Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Construction Climber

by kitcar2000 - Compo Entry

A simple game where you must climb girders to gain points and avoid standing on the floor or getting crushed to lose points.

Controls:
A/D OR ←/→ to go left/right
W OR ↑ OR [SPACE] to jump

Downloads and Links


Ratings

#1112Fun2.26
#1123Graphics2.06
#1145Theme2.63
#1176Innovation1.87
#1200Overall2.13
#1461Coolness47%

Comments

Lyxilion says ...
Dec 8, 2014 @ 4:58pm

It's hard ! I can't play this game ^^.

Dec 8, 2014 @ 5:34pm

Very hard, controls felt a little unresponsive but I guess that's intentional?

Baknik says ...
Dec 8, 2014 @ 5:34pm

Simple concept for a platformer. The controls were just a bit too sensitive for me.

OccamsRazor says ...
Dec 8, 2014 @ 5:36pm

Very neat, nice, fun, simple! :) Painfully hard :P

Rozaxe says ...
Dec 8, 2014 @ 5:52pm

Challenging ! Sometime, platforms can't be reach.

FerraWare says ...
Dec 9, 2014 @ 6:40am

Nice little game, though it feels a little repetitive after a while :P You might want to add some animations, both for the player as for the background.

TheMeorch says ...
Dec 10, 2014 @ 7:04pm

The jump is satisfyingly high. I'd try to make the game more challenging over time -- faster moving platforms, other obstacles, platforms shifting left and right, or other things to that effect. It could also be made clearer on-screen when the player is losing or gaining points.

markusfisch says ...
Dec 12, 2014 @ 11:16am

That's quite challenging! Well done!

Wilson says ...
Dec 12, 2014 @ 11:43am

Surprisingly satisfying when you get into a good flow and the game speeds up, I had fun. Tricky to get back on the girders if you end up at the bottom though.

Meral says ...
Dec 12, 2014 @ 1:38pm

A very interesting twist on the tower climbing concept. It gets too hard to fast, but otherwise I like it.

I don't think the controls are unresponsive, quite the contrary. But I think the jump hight should be just a little higher, so you can intuitively jump from one side of a platform level to the same, switching the jump direction mid-air. The way it is now you have to time it very precisely. I hadn't played it long enough to know how practise affects this though.

The graphics are simple but effective. If it had a little walk and jump animation I would be completely content with this.

JJEvil says ...
Dec 12, 2014 @ 7:31pm

I must not have enough rhythm to be good at this type of game.

ehtd says ...
Dec 16, 2014 @ 3:06am

Fun game, but it took me a while to see the game add negative points when standing on the floor. Maybe just end the game if you fall.

Benjamin says ...
Dec 21, 2014 @ 2:26pm

You should really end the game when the player reach the bottom. The game need a condition to be ended anyway.

gallerdude says ...
Dec 27, 2014 @ 6:02pm

Very hard, very fun. I like the fact you can't die, but I do not enjoy the fact that you're basically trapped on the bottom when you are in the bottom.

maxmetallica says ...
Dec 29, 2014 @ 9:10pm

ncie work

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