Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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1 Screen

by 6DownStudios - Jam Entry

Arrow keys to move/aim throw

X to jump

C to grab/throw (hold to charge), aim with Arrow keys before releasing

if you get stuck, push Z to teleport.
if the boomerang gets stuck, push V to teleport it.

R to reset.

- = -

Can you knock them all down?

- = -

if the gamejolt page shows a white screen, try refreshing

Gameplay Video:
65-Second Victory:
Motor Plant:

- = -


-if the boomerang is out of reach, grab onto an enemy head or use the springiness of the pieces (especially the yellow ones) to bounce.

-if the boomerang is buried beneath you, hold up while tapping C to dig down until you can grab it.

-if you are surrounded by the swarm, try grabbing and holding on to enemy heads to break up the clog. (Keep in mind they can fly!)

-wedging a piece into an elbow of the platform makes a spinner, which helps keep the swarm at bay! Pushing objects towards the center of the screen make this easier.

Thanks for Playing!

P.S. (Feedback Question)
Boomerang retrieval is clearly the number one issue. For the post-jam version I'll highlight the current grabbable object, and giving the player a button to do one of the following things:

A: Teleport the boomerang to yourself (wielded)
B: Teleport the boomerang to a random location (like pressing Z)
C: Add a new boomerang to the level.


Downloads and Links




Dec 9, 2014 @ 4:49am

I wish there were a bit more substance to it.

Krimble says ...
Dec 9, 2014 @ 4:54am

Interesting approach to the theme, not bad at all.

Caspila says ...
Dec 9, 2014 @ 4:54am

haha, had some fun in this crazy physics sandbox. Didn't really understand the purpose of the flies though.

stephenhaney says ...
Dec 9, 2014 @ 5:02am

That was entertaining - it took me a silly amount of time to think of throwing the boomerang UP, but once I did I had a lot of fun exploring the different mechanics that kept appearing. Why did you opt out of sound ratings? I enjoyed the song and throwing noise.

p1x3lruckus says ...
Dec 9, 2014 @ 5:03am

Like watercress said, needs more content. Also, conflicting art styles really damages the aesthetic.

6DownStudios says ...
Dec 9, 2014 @ 5:11am

@Watercress: I had more I'd hoped to include; will be doing so in a post-jam version :)

@Krimble: thanks!

@Caspila: "Flies" were supposed to be zombies, but during the time crunch they morphed into floaty-buggy things. Their purpose was to make the game harder as you progress, but in the post-jam version they'll be a bit easier to deal with.

@stephenhaney: Thanks very much! I opted out of sound because the music track is a public domain jazz song from the 1920s - Gathacol Radio's "2 to 2"
I do hope to include some of my own music the next time LD comes around! :D

6DownStudios says ...
Dec 9, 2014 @ 5:14am

@p1x3ruckus : I agree, I'm addressing these things in the post-jam version. 'Preciate the comment!

lekochen says ...
Dec 9, 2014 @ 8:18am

Good interpretation on the theme, nice physics sandbox, hard to pick up the boomerang in the late game.

6DownStudios says ...
Dec 9, 2014 @ 5:07pm

@lekochen : Thank you! Nape physics has a lot of potential. I hear ya on the boomerang, one of the first bugs on the post-jam to-do list is prioritizing pickups.
Much appreciated!

Arkrothe says ...
Dec 9, 2014 @ 7:41pm

I don't understand what I'm supposed to do :(

adrianulima says ...
Dec 9, 2014 @ 8:47pm

after a 60 seconds Ad Video I played the game...and I liked it!!! cool graphics and physics, contrats!!!

6DownStudios says ...
Dec 9, 2014 @ 10:14pm

@Arkrothe: I intended for it to be experimental, if you pick up the boomerang and throw it at the letters, you knock them down and score points. You also knock down enemies, which clog the screen, slow you down and subtract from your score while attached.
See if you can knock down all the letters, it gets pretty tough at the end!

@adrianulima: Thank you sir!

SoulGame says ...
Dec 10, 2014 @ 10:00pm

I don't understand what the goal is? I didn't found how to score point! I managed to jump over the title after a while but that'as all!

6DownStudios says ...
Dec 10, 2014 @ 11:37pm

@SoulGame: It's sort of a sandbox game, but there is a victory condition (knock down all the letters with the boomerang). The more you knock down, the more enemies are added to the swarm, so the last few letters are pretty tough.
Thanks for playing!

d3garcia says ...
Dec 11, 2014 @ 12:15am

Really fun to play, but I lost the boomerang and I couldnt continue :( But very good gameplay

6DownStudios says ...
Dec 11, 2014 @ 12:59am

@d3garcia: Thanks! And yeah, stuck boomerang is a bummer, that's one of the first bugs I'll address in the post-jam version. I'll probably make it throw itself or burst the stuck object if it remains motionless for too long.

jpmit says ...
Dec 11, 2014 @ 10:38am

Great music and cool game.

SoulGame says ...
Dec 11, 2014 @ 10:45am

Thanks for explaining! I indeed got swarmed all around by dark shape, I broke some letters though. I also lost my boomerang out of the screen... And then I got stuck to the wall by 15 enemies! Crazy game!

SinistraGames says ...
Dec 11, 2014 @ 2:46pm

Haha, it was fun, but maybe from the wrong reasons? I just jumped around throwing things. THe mood was great. Maybe add more too it? God work though : )

6DownStudios says ...
Dec 11, 2014 @ 5:54pm

@jpmit: Thank you!

