Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Peach Pie Productions - Compo Entry

A procedural RPG platformer, hack and slash, rogue-like adventure. The world is infinite and completely random, no play through will ever be the same, including randomized weapons and dungeons. See how far you can get! Inspired by Castlevania, Mario, and Zelda!

THEME: Single "Screen" is continuous throughout the entire game. You have to make it to a dungeon to see how this works. :)

This is the first platformer I've ever made. I slept 9 hours this weekend. It was worth it! This is my second Ludum Dare Entry. Thank you for giving me your time and attention :)

Some gameplay tips:
- Kill skulls, sometimes they drop hearts.
- Buying randomized swords from the shop will allow you to do more damage.
- Delving dungeons is a great way to get gold.
- Entering dungeons and shops collapses the entrances, so save shops for later use.
- You can backtrack up to 60 blocks. Going forward is forever infinity.

Downloads and Links




ViliX64 says ...
Dec 8, 2014 @ 3:25am

Procedurally generated stuff is neat!

lxd1 says ...
Dec 8, 2014 @ 3:25am

What about this is has "Entire game on one screen"?

vekjeft says ...
Dec 8, 2014 @ 3:25am

Nice feel, like the gfx.

The keys where a bit messed up for me on my laptop, the left mousebutton is never used and is far away from wasd and space.

madlee says ...
Dec 8, 2014 @ 3:28am

Very nice! The screen transitions work really well for the theme.

EndingChaos says ...
Dec 8, 2014 @ 3:32am

I updated the description to include more details about the theme. You have to play it to fully understand. Thanks for the feedback guys!! :D

DevoNoel says ...
Dec 8, 2014 @ 3:32am

Awesome music, creative interpretation of the theme

Pete_H says ...
Dec 8, 2014 @ 3:33am

Old school fun :)

woodecker says ...
Dec 8, 2014 @ 3:39am

I liked the platform rpg style.

EndingChaos says ...
Dec 8, 2014 @ 5:32am

updated to fix bug where shop spawned too often instead of dungeons!

maxyan says ...
Dec 8, 2014 @ 6:05am

Awesome graphics, realy amazing.

pjimmy says ...
Dec 8, 2014 @ 8:06pm

love it, very smooth, great graphics and sound. well done

OccamsRazor says ...
Dec 8, 2014 @ 8:09pm

Great! Really impressive for only 48 hours, the procedural generation seems to be working quite well.

It's a little too difficult to regain health I think, I lost it too frequently when swarmed by imps :P

panda says ...
Dec 8, 2014 @ 9:14pm

Wow, all that in 48h? I'm so impressed! The game's very fun, the music is catchy, the graphics and sound effects are good! This is a complete game! Just wow.

Dec 8, 2014 @ 9:15pm

I have to agree, procedurally generated games are awesome ! Good job ! Though I don't understand how this has something to do with the theme.

arzi says ...
Dec 8, 2014 @ 9:20pm

While RPGs (even lite ones) are always impressive during game jams, I really don't see what makes this a single screen game.

rzuf says ...
Dec 9, 2014 @ 1:26pm

Great Zelda/Swordigo clone with nice gfx and fitting music. Doesn't really fit the theme though.
Really solid game, but I wish it had some story. :)

JJEvil says ...
Dec 9, 2014 @ 1:58pm

Love the way the game feels. Coming back to play more later.

Msquirrel says ...
Dec 9, 2014 @ 3:17pm

Really Nice! I liked how seamless the transition between the top down areas and the platformer area was! Good Job :)

LostTrainDude says ...
Dec 9, 2014 @ 3:19pm

Love the procedural generation :D
At the beginning I thought that using W to jump was not so great, but then after I entered a dungeon it all made sense.

I may be wrong but it seems that there's no increase in difficulty. If so, I think it could benefit the gameplay giving more challenge and variety.

I'm pretty sure that you thought about that, anyway :D Give me a shout if you plan a PostDare version of the game!

Great job!

DaRaziel says ...
Dec 9, 2014 @ 3:25pm

I like the game in generall BUT as an entry for this ludum dare you failed. Sorry, this is not "Entire game on one screen"! Then every game which does not run on dual monitors would be fitting the theme which was not intended.

Though the generated world seems to be quite good in general you also suffer from unreachable content (like almost every generated game). I appreciate the amount of work you put in it but it needs more polishing.

MurrayL says ...
Dec 9, 2014 @ 3:26pm

A fun little action-platformer. The randomly generated nature of the levels isn't too obvious, which is nice.

Dec 9, 2014 @ 3:27pm

Pretty fun. Some odd things happen when I can run up the wall of a low platform and it turns into a pretty high jump. Has some wonky charm regardless.

Zimennik says ...
Dec 9, 2014 @ 7:52pm

A little buggy, but cool game!

Lynx says ...
Dec 10, 2014 @ 5:21am

Neat game all around but you failed to meat the Ludum Dare theme :(

Geckoo1337 says ...
Dec 11, 2014 @ 6:01am

Good game which is really ambitious. I think it's a good starter in order to create an amazing adventure game. Maybe ++

barryrowe says ...
Dec 12, 2014 @ 3:42am

Awesome job. So much packed into a Jam entry.

BCSGame says ...
Dec 13, 2014 @ 6:21pm

When we were trying to think up an idea for a game we said "I'd rather make a game I can be proud of than a game that fits into the ludum dare theme and sucks" I can tell you felt the same. Awesome game, keep it up man.

Dec 18, 2014 @ 5:00pm

really fun retro game with a awesome tune , well done

Dec 19, 2014 @ 6:20pm

Really love the idea of procedurally generated roguelike games. Had fun playing around with this for a showcase. Like the work, the art, and the derpy little gremlins. Just needs a bit more variety in enemies and items with crazy powers and you've got yourself a super adventure.

Can check out the showcase it was featured in here:

banana4life says ...
Dec 21, 2014 @ 5:35pm

Quite a cool game

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