Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Rringo

by psydack - Jam Entry

Rringo, a simple game who let you decide if you want to kill or not.

How to play:
Move - Click
Killing - Move into people you want kill, so click her until circle around you disappears

Goal:
Find the apple (killing people)

Feelings:
If you dont understand, its ok, its missing some feedback

[=== Spoiler ===]
Red: are bad people, give good reputation
White: are good people, give bad reputation
yellow: neutral, if you dont kill, the soul rots
Purple: too bad people, give some good but some bad happens
Blue: too good people, give some good but some bad happens


[fix]
1/4 screen
click to move
removed desktop versions (for more stability)
adjusted chance to find apple
removed portrait mode in APK

Downloads and Links


Ratings

Coolness52%
#408Graphics(Jam)3.47
#658Humor(Jam)2.28
#667Innovation(Jam)2.79
#741Mood(Jam)2.70
#834Theme(Jam)3.11
#884Overall(Jam)2.72
#982Fun(Jam)2.14

Comments

Dec 9, 2014 @ 3:51am

It was interesting and fit the theme but I had no idea what I was doing the first time I played.

digibody says ...
Dec 9, 2014 @ 3:55am

Click to move what? It just staying the same, did it crash? Nice music, nice graphic, but no gameplay?

psydack says ...
Dec 9, 2014 @ 4:39am

@digibody what platform are you trying to play? Here is looking normal. (web/mac)

Rose says ...
Dec 9, 2014 @ 4:40am

It looks cute but I don't understand how to find the apple or what the smoke means. I tried a few times both killing lots of people and not, and can't figure it out. The background is very nice, if you drew it.

stephenhaney says ...
Dec 9, 2014 @ 4:56am

Hmm, I can't get anything to happen? The background looks good, and I have music, but nothing responds to clicks. Chrome/mac here. Perhaps I'm missing something.

Boracho says ...
Dec 9, 2014 @ 4:57am

instructions unclear, apple in ear. Seriously though, I wasn't super clear on what I was doing. and I think the deathnote/notebook screen is broken, but it could be my own incompetent. art is nice, very stylized. music is cool (did I hear some earslap in there?). solid effort, but could use with a little more work (such is the nature of the beast I suppose).

Dec 9, 2014 @ 4:57am

Neat game and a nice send-up to Death Note, but I really struggled with figuring out how to kill people--it seemed like at certain times it was easy to kill, and at other times no matter how many times I clicked with a 3/4 full bar I would be unable to kill anyone. I also wasn't sure what the auras, or the spectrum indicator and the lower right hand corner of the screen were supposed to be used for...

I think that with improved documentation, your game might be a lot easier to get a hang on. I'm intrigued and I'd like to play more--once I know how.

schuranator says ...
Dec 9, 2014 @ 4:59am

I know what happened here. We had the same bug. If you have Unity Pro and using the New UI. Create an empty scene that loads your first scene (The UI scene). It will fix that top 1/4 view took me an hour to get that bug fixed. @schuran

Dec 9, 2014 @ 5:00am

Cool take on Death Note, very cute graphics, appealing tone and feel. The gameplay's a little hard to figure.

psydack says ...
Dec 9, 2014 @ 5:31am

Sorry guys for not working.
And about that feels, some efforts is necessary to give more feedback for you (like how to get apple).
I think now is everything fine, some stuffs is missing (like missions which we does not have time).
Anyway, thanks for feedback and sorry for that bad feelings about game. =/
[Game Updated]

sharp911 says ...
Dec 9, 2014 @ 5:36am

Interesting. I it was a little odd to play.

Alendro says ...
Dec 9, 2014 @ 6:35pm

Lacking in guidance, but great art and could be a cool game.

peterthehe says ...
Dec 9, 2014 @ 6:36pm

Inspired a bit by Death Note? :P Cute graphics

feizenbara says ...
Dec 9, 2014 @ 6:39pm

You might want to credit Nimble bit for the Tiny Tower characters you are using :-)
anyway, quite difficult to figure out until I read the description. Now I get it, it's cool.

alfadur says ...
Dec 9, 2014 @ 7:01pm

Very nice aesthetics, especially the menu book! Unfortunately I'm unable to figure out how the aura colors correlate to effects, but I think this aura mechanic has great potential nevertheless.

local minimum says ...
Dec 9, 2014 @ 7:23pm

I was also quite lost with the way the controls worked. I tried three times with little luck really understanding the game mechanic. If I understood it correctly, the color coding explained how I should interact with the ppl. I think it would have been easier to understand if each color type had a very clear effect once one had clicked on them and that the effect would give me a clear understanding of what just happened. Now, all I got to was click on red. But that didn't really help me understand how to succeed.

The graphics was great and the sounds fit really well and made a very good mood for the game.

pcmaster says ...
Dec 10, 2014 @ 1:14pm

Awesome graphics, easy controls, however very hard to figure out who's what :)

atombrot says ...
Dec 10, 2014 @ 5:31pm

The graphics look nice and somehow I really liked the rough background music. As others have said, it is a bit unclear what exactly is happening. I have found the apple :D Think if you could make some more instructions, background story or some kind of tutorial it would work better. Because I was not sure if I was doing the right thing, until I got the apple.

farwyler says ...
Dec 12, 2014 @ 10:52am

I love lost boys! Pretty good game, but I didn´t figured out what I had to do

CodeNMore says ...
Dec 13, 2014 @ 2:08am

Interesting concept....

Dec 15, 2014 @ 9:23pm

Great mood and looks, and neat idea, but it was not super clear how I could find the apple, so I kinda killed indiscriminately until I somehow won. That title screen is A+ though!

asobitech says ...
Dec 16, 2014 @ 4:19pm

even after reading the Spoiler, still wasn't sure what I was doing. I just went around killing people.

calavera says ...
Dec 17, 2014 @ 10:42pm

Very strange. The art looked alright but everything had a different level of detail.

maxmetallica says ...
Dec 29, 2014 @ 9:08pm

ncie work

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