@SoulGame: My pleasure! Thanks for giving it another try, means a lot when there are 2000+ other games to play!

@SinistraGames: Glad you enjoyed it! I do plan on adding more!

Arkrothe says ...
Dec 11, 2014 @ 7:05pm

Pretty nifty once you explained everything :P
I like how you can kill those mosquitoes and use their heads to kill other mosquitoes. Also the boomerang keeps getting lost!

6DownStudios says ...
Dec 11, 2014 @ 9:00pm

@Arkrothe: Thanks for playing again! Lost boomerangs are definitely at the top of the fix-list :)

sorlok says ...
Dec 12, 2014 @ 2:39am

A solid entry; a bit tough to control effectively, but a really cool concept. Would like to see more of this, and tighter controls! Great job!

Downtown says ...
Dec 12, 2014 @ 2:42am

took me a longest time and a browse of the comments to figure out about throwing the boomerang upwards. bit of fun once I got going, wasn't really sure of how to make any meaningful progress and found it really hard to get back the boomerang back once it was covered in letters. Music was good and made the whole experience more fun.

6DownStudios says ...
Dec 12, 2014 @ 2:56am

@sorlok: Thanks very much, really appreciate the feedback!

pjimmy says ...
Dec 12, 2014 @ 11:15am

nice, cool little game, very creative approach to breakout, well done

markusfisch says ...
Dec 12, 2014 @ 11:24am

I have no idea what I'm doing but it's interesting :)

6DownStudios says ...
Dec 12, 2014 @ 5:10pm

@Downtown: Yeah, I'm a fan of letting the player experiment and figure the game out for themselves if they like, though it's probably not a great strategy for a gamejam with 2000+ submissions :)
I feel it's more of a physics sandbox than an objective-based game, though there is a "victory" condition (knock down all the letters), which is incredibly difficult with boomerang retrieval as you said.

In the post-jam version, I plan to add a way to retrieve the boomerang, or perhaps just add a new one.
Thanks very much for the feedback, quite helpful!

6DownStudios says ...
Dec 12, 2014 @ 5:11pm

@pjimmy: Thanks guy!

@markusfisch: See above post, and thank you!

efux says ...
Dec 12, 2014 @ 8:06pm

Haha, nice job. I like the atmospheric music. =D

Ithildin says ...
Dec 12, 2014 @ 10:32pm

I wasn't able to run the game inside the Gamejolt frame (a wild white screen appeared instead), but it worked fine entering the *.swf URL directly :)

Music is awesome, and so is the idea, quite fitting to the theme. As it's generally the case with physics dependent gameplay, though, it felt a bit chaotic, even though it that can be part of the fun sometimes.

6DownStudios says ...
Dec 13, 2014 @ 12:26am

@efux: Thanks!

@Ithildin: Yeah, that actually happened to me a few times, I thought it was my own computer which sometimes has internet problems. Thanks for the extra effort and feedback!

ceosol says ...
Dec 13, 2014 @ 3:43am

Thank you for the comment on my game. I am so glad that someone finally understood the concept :)

Your entry is loads of fun. Having everything breaking and being thrown around gives some visceral satisfaction. My only real complaint is that there isn't a real goal other than breaking things up. Instead of focusing on the bommerang in post-comp, maybe switch gears to developing a purpose. You won't be confined to "entire game on one screen" anymore, so use that to your advantage. One of my favorite parts in the various "Lego" games is when you having to construct something to complete a goal. In your game, you would not specifically need to construct anything, just destruct enough to make a pile of pieces that you can climb or weigh down on a trigger button or something.

6DownStudios says ...
Dec 13, 2014 @ 4:04am

@ceosol: Some great suggestions, thank you! I especially like the trigger buttons, that could add a whole new layer. Your feedback is greatly appreciated!

mklee says ...
Dec 13, 2014 @ 7:00am

The initial discovery of having to knock down the title is pretty clever! There's a nice surprise/bit of humor from realizing that's the objective of the game. I agree with the other comments that boomerang retrieval is too difficult, it would be nice if the other objects could play a unique role going forward. The idea of destroying the environment in bits and pieces has a lot of potential, hope you keep on working on this going forward!

6DownStudios says ...
Dec 13, 2014 @ 8:17am

@mklee: Thanks a lot! I love the idea of using other objects to proceed, like ceosol suggested weighing down buttons is an option, and the "O" pieces will be able to attach to the main platform to turn it into a vehicle. I certainly will develop it further, especially since I'm getting all this great feedback!

MrSun says ...
Dec 16, 2014 @ 8:44pm

Nice spin on the theme!

6DownStudios says ...
Dec 16, 2014 @ 10:26pm

@MrSun: Thank you! I'd hope to expand upon it with monologue from the character as he discovers and reacts to the constraints/rules of the game. Didn't make it into the submission, but it will be in the post-jam.

Gamepopper says ...
Dec 16, 2014 @ 10:59pm

Something about watching this game with the music makes this game hilarious, not sure if that is intentional. Either way it's a brilliantly clever use of the theme and great use of physics.

6DownStudios says ...
Dec 17, 2014 @ 8:26pm

@Gamepopper: Yeah, I was browsing public domain jazz songs and came across "2 to 2". Listened to it once and realized that's perfect! Thank you!

maxmetallica says ...
Dec 29, 2014 @ 9:25pm

nice work

6DownStudios says ...
Jan 1, 2015 @ 2:05am

@maxmetallica: thanks!

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