Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

MUSEYM: THE HEIST

by tentabrobpy - Jam Entry

The jam was already underway by the time i started building this game so there wasnt much time for planning! I just decided 2 build a fun idea i had been thinking of before, a game where you are a thief stealing the diamond and you can only use the security cameras to judge where you are. The theme is whole game on one screen but i thought itd be funny to do actually 13 screens on one screen, You might very well get LOST IN THE WORKS if you are not careful so, be shure to keep an eye on where you are going at all times! Might use this idea again later, develop it further sometime :]

CREDITS: Music by Notherground Music, wall paintings by the Public Domain

XTRA NOTES: The music doesnt loop correctly :[ forgot to fix my bad dude! Next dare ill try & coordinate better so i can do something cool with my friend and games partner online

Downloads and Links


Ratings

#2296Coolness10%

Comments

Ken Scott says ...
Dec 13, 2014 @ 8:53am

Neat idea, but way too easy to get lost. Panning cameras would help and make the screen more dynamic. Besides, wouldn't a thief want to avoid security cameras?

loopinlouie says ...
Dec 14, 2014 @ 1:06pm

Yay! I beat it! That was pretty cool. I like how the angles were set up. Game obviously lacks textures on walls, and needs polish, but the game itself was fun despite this, and the layout of the screen definitely had the vibe of being a security camera console. The game managed to keep me interested, not because of graphics, but because the main mechanic is so intriguing. It feels like I have always wanted to do that, to solve something using cameras that way, so I felt compelled to beat it. I think getting lost was done on purpose, the main aspects of the gameplay even. It was supposed to be about finding your character, especially when transitioning between cameras. That was the whole point, to make sense of where you are using only limited viewpoints. That is what makes it feel security camera like, and creates the challenge. One major bug was that I was able to cheat by seeing the green arrow through the walls sometimes. The music is a pretty short loop, but it fits the theme well.

mohammad says ...
Dec 27, 2014 @ 11:02pm

the layout is ok, the controls feel very slow, and the map is kinda confusing. The graphics were OK, but overall it was too confusing to be fun.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]