Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Bathyal Commodore

by BubbleChien - Jam Entry

Brace yourselves, the new generation of simulators is coming!

Be prepared for a dive in the deepest trenches of the ocean, a pitch black hostile environment where your skills will be put to the test.

Can you survive?

Update 12/09

- Firefox compatibility
- Partial IE compatibility (no sound)
- Fixed elements spawning out of boundaries
- Fixed invincible enemies

Downloads and Links




Dec 9, 2014 @ 8:33am

Nice concept! I was really on the edge while playing this.

Dec 9, 2014 @ 4:00pm

Interesting take on the theme, very unique idea and well executed. Graphics are very nice as well :)

Johan Blade says ...
Dec 9, 2014 @ 4:09pm

Great concept, would have liked objects to fade away a little slower but thats the only problem I had with it.

Dec 9, 2014 @ 4:27pm

Very atmospheric, great sound design! I found the coordinate system a little hard to reconcile with the sonar and compass, but I probably just need a bit of practice.

vortex says ...
Dec 9, 2014 @ 4:58pm

Amazing concept, but very hard to controll... You did not get a real sense of motion, but I know that a sonar doesn't update instantly, so it was not really avoidable

Dec 9, 2014 @ 5:00pm

Nice graphic and sound - very atmospheric. Hard to understand what to do especially when screen shows you icons you don't see on map

InHelli says ...
Dec 9, 2014 @ 5:01pm

Caution is very interesting, you can lose a lot of time :))

DesignerNap says ...
Dec 9, 2014 @ 5:05pm

Really like the design on this one, it is similar to "you have the con" HERE - But different in many ways. I think some audio would help and a bit of balancing but great work nonetheless.

ajopart says ...
Dec 10, 2014 @ 8:46am

Perfect entry. Nice game

Phask says ...
Dec 10, 2014 @ 8:54am

The atmosphere of the game is awesome! Good work.

ChaosCult says ...
Dec 10, 2014 @ 10:35am

Nice, but really hard!

bitserum says ...
Dec 10, 2014 @ 10:41am

I really the idea, and the mood you set. Game play is a little confusing. Probably because sonar is a bit slow its hard to follow.
Good job.

Threstle says ...
Dec 10, 2014 @ 10:41am

I really like the artstyle, and overall, the game feels ultra polished and professional. Nice job ! The radar screen might be a little messy, it's hard to really control your submarine. Great entry nonetheless ! ;)

01rafael says ...
Dec 10, 2014 @ 1:17pm

Great concept of controls implementation. The gameplay is complicated, though. Maybe, I'm became so casual :)
But, anyway I like this game!

rayman1900 says ...
Dec 10, 2014 @ 1:23pm

Real cool sub simulator ! I like it !

Aniscool9 says ...
Dec 10, 2014 @ 4:26pm

Real cool game.... never seen this before :)

ilikescifi says ...
Dec 10, 2014 @ 4:28pm

Nice one (for us oldies ^^)!

stipple says ...
Dec 10, 2014 @ 4:31pm

Very interesting game. Well done.

zanenga says ...
Dec 10, 2014 @ 7:24pm

Love the mood! This was great!

Dec 10, 2014 @ 9:30pm

really neat idea with the sonar. And it runs without problem in firefox and loads fast so this will definetly help to gather more players :)

EvanEGibbs says ...
Dec 11, 2014 @ 7:12am

Hah that game was really hard! I like how it just threw you into it and told you to press the buttons. When I hit something it really scared me! The sound design and art are really strong. :)

Quikding says ...
Dec 11, 2014 @ 11:21pm

Cool UI, very interactive.

Avant-Marde says ...
Dec 15, 2014 @ 1:54pm

Nice concept. I have a game of my own to implement a sonar for, so I might be able to take some inspiration from this!

Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either.

Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar.

A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a "camera" following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items.

Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting.

Dec 17, 2014 @ 7:23pm

Very good game. Congratulations.

pandamicro says ...
Dec 19, 2014 @ 4:08pm

Nice concept, but hard to figure out how to manipulate the ship more efficiently

maxmetallica says ...
Dec 29, 2014 @ 9:24pm

ncie work

Kaijuu says ...
Dec 29, 2014 @ 9:24pm

Cool idea!

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