Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Screen Limiter

by The Pelranthean - Compo Entry

A platformer that zooms out keeping the entire game on screen as new levels are added.

Made with Unity.

Current high score: 60 levels.

I fixed a few of the errors in the current version (after the time limit, but within 48 hours of starting). The original submission is here. (

Downloads and Links




jepster says ...
Dec 8, 2014 @ 8:28am

I like the idea!
Obviously, there's some stuff to work on, graphics, sound, but you managed to make a (procedural?) game that perfectly explains your idea.

As for the gameplay, I reached level 23, and died mostly because I had a hard time seeing my movement, because it had zoomed out so much.

Dec 8, 2014 @ 11:21am


I think I stumbled on a difficulty mechanic with the zooming outward. The only problem is that the character becomes only a pixel or less on-screen...

It is procedural, except I'm not really taking advantage of that since only the middle piece is generated.

Thanks for the comments!

Kim says ...
Dec 9, 2014 @ 2:42pm

Level 35, dont think I could've gotten further. I could barely see the character :P its a neat idea but lacking content.

Anshul Goyal says ...
Dec 12, 2014 @ 5:32am

level 35!

dekart says ...
Dec 16, 2014 @ 5:56am

The idea is good, i like it

daviosmash says ...
Dec 16, 2014 @ 7:51am

It was fun, definitely had some issues with what I was seeing.

maxmetallica says ...
Dec 29, 2014 @ 10:03pm

nice work

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