Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Emporium of Death and Laughter

by talecrafter - Compo Entry

Welcome to the Emporium, where your struggle for survival is just one of the many pleasures experienced by the beloved clients of the house.
Survive in a hostile arena, where countless champions have died to amuse the audience.

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Well, I had many features planned. Probably too much. I feel like this is just the barebones of the game it could have been, with items, traps, more enemies... But at least the shooting part works.

I thought that an arena works perfect for the theme "everything on a single screen" because the actors and the plot may change, but the stage remains always the same.

Move with WASD or Arrow Keys.
Shoot with Mouse.
Switch Weapons with Space or Right Mouse Button.

My contact info if you wanna know anything specific: https://twitter.com/talecrafter
http://www.craftinglegends.com

Downloads and Links


Ratings

Coolness75%
#113Graphics3.93
#152Mood3.47
#227Theme3.89
#403Overall3.34
#439Fun3.20
#491Audio2.83
#539Humor2.50
#735Innovation2.89

Comments

Maurogik says ...
Dec 8, 2014 @ 8:04am

Nice game ! It's kind of hard to see where your firing at, but hte game is gorgeous !

Snuux says ...
Dec 8, 2014 @ 8:06am

Graphics and idea is very well! Thanks for game!

Pastry says ...
Dec 8, 2014 @ 8:07am

Sweet graphics, sounds, and atmosphere. The tile spawning is a neat mechanic, and moving and shooting feels good enough.

seanographies says ...
Dec 8, 2014 @ 8:30am

I like the ominous mood and the grotesque design of the creatures. Well done for completing this in 48 hours!

Dec 8, 2014 @ 5:24pm

Very well done! Looks gorgeous, and the shootem up gameplay is quick and fun. Excellent work!

furriKira says ...
Dec 8, 2014 @ 5:26pm

The game is very darn great and well done as well it fits the idea around it! This should be expanded into something greater but not make it as monotonous like this entry.

cutandreil says ...
Dec 8, 2014 @ 5:28pm

Anothe shooter, great!
It's a little bit hard but fun.
Good job!

DaRaziel says ...
Dec 8, 2014 @ 8:31pm

The everchanging arena is nicely done. Contributes to the theme very well! Though the weapons need a bit more balancing i think, they are well done. Nicely done within those 48h!

BlackBulletIV says ...
Dec 9, 2014 @ 2:03am

Nice gameplay with well polished graphics. Was hard to aim sometimes, as has been mentioned.

MrLeePerry says ...
Dec 9, 2014 @ 2:56am

I liked it! The way the world changed between rounds was pretty excellent and rewarding, it had nice pacing based on that. I too wished the crosshair was more visible, but for a jam it was excellent. Good job.

cardanai says ...
Dec 9, 2014 @ 10:47am

Like the style of the graphics.

triplefox says ...
Dec 9, 2014 @ 10:58am

I really enjoyed the deliberate feeling of everything being interchangeable about this scenario. Not just the arena, but the monsters and the player characters too.

asobitech says ...
Dec 9, 2014 @ 1:19pm

I'm impressed with the intended scope of the game. Would like to see this idea taken further.

Anshul Goyal says ...
Dec 10, 2014 @ 4:46pm

Great game. I had fun playing it!

I think the AI speed should be reduced a little bit which will allow some separation (possibly for a slightly longer time) between the player and the enemies.

Dec 10, 2014 @ 5:10pm

It's pretty much impossible to play well with a laptop & trackpad, but I really like the look and feel, and the different characters.

NicePenguins says ...
Dec 11, 2014 @ 1:37am

The mood and story is weird but cool. Nice graphics, i love the design of the monsters ! The gameplay is a little bit boring by the time, cause the level design force you to get damages from the enemies.

Rocketship says ...
Dec 12, 2014 @ 12:52pm

Nice idea with the expanding maps, the graphics were quite nice and unique. The weapons could've had a bit more oomph in their sound effects.

rayman1900 says ...
Dec 12, 2014 @ 3:18pm

The atmosphere is very well done and gives you a sense of pressure. Btw, can you win ? I think you battle waves of enemies on top of waves of enemies without knowing what's next

TimtheBo says ...
Dec 17, 2014 @ 5:23pm

The changing map felt really smooth and polished as well as the graphics/mood.
I feel the gameplay lacks the feeling of progress, maybe some unlocks would have comforted the feeling of my inescapable doom.

mrexcessive says ...
Dec 18, 2014 @ 7:49pm

Hi there. Love the graphics and sounds, the effects and the map reveal after each wave. Got through round 1 but then death. Nice sounds. Would be nice if shooting was a bit more generous collision-wise, bit more power to the player would be more fun, I think. Like the random character name generation, nice touch! Good job!

Alex Rose says ...
Dec 29, 2014 @ 6:08pm

Gorgeous. Reminds me of Bastion. Really like the narrative with the giant eye in the sky etc, and the diversity of weapons.

At a few points it feels like it's impossible to get away from them (like, at the beginning before any platforms have spawned) and like I'm doomed, but that's a minor gripe for an otherwise greatly polished game. Nice one.

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