Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Crappy 3D Model House

by InfiniteSoftCoal - Jam Entry

This is our team's first project involving Blender and Unity, so the models are very bad. However, it was a great learning experience for our team, and helped me as the programmer personally forward my knowledge of C#.

So, the bottom left is a minimap, and the bottom right is the object you have to find, you have 30 seconds to find that object. The first picture of an object is exposed after 60 seconds, then you have 30 to find it. There are some bugs, like the fact that you can find an object before you're allowed to, and that you can't refind an object you've found. However, that's partly because I, the programmer am lazy and sleepy, and my knowledge of Unity and C# is limited.

Also, the red brick texture is minimap thing. Like, that's the only way I knew to make the minimap work. So here is a bad 3d model somewhat buggy game. Enjoy and rate fairly and make sure to give constructive criticism or advice for our team who is just starting out as developers (obviously not 3d modelers, next LD is going to be a 2d game from us).

PS: Use escape to unlock the mouse cursor

How we implemented the theme:
So, we didn't know any other way to make a 1 screen game that fitted what we wanted to do, so we put it on "one screen" which is a TV screen.

The game was made using Unity Pro, C#, and Javascript, and the only pro specific feature being Render Texture

Downloads and Links




Ryanbrian says ...
Dec 9, 2014 @ 2:33am

NO FOV SLIDER 0/100000000

FlashRocks says ...
Dec 10, 2014 @ 11:43pm

If done well, I could see this idea having potential. Also, the "TV screen" idea was a bit cliche but humorous nonetheless. Having done a lot of LDs (most in 2-person teams)... well, you two will get there soon! The graphics on the screen itself were.. ah.. confusing to say the least, and the control scheme was a bit difficult...


Same thing happened on my first, well, 3 or so entries. Don't get discouraged :) Practice makes perfect.. and keep coding (and modeling, and drawing, and audioing!)

Boberro says ...
Dec 13, 2014 @ 10:12am

Maybe the game would be a little more enjoyable, if not for the controls, that rendered the game unplayable for me.

regisRquoi says ...
Dec 13, 2014 @ 8:07pm

Well. That was a big house isn't it?! :p
There's an incredible amount of content, for a jam. But unnecessary really.
Maybe you should have done more little house and work more on other things?

About the gameplay:
Movement of the player feels weird. Like if he's slipping.
Too bad the programming of the "find the object thing" doesnt work really

The trick to fit the theme is a bit easy, too, I think.

See you with better skills at next game jams I hope! :)
Never get discouraged! Game jams are hards! :P

raxter says ...
Dec 14, 2014 @ 7:52am

Very cool for a first project. Obviously a lot to work on but liked how you treated the theme :)

The controls were slide-y and felt really frustrating to use. Maybe increase the dampening and acceleration so that it feels more responsive.

Graphically the z-fighting was a bit distracting and the text through the walls actually made it kinda fun to play (since I could see that the target was on the level and then I could use the minimap to find my way there)

It wasn't very clear what the point of the game was when started, eventually I found the first thing and the text went from not found to found and it pinged! So good user feedback on that front!

Nice game! Keep on game makin'!

Halleflux says ...
Dec 17, 2014 @ 6:03am

The controls were too difficult to use. You constantly slide all over. Furthermore, for this sort of game, I would recommend not having a time limit on finding an object, as checking just one level can probably take about 30 seconds in the first place. I feel it would be better as a more relaxed game, though you could have a timed mode if you wanted.

Kuality Games says ...
Dec 29, 2014 @ 9:04pm

Funny game, innovative as well. I see where this is going, but I quit playing quite fast cause the controls got a bit annoying. Good luck with your next game, this is our first LD aswell and as starting developers I think you and me can be really proud of our games!

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