Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Towards Light

by Last Man Standing - Compo Entry

Welcome to Towards Light, my entry to Ludum Dare 31.
The Objective
In Towards Light, your objective is to round up all the small circles in to their respective larger circles of the same color. To do this, you use the power of light to guide them! Try to get the fastest time possible, and if you're up for a challenge, try out Expert mode!

How To Play
In Towards Light, you control your light with your mouse, no other controls needed.

About Last Man Standing Games
Last Man Standing Games is a team of one, Max, age 16. I entered Ludum Dare 30 in August of this year, and came in 700th place of 2500 contestants, I hope to do even better this time! Currently I have no games released, but I do have one game, titled Legendary, that I am currently working on.

Comment your best times, I got 5:10 in Normal and 6:32 in Expert! (Also comment if you found the hidden secret. If you didn't find it, look!)

Important Note: Please run this game in a wider window, or else part of the screen may be cut off, making the game unbeatable if that happens. If playing in windowed mode, the window is resizable ingame, so you can adjust it until the game looks like the second picture provided (the screen should be surrounded by a black border, see picture 2). Sorry for the inconvenience

Downloads and Links


Ratings

#59Innovation4.07
#308Fun3.36
#314Overall3.44
#364Mood3.15
#416Theme3.70
#472Graphics3.22
#822Humor2.06
#1742Coolness39%

Comments

vekjeft says ...
Dec 8, 2014 @ 8:04pm

Fun concept, original use of raycasting:)

168MB?, I'm sure you can pack unity games smaller.

Dec 8, 2014 @ 8:13pm

Good game. Pretty tough but it would fit in nicely with recent indie puzzlers.
Maybe make light shine through the balls? (It seems to affect balls through each other, so the light not shining is a bit misleading)

AndresGames says ...
Dec 8, 2014 @ 8:20pm

Loved the game, only thing is it didn't tell me I did it and I can't find any other balls to move. Anyhow maybe it was the resolution I was running the game. Props to you for making such an entertaining game!

error031 says ...
Dec 8, 2014 @ 9:00pm

Loved the original idea, and gameplay.

Morgawr says ...
Dec 8, 2014 @ 9:02pm

I'm sorry, I cannot load this game on Linux, there is no Data directory in the link :(

scriptorum says ...
Dec 8, 2014 @ 11:03pm

I did it in 5:01. I would have done it faster but it took a while to hunt for and tease out the two balls hiding offscreen. I didn't see any modes that were perfectly 16:9. Interesting concept.

AkirAssasin says ...
Dec 13, 2014 @ 9:56am

7:57 :( A toggleable light and fully covered walls will do!

Nikteddy92 says ...
Dec 13, 2014 @ 10:21am

Wooaaa.. nice experience..
Perfect music and great visual, well done!

overallcyber says ...
Dec 16, 2014 @ 2:36am

This was a really cool game. The lightcasting effects were a cool mechanic, but it was a little bit difficult to figure out at first. There were two more balls hiding offscreen, but other than that, great!

rjhunter says ...
Dec 16, 2014 @ 3:09am

Interesting puzzle, a beautiful use of light and line-of-sight.

The "normal" and "expert" modes almost feel like different games. I think I liked the "expert" game better, but the "normal" version served as a tutorial for me :-)

The music was a great fit for the game, although I do wish you'd chosen to compress the music before distributing -- 168MB takes a long time to download here!

Overall a very good work. Great job.

rantt says ...
Dec 16, 2014 @ 3:10am

Using the light to pull objects was a cool mechanic. Only issue I had was when a ball was under the pointer you couldn't see the light anymore but it still pulled everything around it. Fun game, nicely done :)

Omiya Games says ...
Dec 17, 2014 @ 1:26am

Love the game mechanic. Could use a tutorial-ish levels before being thrown in the big one. Did not have the endurance to face expert mode. I'm a whimp.

f7f5 says ...
Dec 20, 2014 @ 2:22pm

Man, you forgot the data directory on the Linux download :(

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]