Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Beat Jumper

by fueelin - Compo Entry

UPDATE - 12/25:

I've added a post-compo version of the game that includes some bug fixes and enhancements, such as slowing the song/platforms down on easy mode.

The biggest change is an overhaul to the 'staying on the beat' system. You're now trying to keep the bar full, instead of empty. This makes it harder to lose immediately and does not allow you to make an impenetrable buffer of extra points, as you could before.

-----------------------------

SUMMARY:
Try to stay on the beat as platforms fly past you! Don't go off the screen (for there is only the screen)! Beat your high score!

Each platform represents a note/sound in the music. The corresponding note will sound as the platform hits the yellow line through the center of the screen.

Touching a platform as it crosses the center will increase your score and turn the platform green or yellow. If your timing is off, the platform will turn red and you will lose points.

If your score goes too far negative (as indicated by the bar in the top left), your game is over.

If you have trouble making it to the end, feel free to sit around in the 'game over' screen so you can hear the whole song :)

FEATURES:
-Fast-paced platforming gameplay, in-time with the music.
-Multiple difficulty levels (jump into the E/M/H blocks to set it).
-Automatically saved high scores so you can track your improvement.
-Tight controls.

CONTROLS:
A/D or Left/Right: Run
Space: Jump/Wall Jump
S or Down: Fast Fall (in air)
R: Restart

TIPS:
-Moving left is harder, as you're 'chasing' the platforms.
-If you get stuck in the drum parts (at the bottom), spamming wall jumps can save you.
-See tutorial screenshot on game page/in game directory.

I recorded a demo video of a complete playthrough on Hard, with a score of 270. If you want to get a quick idea of the game or check out some 'advanced techniques', take a look at the YouTube link above!

IF THE GAME CRASHES ON START:
Install the XNA 4.0 distributable (located in 'IFCRASH' folder in .rar)

Downloads and Links


Ratings

Coolness77%
#102Audio3.58
#283Innovation3.53
#535Fun3.10
#587Overall3.17
#777Mood2.67
#1092Graphics2.17
#1131Theme2.73

Comments

Bogden says ...
Dec 8, 2014 @ 10:27am

Very interesting concept!

apiotrw says ...
Dec 8, 2014 @ 10:44am

Nice. Reminds me a lot of some very challenging Mario levels.

Louisload says ...
Dec 8, 2014 @ 10:50am

Cool concept! I felt like a small flee in a musical world

okkolobr says ...
Dec 8, 2014 @ 11:17am

Like the concept. REALLLY hard to master though

Aglavra says ...
Dec 8, 2014 @ 11:26am

The concept is interesting, but on my PC jumping is a bit unresponsive. Takes time to get used to it.

ranseur says ...
Dec 8, 2014 @ 11:31am

Will scavenge the source to learn how to do this!

fueelin says ...
Dec 8, 2014 @ 12:00pm

ranseur - The game requires you have a matching MIDI and MP3 file to generate the level. The MIDI parsing (MidiReader.cs) is the most complex part, but it's not so bad using NAudio.

Theoretically it shouldn't be too hard to allow loading custom levels in a post-compo version. It might be annoying with the XNA Content Pipeline though.

Let me know if you have any specific questions about how something works in the code.

kalugny says ...
Dec 8, 2014 @ 12:12pm

Liked it a lot!

fueelin says ...
Dec 8, 2014 @ 12:39pm

I recorded a demo video of a decent, complete playthrough on Hard, with a score of 271. There's no sound - hopefully I'll have a demo with sound up tomorrow. If you want to check out some 'advanced techniques', take a look!

https://www.youtube.com/watch?v=-WDX-m428BM&feature=youtu.be&hd=1

fueelin says ...
Dec 9, 2014 @ 8:32am

I've uploaded a new demo to YouTube, this time with sound. Link is above.

lekochen says ...
Dec 9, 2014 @ 9:26am

Nice concept!

Geti says ...
Dec 9, 2014 @ 9:42am

YOU MADE IT TO THE END OF THE SONG

Tricky, a bit of spamming jump here and there, haha, but it works. Nicely done :)

Didn't fit the theme very well though imho

Tuism says ...
Dec 9, 2014 @ 10:19am

Admittedly I only watched the video because I'm on OS X right now, but damn I really like it :) I'm a sucker for rhythm games, am making my own one called Beat Attack, so this is special :)

Now, I feel like some things could make it more true to what it should be doing:

1. Make the player action mean something to the music - so the sample plays when the player lands on a colour? Or samples NOT playing when the player doesn't land on it? Right now it's just music playing, and doesn't feel right as a rhythm game... Right now you can take out the music and the game plays the same.

2. Or in reverse, make the music a cue that is a clue for what the player must do. Beat Trip does this very well :)

Kitch says ...
Dec 10, 2014 @ 3:00am

Really like it when audio is incorporated into gameplay... (Just wish the bass line on this one was a bit easier :) ) Tough, but really cool. Good Job. Thanks!

johnbrynte says ...
Dec 10, 2014 @ 9:07pm

For me the music didn't seem to be in sync with the platform bars which was rather sad. I admire the idea and hope that it worked as it should for others. Good work!

Dec 15, 2014 @ 9:11pm

I wish there was a mac build! I watched the Youtube vid and it looks fun, but I cannot play using my mac :(

fueelin says ...
Dec 25, 2014 @ 7:51am

I've added a post-compo version of the game that includes some bug fixes and enhancements, such as slowing the song/platforms down on easy mode.

The biggest change is an overhaul to the 'staying on the beat' system. You're now trying to keep the bar full, instead of empty. This makes it harder to lose immediately and does not allow you to make an impenetrable buffer of extra points, as you could before.

01rafael says ...
Dec 25, 2014 @ 11:41am

Wow! So lovely graphics! Bit hard though, but so awesome!

phi says ...
Dec 25, 2014 @ 11:42am

Great idea, nicely implemented, awesome music, good difficulty progression. Graphics could be pimped up, but this is a great game. Thanks!

Dec 28, 2014 @ 1:10pm

interesting game, just a little to hard for my taste

SuperDisk says ...
Dec 29, 2014 @ 4:33am

I didn't know what was going on at first, but I understand now. Cool game! It would be cool if you could select your own .mid file to play on (kinda like that one game? beatrider or something)

Dec 29, 2014 @ 4:54am

Really cool idea! Pretty entertaining too

maxmetallica says ...
Dec 29, 2014 @ 8:49pm

nice work

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