Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Headmade - Compo Entry


A procedurally generated basement simulator with a handicapped protagonist.

Download and run the roomnesia_0_4.jar to play the game.

This is the bugfixed version that I compiled post comp. The original version was:
It contained game breaking bugs, most related to room creation.

Move with WASD
Look around with Mouse
Action with Space

Made with
- LibGdx
- Audacity
- Pyxel and others

Downloads and Links




Biliogadafr says ...
Dec 8, 2014 @ 8:14pm

What should I do? I lit all spiders and nothing happens. Just walking around the rooms and trying to find out what to do. Sometimes spiders block the way out. But I like the idea of level that is randomly re-generated behind your back. Also light effects looks great.

Headmade says ...
Dec 8, 2014 @ 10:12pm

Hi Biliogadafr,
thanks for your feedback. You probably encountered a gamebreaking bug, that's why you couldn't finish the game. I'm currently patching them up and I will upload a new Version tonight.

Headmade says ...
Dec 8, 2014 @ 11:24pm

I released the bug fixed version. I hope I've squished all those pesky bugs.

Btw the "spiders" are supposed to be wooden logs :D

Dec 9, 2014 @ 12:55am

Cool effect with the lighting and darkness!

Dec 9, 2014 @ 12:56am

Pretty cool but the sad thing is there are no spiders :(

Dec 9, 2014 @ 1:08am

The amnesia aspect is interesting. The darkness and changing layout makes you really not sure what is what. Good job.

madameberry says ...
Dec 9, 2014 @ 1:12am

The controls on this game make it nearly unplayable for me. WASD should never be linked to the direction your character is facing. When I press W I want to to towards the top of the screen, not "forward" in relation to the character. I just gave up because I couldn't move in a way that made sense.

error031 says ...
Dec 9, 2014 @ 1:31am

Nice game, I like the story, but controls are sometimes funky.

Dec 9, 2014 @ 9:22am

I really like the idea behind forgetting the dark rooms, but the player can immediately light them up, so that mechanic never really plays a major part in the game (at least I didn't notice). It would be cool if the some torches would suddenly stop for whatever reason and the make the room dark again.

peterthehe says ...
Dec 9, 2014 @ 6:28pm

Excellent lighthing

ppupae says ...
Dec 9, 2014 @ 6:35pm

Very clever interpretation of the theme. Controls are awkward but it was easy once i worked out that spamming a direction let me walk around really fast ;)

Sh1rogane says ...
Dec 9, 2014 @ 6:37pm

Nice concept with the rooms also nice lightning effect. And I liked the small humour in the dialogue ^^

Dec 9, 2014 @ 7:51pm

Cool idea! Too bad you didn't have time left for the spiders, could've been interesting! Cool mood. The footsteps work really well (:

Pietdagamer says ...
Dec 9, 2014 @ 7:59pm

Forgetting the rooms and lighting them is a very nice mechanic, good job!

ajopart says ...
Dec 9, 2014 @ 8:22pm

Great concept ! Congrats

Smiley says ...
Dec 9, 2014 @ 10:42pm

@Headmade: thanks for the comments on my entry.. yeah.. we really used the same kind of technology here.. :)

But you had a story so you win ;)

sorlok says ...
Dec 10, 2014 @ 12:41am

Great use of the theme, really cool idea. Would love to see the game expanded on a bit in the future.

MjSpeCter says ...
Dec 10, 2014 @ 6:16pm

Omfg... this game looks brilliant... Wow... I need to know how! xD This is amazing and the gameplay is not shy itself. Great work! cx

DiegoMustache says ...
Dec 10, 2014 @ 6:23pm

The solution to keeping everything on one screen with the amnesia is interesting. However, the controls make this difficult to play.

brokenbeach says ...
Dec 10, 2014 @ 6:25pm

Very atmospheric. The lack of music made it quite eery, and I really liked the way you used light.

Dec 10, 2014 @ 6:33pm

Nice game, I like the "amnesia" thing and the lighting too!

Pestel Crew says ...
Dec 10, 2014 @ 7:04pm

The concept is really good, but I didn't find any challenge at all? I think I had to meet some spiders, but they didn't appear

Nitrodeus says ...
Dec 10, 2014 @ 8:47pm

Cool game :p
really enjoyed the atmosphere and the constant room random regeneration. And to paraphrase everyone again, the lighting is really brilliant !

harley77 says ...
Dec 11, 2014 @ 8:05pm

I Won! Nice effect. The controls were a little off putting (I had to keep tapping forward to go), but other than that, I think you have something good that should be built on.

Asaratha says ...
Dec 11, 2014 @ 8:07pm

The controls are extremely hard to work with

Dietrich Epp says ...
Dec 11, 2014 @ 8:08pm

What's that sound! The sound of someone who ran out of time? The dialogue is fantastic. I also like the ambiance that the lighting provides. It took me a little while to figure out how to walk around, though.

Wilou1428 says ...
Dec 11, 2014 @ 8:14pm

It was really easy, though random map generation, when the lights are out, is interesting.

Frimkron says ...
Dec 11, 2014 @ 8:31pm

Neat concept!

klianc09 says ...
Dec 13, 2014 @ 8:42pm

The controls are really weird, somehow A and D always go West and East, but W and S always go forward and backward the direction I'm facing. (also one has to constantly tap them, and can't just hold them down).

After getting used to the controls (just constantly pressing W), I found the concept really interesting, but you seem to have run out of time for a lot of things, because there sadly wasn't any chance for the amnesia-mechanic to come into play outside of the first two rooms.
Would have really loved to see, where you could have gone with this.

p1x3lruckus says ...
Dec 16, 2014 @ 1:26am

The graphics are nice and once you get used to the odd controls it's pretty fun, but yeah if only spiders.

Dec 17, 2014 @ 10:48pm

Haha, that "out of time" line. :D Beautiful lighting, very atmospheric game despite the lack of ambient sound or music. And a pretty innovative approach as well. Controls were a bit weird and I was really looking forward to those spiders, but you achieved a pretty good result nonetheless!

Almax27 says ...
Dec 22, 2014 @ 8:43pm

Lighting was awesome but the controls were very awkward, I enjoyed the exploration but it did all feel a bit pointless in the end. Great work given the time limit though!

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