This is my entry for LD31!
short tips:
you can get pixels by:
waiting (pixels/tick)
clicking (pixels/click)
you need those pixels to spray on the canvas ( spread your red)
the higher your Spread ==> range where new pixels appear
the higher your density ==> the more new pixels will appear / tick
I'm a huge fan of incremental games so I thought I should make one!
get your economy of pixels up and running before bothering with the canvas ;-)
it is hard the first time, but once you get the hang of it, you should be able to finish in 5-10 minutes ;-)
good luck!
ps.: as I'm pretty new to developing I appreciate ALL feedback :-)
Downloads and Links
Ratings
![]() | Coolness | 81% |
#441 | Innovation | 3.27 |
#690 | Theme | 3.50 |
#731 | Audio | 2.38 |
#798 | Mood | 2.65 |
#884 | Overall | 2.88 |
#913 | Humor | 1.70 |
#934 | Fun | 2.63 |
#1076 | Graphics | 2.20 |
Comments
I have no clue how to play. Do I click on the "get more pixels" button over and over? Where does it say how much cash I have? (Or is it in pixels?) What is causing my pixel count to rapidly change between 2 and 3?
The start is a bit rough, but I absolutely had to keep trying for that cute little mouse, and for this wonderful charming music which is definitely in actuality the mouse making cute mouse noises inside my head. Love it!
Well, tried getting it to make pixels, not quite sure how you add pixels to the screen on that one.
Fun game! A little lacking, at first, but once you get those upgrades it starts to be more fluid. Good job.
Looks like it might be interesting, but I just don't quite get how to play.
I actually really enjoyed this even though I lost. I'm generally not a big fan of clickers but it worked. I understood the purchasing, but I wasn't sure how I was supposed to add pixels to the board. Maybe just a quick line or two explaining would make the game more accessible.
Interesting game, reminds me a little of cookie clicker. But I'm having trouble getting the pixels to spread - do I just need a lot of upgrades first?
Basically it's another clicker, but I really love articstic interpretation of the process. Good job!
This game is really hard! I'll have to come back later to try to win
It's mesmerizing looking at the colours playing around and getting mixed. The overall feeling of the game was really nice, but what i found lacking was the gameplay itself. If you were to continue on the game, you should ask yourself if you can increase the level of fun through gameplay.
That was fun! I expected to win just by leaving my computer up but when I found out it had active play I really enjoyed it. It is a bit steep of a learning curve. The game starts before you really know how to play.
Aaackk my hand! That was a lot of clicking =D Very nice concept, it's relaxing to play. I'm actually not a big fan of this style of game, but I still enjoyed yours! Nice work.
Man.... A clicker ! You ruin my day, i have to clic, clic, clic, clic now ! Hahaha, Simple but nice, gg ;)
I'm not a huge fan of incremental games, but this was quite relaxing and fun.
Wow, seems pretty hard, but fairly easy to understand. Not my kind of game, but I'll rate it fairly. :)
Feels like the spreading "area" could have been made easier to make out.
Also I clearly lost the first try, but the game didn't say that I lost.
I didn't like the "spray paint" style and would have preferred more like an "air brush", if that makes sense.
Very relaxing game and building up a company is always something that is fun. I wish the other companies built up faster though because I got a really big company pretty fast on my first play through.
-AucardX60
Interesting concept! I always like playing these clicking progression games, I just can't get away from them!
Fun and innovative, button outside the screen misses a bit the theme, I won't vote for graphics as they are n/a. I think this deserve a good overall rating. Well Done!
Cool concept! Love these click-progression kind of games. More colours would unleash lovely results ^^
Nice solid entry, but now my finger is sore from all the clicking!
Pretty well balanced upgrading system although with those clickers I usually like to see additional upgrades as I grow along. That would've given me a sense of progress while playing. Also, changing the color palette overtime or using a different color palette would maybe make it look less like programmer art. Maybe check out https://color.adobe.com/
for some coloring help.
There isn't much information here to inform me as to how to play. I attempted to play the game several times, and I just couldn't understand what I was doing or how I could achieve an action to get to a win condition.
The idea is really good, but I feel there should be some sort of tutorial or detailed visual representation/documentation as to how to play. There seems to be a good game hiding here, I just wish I knew how to play it. :(
Fun and innovative enjoyed quite a lot however it is very difficult I really can't seem to win
I liked this game! The sound blips really helped the calm demeanor of the game, though I do have to admit the gameplay was a bit clunky. I couldn't get the "increase pixel size" button to work, no matter how many times I pressed it. It probably would have been a useful upgrade, too; most of my problems came from not getting my cursor onto a far-out pixel, which would have been much more effective at increasing my territory.
Thank you for entering Ludum Dare 31! Have a nice day!
Pretty nifty idea, but I found it really tricky. Couldn't get the pixel production up high enough before I ended up being swamped by the green or the light blue.
Interesting set of rules; it'd be neat if you could control the pixels' direction a little more directly, like giving each added pixel a velocity and direction. Maybe moving pixels could leave a trail of less dense pixels behind them?
Anyway good job!
Wooooaaah! Nice game! Strange concept!
But now i don't have a finger anymore! xD
Nice little game. Although it took me a while to understand what was going on.
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I think it's a really cool idea how the clicks and progress is represented below. :) very soothing for some reason...