Chromyrinth is my first Ludum Dare, and fifth game ever. In Chromyrinth, you play as a teeny tiny creature trying to use lasers to purify all the colors in its excessively colorful world.
The world is made up of many different zones, each of which can be controlled and moved around like a tile in a generic sliding tile puzzle. Your ultimate goal is to collect enough energy packets to turn on all 4 lasers, and to align the lasers such that they all intersect in the middle of the white zone.
Controls: WASD or arrows to move around, jump into a control point (the staticky, spinny squares of which there is only one in each zone) to move a zone around, spacebar to release control of the zone. X to suicide and respawn at the last control point you touched.
IMPORTANT: Your character starts off in the room in the top right corner of the white square with the gray control point if you're having trouble finding it!, it's possible he's already attached himself to the control point, in which case space to detach him. See also the second image, which explains some junk and points him out for you
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edit: accidentally included the readme for another game, is now delete.
Downloads and Links
Ratings
![]() | Coolness | 51% |
#229 | Innovation | 3.62 |
#281 | Theme | 3.83 |
#592 | Graphics | 3.03 |
#614 | Overall | 3.14 |
#714 | Audio | 2.41 |
#777 | Mood | 2.67 |
#822 | Humor | 2.06 |
#1016 | Fun | 2.48 |
Comments
I couldn't actually find my character onscreen. It might be nice if there was a button you could press to briefly put a crosshair over the player so that they can locate themselves quickly.
I don't like how small it is, honestly. It's a very interesting idea though.
I was able to find my character after a minute or so of looking. I like the colorful micro-graphics, I just wish everything was a tiny bit larger.
Overall, very original and challenging.
Im not a fan of how small everything is and the use of theme is pretty standard but I liked the game as a whole. Pretty fun to play through. Nice work.
Good game idea, although the default window size made it very hard to see your character, let alone any enemies/obstacles you may run into. Also, it would've been better with music. But I really like the concept.
Was pretty hard to play, took a long time to do anything and died a little to easily. Would also appreciate being able to make it bigger.
Love the concept, but found it really difficult / time consuming to move through some of the tiles, with not enough room to jump without hitting something that kills you, or not enough room to get a jump on enemies. That wouldn't be a problem on its own, but to do this while trying to solve a tile puzzle gives me the impression that it could take _many_ hours to solve the game. But I'm also _really_ bad at those tile puzzles ;). The concept is really solid though! Maybe try making a simplified version with tiles that have more space to move quickly? Something that could be realistically completed in around 15 - 30 minutes? It might better demonstrate the concept! Otherwise great work!
Pretty game, I had some real trouble visually with keeping track. It was hard working out how exactly to kill enemies.
The sliding puzzle mechanic is clever.
Damn that's some challenging stuff. I really dug the graphics and the concept.
I really liked this concept but I think I probably spent entirely too long searching for the character! Came back here to find your map.
Perfect!Loved it from the first time. Maybe I print it big and hang it on my wall!What pop art doesn't, videogames do.Keep up
"The version of this file is not compatible with the version of Windows you are running. Check your computer's system information to see whether you need a 32-bit or a 64-bit version of the program, and then contact the software publisher."
I'm running 32-bit Windows 7.
I'll check back again to see if there's a fix, because this looks interesting!
I likke the minimalism of the graphics but i didnt find my character
I really like the idea, and it seems like there's an interesting game here but the size made it almost impossible for me to play it. I like the play on the theme though.
I think there's a good concept here but you could have made it run in a larger window. As it is, it's very difficult to play.
Very imaginative, and I loved the main mechanic. A bit hard to see (and thus control), but that's mostly because of the theme. Great job!
Ah, the game everyone wanted to make but didn't have to know how to do it. Congrats. Very good game. Could have better audio.
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Chrome blocked the download