Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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The Sacred Glyphs

by mokesmoe - Jam Entry

Left Click: Place tiles
Right Click: Remove tiles
R: Reset/Clear
Esc: Quit

Draw the sacred glyphs.
Create a world from nothing.

If you are lost refer to the references above.

Downloads and Links




Indieindio says ...
Dec 9, 2014 @ 4:25am

nice ! check out our game

Chris Delta says ...
Dec 9, 2014 @ 4:37am

I have virtually no idea what's going on, and I would really like to :(

LandoSystems says ...
Dec 9, 2014 @ 4:46am

Wasn't sure what to do, you can't change the colors?

Hellequin says ...
Dec 9, 2014 @ 7:44am

A bit confusing but nice concept!

Geti says ...
Dec 9, 2014 @ 7:55am

Couldn't get it to work :/

PIXEL^3 says ...
Dec 9, 2014 @ 10:20am

This game is pure exploration at it's finest. Well done!


GhostBomb says ...
Dec 9, 2014 @ 10:23am

Incredible. I could play with this for hours.

Manderxan says ...
Dec 9, 2014 @ 10:37am

Excellent! Reminds me of Conway's Game of Life. Fun to mess around with and experiment. Would make a perfect iOS/Android game. Perhaps with more combinations? I would definitely try for that, free or sold. :)

RonnyEGT says ...
Dec 9, 2014 @ 11:01am

The game opens, and it just shows a dark-blue screen (Perhaps the background color of those screenshots), won't rate the game but it doesn't work for me, sorry .3.

cyrixd says ...
Dec 10, 2014 @ 10:59pm

I liked the concept, but there was so much input delay when drawing/removing that it was frustrating to play :(

loopinlouie says ...
Dec 12, 2014 @ 12:57pm

At first I didn't get it. I thought it was a broken pixel editor and drawing the sacred glyphs was a joke about how it was just a pixel editor, like, "In this game you can do anything... because you can draw whatever you can imagine." but then more like a sick joke because it only drew white pixels, so you really couldn't even draw what you wanted. It couldn't even do the one thing it said it could do, and that wasn't even a game, it was just drawing stuff, haha. But then I saw the one pixel turn orange. I suddenly realized this was in fact a game! And that moment in itself was worth it, and I realize it was even crafted by you to happen that way. After that, the previously confusing reference material became extremely valuable in figuring out how to beat the game. How to actually draw the sacred glyphs was harder than it seemed! I really liked it when the pixels fell, because then they had gravity, and that made my mind view them as having more existence, or physical presence, and i am talking about single pixels here. The mechanics of the different parts and how they interacted were very unique and they made me have to solve things in a way I have never encountered before in a game. Well done, I am glad I did not give up too early, it really worked out my mental muscles.

alvarop says ...
Dec 12, 2014 @ 10:50pm

I had a hard time getting this game. I could only make a yellow pixel.

maxmetallica says ...
Dec 29, 2014 @ 9:42pm

nice work

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