Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Touch of Light

by XilenceX - Jam Entry

You play a blue light and try to touch the orange light to regain your fading energy.


Credits:
A Mysteria Studio Game
Game Design and Development by Falk

Music: [Cylinder Five] by Chris Zabriskie
Download from: http://freemusicarchive.org/music/Chris_Zabriskie/2014010103336111/Chris_Zabriskie_-_Cylinders_-_05_-_Cylinder_Five

Downloads and Links


Ratings

Coolness54%
#42Mood(Jam)3.97
#260Theme(Jam)3.82
#319Innovation(Jam)3.32
#347Overall(Jam)3.38
#590Graphics(Jam)3.09
#607Fun(Jam)2.91
#753Humor(Jam)2.05

Comments

mrhill says ...
Dec 9, 2014 @ 4:00am

but Im stealing from the orange, am I the bad boyfriend thats stealing all the energy from my partner.. Im confused. Marvelous game

Dec 9, 2014 @ 4:39am

Nice music, it matched the visuals and the concept really well. And the game's simplicity really adds to the experience. Noice!

Crafting4U says ...
Dec 9, 2014 @ 4:40am

Nice, little game. Quite fun! :) I got 155 seconds.

LexGear says ...
Dec 9, 2014 @ 4:40am

Once you read the description :P the point of what you need to do makes sense. I love this game. I love the idea, and the gameplay is balanced. Give us a timer so we know what we're fighting for maybe with a highscore above it! Also consider developing this game further and porting onto ipad. Could be great!

Also, music, sounds, brillent.

LexGear says ...
Dec 9, 2014 @ 4:43am

I'm going to tweet this game. More people should try it.

barry.p.evans says ...
Dec 9, 2014 @ 4:46am

interesting concept! very pretty.

XilenceX says ...
Dec 9, 2014 @ 5:07am

I considered adding a timer, but I was afraid it might ruin the atmosphere a bit. So I settled for the subtle seconds "score" at the bottom of the game over screen.

Thanks for all the nice comments! :)

Wampus says ...
Dec 9, 2014 @ 5:31am

Good mood for a game. I kind of wish there were more game mechanics to play with but this is LD, so things are going to be minimal.

oscarabraham says ...
Dec 9, 2014 @ 5:32am

It doesn't need a timer, although something that tells you if you are getting a good score or not would be nice; something graphical, maybe. Its really simple, but it's fun.

mahalis says ...
Dec 9, 2014 @ 5:34am

Pleasant. The movement feels a bit heavy, considering I'm just a light. I like the invisible things scattered around the scene. Might've been interesting for touching the orange light to make it shrink a little and then grow back over time - if you had to subsist off it without putting it out entirely there'd be a cool balancing act here.

pjchardt says ...
Dec 9, 2014 @ 5:36am

At times meditative, other times tense. Love the music selection! Reminds me of The Marriage a bit. :)

Chris Delta says ...
Dec 9, 2014 @ 5:37am

Best mood I've seen yet. The AI on orange is good enough that I almost feel like it's also playing the game, and it's trying and failing to run away from me.

cyrixd says ...
Dec 9, 2014 @ 6:04am

Fantastic atmosphere, music and sound matched up so well with the serene pace and movement of the game play. I almost think even the score at the game over screen is unnecessary - it was very pleasant just floating around the environment at my own pace.

SivGoose says ...
Dec 9, 2014 @ 8:40pm

WOW! What a great game, every thing tied together so well, love the music and the audio when they collide. I don't know how to feel, tense or relaxed when playing! haha

Dec 9, 2014 @ 8:42pm

This game has cause a stronger visceral reaction than most games I've rated so far. I think you have the framework for a game about bullying. I would really like to see you do something with this post-LD.

hypnoticbytes says ...
Dec 9, 2014 @ 8:44pm

Nice entry. Love the idea!!! A timer in game would be perfect to keep track of the score. Got 144 seconds!!

LegacyCrono says ...
Dec 9, 2014 @ 8:46pm

It's interesting but maybe too easy. I scored 149 and I just lost because I got bored. Very charming presentation, and the audio really fits the atmosphere. Well done! =)

Brassawiking says ...
Dec 9, 2014 @ 10:15pm

Great sense of mood and atmosphere!

Satyre says ...
Dec 9, 2014 @ 10:20pm

I totally like the mood of the game. It leads to numerous ways for interpretation. Good work :)

seraphki says ...
Dec 10, 2014 @ 6:40am

How soothing =3

GAFBlizzard says ...
Dec 11, 2014 @ 6:13am

Very soothing music. I'm not sure if the background pieces have any significance -- it seemed the only mechanic was trying to bump the light repeatedly.

Dec 21, 2014 @ 11:06am

I shone brightly for 177 seconds. Simply beautiful with the soothing audio.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]