Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Ludum Fortress

by EthanWebster - Compo Entry

Definitely not your standard top-down shooter game. Survive 25 waves of enemies. There are 8 different upgrades to make it easier to survive but ultimately survival boils down to your strategy. The final boss is very tricky to kill as he fires rockets at you, but don't fret - just keep dodging them!

Downloads and Links




dallonf says ...
Dec 8, 2014 @ 3:44pm

It's a pretty standard top-down shooter - no twists here, except that you have to buy your upgrades in real time. Personally, I don't like reading tooltips while being shot at. Also, the red flash whenever anything happens (like an enemy spawning or dying) is really distracting. It looks like you're taking damage. Oddly enough, there's no effect when you actually do take damage!

Overall, though, it's technically solid.

elliottd says ...
Dec 8, 2014 @ 3:46pm

nice. pretty fun. I found a couple things confusing. You made a really nice hurt effect, the screen goes red and winces and there is sound, but you used that when you kill an enemy and used no effect when you get hit besides your health going down. upgrading your movement seems to not stack even though you buy it again, or maybe it degrades and you choose to upgrade it again each wave? that could be more clear. you could use rotated line sprites instead of dots for the trails. Good job

Dec 8, 2014 @ 3:48pm

I'm sorry, but I didn't enjoy this game very much. It's certainly workable as a shooter, but I found flashing red screen really unpleasant to look at, and I couldn't play for long without getting stressed.

There's definitely potential here, and building a fortress to defend against waves of enemies could be fun.

If you want to take it further, I'd suggest adding hotkeys for the buy menu, and priotitizing the bulletproof glass over the standard wall, since I found dodging the enemy's shots to be harder than staying away from the melee enemies.

DaRaziel says ...
Dec 8, 2014 @ 5:14pm

Solid implementation of a typical top down shooter.
likek dallonf already said, the screenflash on spawning or dying enemies is really irritating. Also if an enemy catches up on you, there is no way to get away besides buying a speed upgrade.

Overall it is a nice more mediocre shooter but it needs more to it.

CatOnMars says ...
Dec 8, 2014 @ 6:16pm

The title screens looks nice. Simple and easy to understand gameplay. At first I was a little scared by the wave start effect. The red flash make me feel I was damaged. Nice work overall.

lurumdurum says ...
Dec 9, 2014 @ 2:36pm

I like the idea of a survival top-down shooter where you need to real-time buy ammo/upgrades and what not, makes the game a more interactive. Like it :)

On the other hand though, the bright red flash upon a next wave or an enemy death was really confusing. I thought I was game over, haha.

Lastly, the background music makes the game a bit more intense, which is good. The sound on an enemy death is a bit harsh, though.

SloZigec says ...
Dec 9, 2014 @ 5:34pm

A cool game :), I enjoyed playing it.

My only concern is the flash that happens when you kill an enemy. Really didn't like that.

Headmade says ...
Dec 9, 2014 @ 5:57pm

The game was fun. But the flashing screen effect is overused. At first I thought I was taking damage.
Also I encountered a bug: An Enemy walked into (he was literally inside of me) so I could no longer shot him.

asobitech says ...
Dec 9, 2014 @ 6:02pm

Screen flash along with screen shake are powerful tools, but need to be used in moderation.
I think another day working on this and this would have been very excellent.

davesoft says ...
Dec 9, 2014 @ 7:37pm

Good fun! Slow pace at first then gets going later

Xanjos says ...
Dec 9, 2014 @ 11:26pm

Nothing particular that stands out but it's a pretty solid entry (although the pace is a bit slow at first until you get to wave 4). My suggestion would be to add keyboard shortcuts (preferably the number keys) to buy upgrades as it was a bit awkward to move my mouse pointer down to buy them.

Divitos says ...
Dec 11, 2014 @ 4:07pm

I think you should continue on this!
I love top-down based games, and the real time frantic aspect fits amazingly!

dieblume86 says ...
Dec 11, 2014 @ 5:27pm

nice start

RonnyEGT says ...
Dec 12, 2014 @ 11:31am

It was surprisingly addictive, although it became a bit unchallenging once the player has so much money, very simple and a great game overall!

Wilson says ...
Dec 12, 2014 @ 1:41pm

Fun game, but agreed with others that the red effect should happen when you get hit, not when enemies die. Also, I wasn't sure if my walls/bulletproof glass was disappearing from damage or just fading over time.

Kuality Games says ...
Dec 12, 2014 @ 7:36pm

cool and fun game!

ramyaanudeep says ...
Dec 13, 2014 @ 6:08am

The title screens looks nice. Simple and easy to understand gameplay

Nikteddy92 says ...
Dec 13, 2014 @ 9:37am

I had fun playing this game. Nice music and responsive controlls, well done.

rnlf says ...
Dec 13, 2014 @ 9:22pm

Wow, a lot of features for a compo game. I thought it was a bit unfair that the first shooting enemy also hat much more hit points than the previous enemies. Had fun with this game!

lase says ...
Dec 13, 2014 @ 10:04pm

I like the item buying concept, it sorta reminded me of a tower defense! However, it was a lot to manage very quickly (for instance, reloading appeared to come out of nowhere, as well as the guys who could actually shoot). I think if the enemies scaled up more slowly, I'd enjoy it more. Good work.

Wilou1428 says ...
Dec 14, 2014 @ 1:22pm

Liked the game, but it seems that the walls are a bit useless maybe make them without the corrosion and make them destroyable by enemies. Other thing is that at one point in the game my character was trapped in the bottom menu.

In conclusion, nice game I liked it...

Renaldo says ...
Dec 14, 2014 @ 5:44pm

Simple and fun. Some sound effects are a little loud. The game could have a backstory for us to know what we are fighting against. Nice job, overall!

EthanWebster says ...
Dec 14, 2014 @ 6:28pm

Woah! Thanks people for these amazing comments! I will definitely make a post-compo version, taking on board all of your suggestions. Thanks again :D

Zayron says ...
Dec 15, 2014 @ 7:44pm

I had to play 2-3 rounds to figure out what everything did but ones I knew that it was fun!

maxmetallica says ...
Dec 29, 2014 @ 9:07pm

nice work

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