Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Grass crawl

by island212 - Jam Entry

Grass Crawl is a take on the old time dungeon text crawler.
Except with dungeons AND grass AND forests. Didn't expect that huh?
Think of it as a sort of simulation where your character is a warrior traveling across the entirety of the map, discovering dungeons and fighting monsters among other enemies.
The more you fight and discover better equipment, the stronger your character will grow.
Watch your character improve until he is ready to fight the special boss at the end!

This game was to big for only one programmer and two designer but I love it. Wish you can have fun ^^

Downloads and Links




Dec 9, 2014 @ 9:17am

Took me a while to reach an enemy ahaha interesting idea overall nice entry

pjimmy says ...
Dec 10, 2014 @ 12:52am

how do I move? some instructions would be nice.

wer2chosen says ...
Dec 10, 2014 @ 1:03am

Wait was the only option I could get to work. If I clicked move. wasd. arrows, clicking did not seem to work.

Maurogik says ...
Dec 10, 2014 @ 6:48pm

I did end up moving at some point, but I don't really unsderstand how it happened...

LMT says ...
Dec 10, 2014 @ 6:55pm

Couldn't figure out how to move so some sort of tutorial would've been nice. Good graphics though

paperweight says ...
Dec 12, 2014 @ 10:02pm

No idea what to do!

Halleflux says ...
Dec 26, 2014 @ 1:03am

I did figure out how to move, but not how to attack or do anything else.
Regardless, I do see potential in this. You just need to add instructions in order for it to be playable.

Lynx says ...
Dec 27, 2014 @ 3:14am

Very ambitious game for such a small programming team. The elements that were finished were well done. Can't wait to see more, the only critic I had was I got him to move on the first round but couldn't figure how to do so any other round so I just sat there waiting for enemies.

Anyways, can't wait to see a post-Jam of this one..wink,wink,nudge,nudge :)

Chaoseed says ...
Dec 27, 2014 @ 5:46am

I feel like there's something here, it's just hard to figure out what's going on. You move...and then wait? Does 'attack' do anything? Hmmm. Also, the window is so large, I have to move it around to see what's going on. I'd like to see it polished up a bit, though!

BMacIntosh says ...
Dec 27, 2014 @ 6:04am

I also couldn't get Move to work much (it worked a few times). But I managed to fight some enemies by waiting for like 30 turns until one wandered over to me. The pixel art combat animations are pretty sweet!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]