Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by ShaunJS - Compo Entry

Concept: A one level platformer where the player can reshape the environment. Even the game instructions and settings are a part of the level itself!

*A/D or Arrow Keys for moving.
*Space to jump
*Right mouse button absorbs blocks
*Left mouse button places blocks
*(Alt+Enter to exit fullscreen)
*((Jump on the red exit block, to exit the game))

The game is part sandbox, with no obligation to the player to necessarily do anything until they pick up the mysterious purple block in the upper right corner. This starts the progression of the game where things get more dangerous! Continue collecting purple blocks to 'win'.

The idea I was going for was to always make everything on screen a part of the game, mechanically. So the title and control instructions can be broken apart and picked up, the volume 'bar' can be destroyed(and rebuilt!) and even your score displayed at the end of the game (which itself is a special surprise!) can be broken and altered if you want to pretend your score was higher.

Decided against putting music in the game as I felt the general feel of the game was better without anything I could have added in the time.

Downloads and Links




shwapps says ...
Dec 7, 2014 @ 11:17pm

Great job! :)

tigerbyte says ...
Dec 8, 2014 @ 1:24am

Really neat use of the theme. Took me a while to figure out I had to dig my way down to the exit. Took me a while to figure out I could hold the mouse down to gather up more than one block. I like the "stack" style gathering.

The whole concept overall works well as a 48h submission.
The death animation also made me squee. And I don't squee.

Well done. I'll rate it properly when the judging is officially underway. For what it's worth I think it's an improvement over your last entry.

paperweight says ...
Dec 8, 2014 @ 8:28am

Good work mate :)

Cruion says ...
Dec 8, 2014 @ 11:44am

Great game! Got to see some of the development of this on Twitch. Both the game and the development was entertaining. Excellent use of the theme and great innovation.

WisdomUnit says ...
Dec 8, 2014 @ 8:53pm

A good game. But quiet easy and short. But it was worth the 20 min

pfitzner says ...
Dec 8, 2014 @ 11:35pm

It didn't work on my computer.

Something about a bad Cabinet?

DavidVisscher says ...
Dec 8, 2014 @ 11:37pm

Really quite awesome!

EndingChaos says ...
Dec 8, 2014 @ 11:39pm

Haha wow fantastic entry. extremely creative

Rene Damm says ...
Dec 8, 2014 @ 11:41pm

Cool idea. Great execution. Most literal "Entire Game on One Screen" execution I've seen so far. Quite fun when you realize that what appears to be the main menu is already the game. Cool idea with the building mechanics.

Nobuyoshi says ...
Dec 9, 2014 @ 12:20am

Great game, simple and fun! It's Awesome!

Odefus says ...
Dec 9, 2014 @ 12:53am

I love how you can pick everything apart. Took me a while to figure out how to escape the spawn. Makes good use of the theme. Solid little sandbox to play in.

MintArcade says ...
Dec 9, 2014 @ 1:24am

Bit tricky at first, but once understood - that a cool game.

Paperscraps says ...
Dec 9, 2014 @ 1:29am

Great use of the theme. Very fun game.

Integershift says ...
Dec 9, 2014 @ 3:01am

Enjoyed the stream really well done with the game pretty innovative as well.

Diventurer says ...
Dec 9, 2014 @ 5:54am

I like how simplistic it is. It's ideas like this one that I wish I had when working on Ludum Dare. My game was too ambitious (again!) and couldn't finish it on time.

I followed your livestream, and it was interesting to watch on my second monitor.

To have different screens, by making the boxes dissappear and reappear is very nice. As for how the game looks, I have to admit it looks much better on fullscreen than in a small screenshot. The colours show much better.

I really like how one enemy appears every time you get a point.

oranebeast says ...
Dec 9, 2014 @ 8:02am

I really like the matching technique.

Dec 9, 2014 @ 3:13pm

Nice idea man! Didn't even realize I could destroy everything until I reread the instructions. Really liked it.

leoxdnardo says ...
Dec 9, 2014 @ 4:03pm


Rodaja says ...
Dec 10, 2014 @ 4:04pm

It was weird how sometimes I could "break" some squares and not others.

Fun mechanics, I think with a little more variations in colors people would paint different levels with it.

good job!

