkenney says ...
Dec 9, 2014 @ 4:33am

The art was beautiful.

I failed the first few times because I wasn't sure where/when I was supposed to input the arrows, but eventually I figured it out. Maybe an indicator would help.

Dec 9, 2014 @ 4:46am

Thank you for the game! It's a really innovative setup, which I liked a lot. I had some trouble figuring out just when I was supposed to hit the keys, so some more feedback would have helped with that, but after I figured it out I was really impressed by the amount of effort you put into the graphics and creation of unique scenes. Cool concept.

LukeZaz says ...
Dec 9, 2014 @ 4:48am

I couldn't figure out how to actually time the keys, so I was stuck losing repeatedly.

uchiro says ...
Dec 9, 2014 @ 5:09am

The speed at which you need to click on the button creates an atmosphere of rapid elusive ninja.
It is not necessary causality and deceleration.

I'll wait for post-jam.

NoGrapes says ...
Dec 9, 2014 @ 5:20am

Very innovative, never seen a rhythm game synced up with cool animations quite like that!
The falling cherry blossoms were beautiful, and the character animations were incredibly detailed.

muramasa says ...
Dec 9, 2014 @ 10:21am

I don't seem to be able to play this game, and I don't know why. I pressed the arrows, used WASD, and never understood exactly if my input was being taken into account. I need a little more feedback, something like in beatmania, where you get "Bad", "Good", "Excellent", to say you how close you were.

Other than that, the game seems pretty good and it's a nice concept.

marsermd says ...
Dec 9, 2014 @ 10:40am

muramasa, thanks for feedback. Yes, our game lacks user-friendly interface. Unfortunately we didn't managed to finish all our ideas in time. Arrows are the right controlls, but the point is to press right keys as arrow pitures hit the ground.

allurious says ...
Dec 9, 2014 @ 4:04pm

This is a really neat concept, but it's a little difficult to know when to push the buttons. If you work on it further, I suggest putting a bar that indicates when you're supposed to hit it. (:

marsermd says ...
Dec 9, 2014 @ 4:34pm

Yep, thanks. I've thought about that. The sad thing is that there already is one ;) (( But it doesn't seem to good well. I guess, it should be animated.

Dec 10, 2014 @ 4:12pm

Cool idea, mixing DDR rhythm gameplay with a sort of fighting game narrative. I like the graphic style as well. I wish there was more feedback when hitting the buttons, I never know if I'm getting it right. At least a little visual flourish around the actual arrows to indicate a correct key press would have been good. Cool though!

blackmagic says ...
Dec 11, 2014 @ 1:10pm

need more feedback when you do the right thing!

Tipyx says ...
Dec 11, 2014 @ 1:12pm

Very nice to play, and the execution are pleasant to see :D. But where is the zone for arrow keys ? At the white line ?

lase says ...
Dec 15, 2014 @ 3:49am

This game is awesome! I love the concept. Not entirely on theme though, imo.

DonovanWu says ...
Dec 15, 2014 @ 6:39pm

One flaw is that when you should hit the arrow and whether you have hit one are not very clearly indicated. Others are good.
I absolutely love the effect of falling cherry blossom petals. It is beautiful! Audio is also very good. The game mechanics also has some innovation in it.

pht59x says ...
Dec 23, 2014 @ 8:37am

Lovely art, especially the floating pink petals. Character animation is also good.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]