Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Blipt in the Dark

by PurpleApes - Jam Entry

Help Blipt reachs the exit.
He glows but dark creatures lurk in corners and doors are closed!

It is a platform game which also use the front and the back of the screen ;)
You can move blipt through different layer, which emulate a very poor 3D feeling, with the up and down arrow, in order to reach the exit.

Does not feel finish, but I think everyone can say the same :)

But we enjoyed making it and hope you will enjoy playing it :D

Bug Fix: X to jump

Bug Known: restart after death may not work for now! Reload Page!

Downloads and Links




Dec 9, 2014 @ 1:25am

It's.. bugged? I can't jump, it resets the level?

PurpleApes says ...
Dec 9, 2014 @ 4:20pm

Thank you! We are going to change this bug several other!
We did not test enough :)

kiririn51 says ...
Dec 10, 2014 @ 12:25am

I think the idea behind this can work (like in Mutant Mudds) but it needs good visual cues so the player can navigate through the level without hassle, but in its current stage... it's not very pleasant to play ^^; but I'm sure it can be improved.

okkolobr says ...
Dec 10, 2014 @ 9:29am

Died while changing plans because I touch a wall on arrival (go from background to foreground, wall was on foreground).
Good start with the idea, you need to work on it more to get a good result :)

Nice start !

Wampus says ...
Dec 10, 2014 @ 8:27pm

Nice concept. Had some trouble changing from foreground to background, etc. Still got quite far, though.

Mekuri says ...
Dec 10, 2014 @ 8:31pm

A very nice use of the theme- I liked the 3rd dimension in a 2D game aspect- It made for some interesting playing. You had to concentrate at some points to keep track of which layer you were on! Very innovative. nice job!

rabbit says ...
Dec 10, 2014 @ 8:38pm

Very hard to tell what is going on or what I am touching. Could really use some sound and more visual feedback for interacting with things.

ViliX64 says ...
Dec 10, 2014 @ 9:00pm

Quite glitchy, but I still like the gameplay :)

Raiyumi says ...
Dec 10, 2014 @ 9:02pm

Interesting concept. It was confusing switching between foreground and background, but keep it up!

anissen says ...
Dec 10, 2014 @ 9:08pm

Very nice graphics but I had trouble playing the game. I ended up dying because I got stuck in a door :P

Dec 10, 2014 @ 9:22pm

in all honesty it wasn't fun. but i do find it cool how you can change to different layers that was innovative. As for the theme it was great. love how blipt looks.

LeReveur says ...
Dec 10, 2014 @ 9:36pm

A little laggy for me, but it worked. Nice idea, I wish I had a better computer to test it really. :)

Taldius says ...
Dec 11, 2014 @ 2:37pm

Nice concept.
Good job!

wilpel1234 says ...
Dec 11, 2014 @ 5:32pm

Good job!

ynots says ...
Dec 13, 2014 @ 6:37am


Backterria says ...
Dec 14, 2014 @ 11:25am

I like the idea of 3d levels in your game!With some optimisation it will be much much greater!Keep up!

billrizer says ...
Dec 14, 2014 @ 11:31am

Good start - bugs stopped me from being able to play past first 10 seconds though :(

wavertron says ...
Dec 20, 2014 @ 12:21am

Innovative idea but the execution let it down a little. I would suggest removing the lighting/darkness effect - I think that hurts the gameplay and doesnt really add value. The 3 planes/layers is the innovative bit you got going on here, and that alone should be enough for a solid puzzle platformer to be built on. The player will benefit in being able to see it all. I reckon you can focus on just this layers aspect if you wanted to develop it further. Good job overall though.

sorlok says ...
Dec 20, 2014 @ 1:07am

Good game! A bit weird with determining whether or not you can switch levels, but I like the idea of putting multiple levels on one screen. Nice job!

alpha_rat says ...
Dec 20, 2014 @ 2:26pm

I like your idea of switching layers to complete the platformer

01rafael says ...
Dec 20, 2014 @ 10:23pm

Psychodelic! Maybe, I'm wrong, but honestly seemed like this rabbit is on the drags xD

Dec 20, 2014 @ 10:27pm

Cool and small game. :)
The idea is interesting!

Krisjet says ...
Dec 22, 2014 @ 6:16pm

This feels very unpolished right now, the collision detection is very hard to grasp, there's no feedback when you take damage, and no real explanation when you are able to switch between layers. It's also really dark, which makes it tough to see the enemies before you are almost on top of them.

PapyPilgrim says ...
Dec 29, 2014 @ 7:14pm

music is playing, but I have a black screen on both chrome and FF

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