ShaunJS says ...
Dec 10, 2014 @ 5:47pm

@Rodaja, the only 'indestructible blocks' are the ones that make up the purple "end game" area in the top right. It was the one concession I made to the "everything can be broken" rule. I don't like that I had to do that though and on reflection would like to see if there'd be a way I could still allow those blocks to be broken. It's an interesting problem.

Thanks for playing!

yokcos700 says ...
Dec 10, 2014 @ 6:00pm

The means of exiting the game is very unique; I like it. In fact, this game is innovative in almost every way except the title. I have not played nor seen such a sandbox game and I really rather like what it brings to the table. Graphically, it's very clear what everything it; red moving things are hazardous, everything else is fine (that I saw) and in terms of audio, it's solid (although music would be nice)

BabaJaga says ...
Dec 10, 2014 @ 7:19pm

Looks like the author was thinking... (•_•) ( •_•) ⌐□-□ (⌐□_□) outside the box.


Boracho says ...
Dec 11, 2014 @ 9:31am

Oh man, really clever use of the theme. I don't think I need to tell you about the art, haha. Super fun game, and a great entry!

EthanWebster says ...
Dec 11, 2014 @ 5:06pm

Great game!

KedumeBits says ...
Dec 11, 2014 @ 8:12pm

Very nice concept and execution. Congratulations.

GrabenGroup says ...
Dec 11, 2014 @ 10:52pm

great work. i love the endgamemechanics ^^
i learned the very basics of game maker with your tutorials. our game was made up with a lot of your code/ideas.
thank you for that. :)

AMS says ...
Dec 12, 2014 @ 1:40am

This is really cool, a blast of creativity, good job!

Dec 12, 2014 @ 1:40am

Solid handling of the controls, could move and jump really easily, nice and smooth. :)

The gameplay is really awesome and unique, I haven't seen anything like this yet, this LD. I enjoyed being able to break down the scenery and figure out my own pathways towards the purple squares while strategically trying to avoid the red enemies.

I could probably sit and play this game for hours. :) The only thing I could possibly suggest would be music and more/larger/different levels post-LD. I feel like this game could hold way more content, and it could be a really massive, ever-changing thing. :)

Fantastic work! :D I really loved it!

Yarek says ...
Dec 12, 2014 @ 1:45am

One of the best games I've seen so far. Really unique and very well done :D

Sharky says ...
Dec 12, 2014 @ 1:56am

AWESOME and innovative game! Could desperately use some music though and maybe a way to more stylize your graphics? like maybe making them look like lego blocks?

Florent says ...
Dec 12, 2014 @ 9:16am

Had to Ctrl+Shift+Delete to exit the game. It didn't even responded to Alt+F4...
Cool game anyway !

JayCee23 says ...
Dec 12, 2014 @ 1:32pm

It was a good game. Then I clicked on exit. Then it was a great game. Then I realized that volume probably worked the same way.
Blew my mind, man.

ShaunJS says ...
Dec 13, 2014 @ 1:41am

@Florent, you have to dig to the red exit button to exit! I know it's a little unclear though :(

jojocanard says ...
Dec 13, 2014 @ 3:45pm

Awesome idea, awesome system.
Really nice animation system, particularly the death scene.
I didn't make it to the end yet, but I will !

PIXEL^3 says ...
Dec 14, 2014 @ 7:54am

I watched this game played in a stream beforehand and it felt really cool and novel, but then when I came to play it for myself I found that the novelty had worn off and it wasn't as fun as I expected.

I get that the purple blocks are completely optional and I could just opt to build a castle instead but their presence makes me want to collect them which spawns the hazards and after hazards are present it stops feeling like a sandbox. It's worth noting I'm not the kind of person to build castles in minecraft either so maybe it's just not my cup of tea.


Andrew says ...
Dec 17, 2014 @ 9:12am

Wow fun game! It gets really intense towards the end. Hah! That was a brilliant adaptation of the theme. Good stuff Shaun! :)

johnbrynte says ...
Dec 18, 2014 @ 10:44pm

It took quite some time for me to understand that you could only place/remove blocks in close proximity, didn't really get why though. Perfect take on the theme and a very nice game overall!

InToGames says ...
Dec 20, 2014 @ 7:35pm

Nice concept! I would have liked to have been able to see my sphere of influence -- took me a while to work out why I couldn't affect certain blocks (derp!) Well done :D

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]