Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Screen Escape

by concalf - Jam Entry

Don't let the death ray hit you. And well .. stay on the track :D

- ASWD or cursor keys (desktop, html)
- touch anywhere on the left / right on the screen

Downloads and Links




sharpie656 says ...
Dec 8, 2014 @ 9:02pm

Awesome game, addictive game. I really love the colour scheme, the only thing I would change is the ship, as to me it looks a bit out of place with the blocky platforms. I also really like the randomness of it

qleonetti says ...
Dec 8, 2014 @ 9:14pm

Nice concept, not hard enough :p

guldlock says ...
Dec 8, 2014 @ 9:27pm

I think I saw some of this in an update during the jam, cool to see the result! Great job!

Halleflux says ...
Dec 8, 2014 @ 9:27pm

Very well done, very innovative given the use of the theme, and well polished.
Great job!

davesoft says ...
Dec 8, 2014 @ 9:29pm

Great concept, done well and polished. Could use a 'boost' button to accelerate slow sections :D

Hellequin says ...
Dec 8, 2014 @ 10:17pm

Nice concept well done!

lukz says ...
Dec 9, 2014 @ 12:06am

That's very good idea! I like it.

camlang says ...
Dec 9, 2014 @ 10:17am

Good top down runner! You need to add enemies. They will play a dynamic.

Dec 9, 2014 @ 10:45am

Nice entry! I love the process of track creation.

Dec 9, 2014 @ 10:47am

a great game, just thought it was missing a song during the game, could have been more immersive

nzgiije says ...
Dec 9, 2014 @ 10:59am

Great theme execution though. But it would be killer if the path could be generated randomly and the spaceship could speed-up, accelerate during the game.

klianc09 says ...
Dec 9, 2014 @ 3:34pm

The game looks good, I especially like the particle effect that creates the road from the destroyed blocks.
It's a bit too simple for my taste though, but was fun for some minutes.

H-Bomb says ...
Dec 9, 2014 @ 6:35pm

God this is addictive. Works great, I had a goot time playing your game!

GarethIW says ...
Dec 9, 2014 @ 8:08pm

Nice, I could loose hours to this !

- C

gre says ...
Dec 10, 2014 @ 11:39am

Cool game and graphics.
Awesome take on the theme and the concept of destroy/recreation of tiles (and cool gfx animation).
I wish there was another game mecanism for a Jam.

Feedback for the web version: please add e.preventDefault() on arrows (or supports azerty :-) ). without that, I can scroll the page, it is barely playable.

yoanndeplo says ...
Dec 10, 2014 @ 7:03pm

Nice concept and graphics !

Dec 10, 2014 @ 7:06pm

Quick and fun, nice job!

magnontobi says ...
Dec 10, 2014 @ 7:09pm

Awesome game! I really like the graphics. That said, the crash sound scares the crap out of me every time xD

Manoloko says ...
Dec 10, 2014 @ 7:12pm

Very impressive! It manages to get this feeling out of you of "one more play", and you kind of need to get in the zone, like a Super Hexagon game.
I'd miss some markers that let you know how far you're making it, like in Super Hexagon when it changes colors.

JNyknn says ...
Dec 11, 2014 @ 8:02am

Great game, I especially love the visual style!

lurumdurum says ...
Dec 11, 2014 @ 6:29pm

Pretty unique theme approach. The gameplay is a bit simple though, but the graphics totally make up for it. :)

TheMeorch says ...
Dec 12, 2014 @ 1:36am

This is really fun. The visuals of the level taking shape looks great. Adding a few more twists to the gameplay could really take this to the next level. Great job!

Dec 12, 2014 @ 4:51am

Great job. Nice and fun.

ynots says ...
Dec 12, 2014 @ 7:04pm

good concept...bro

timtipgames says ...
Dec 12, 2014 @ 7:05pm

Good job, enjoyed playing this. Controls are working well and the level of difficulty is exactly right for me. libgdx ftw! :)

Backterria says ...
Dec 13, 2014 @ 6:20am

Liked the colours and the routes where cool!

TeamQuadratic says ...
Dec 13, 2014 @ 8:19am

Simple and fun game. Good job!

Wakka says ...
Dec 13, 2014 @ 8:51am

cool game with amazing graphics.

Beerman says ...
Dec 20, 2014 @ 3:31pm

Love the chunky pixel effect of the track, the ship doesn't really fit with it though. Could do with some powerups or collectibles to tempt you into taking the narrower branches when the track splits.
Add some suitable music and this could be really nice.

maxmetallica says ...
Dec 29, 2014 @ 9:50pm

nice work

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]