Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Alchemist Tower

by FatKarate - Jam Entry

Our game is a rouguelike in which you are tasked with clearing out a Alchemist tower. The owner of said tower cast a spell that went horribly wrong and merged it with a goblin dimension.

Please enjoy our first ever entry in Ludum Dare!

Team JamOnToast!

Andrew Perrault
Alex Burton
Jibril Jeewanjee
Rory O'Connor
Byran May
Steve Endresz
Randy Coloma

Good Work Guys!

Right and left click to attack with Primary and Secondary Weapons respectively. Same to pickup new primary/secondary weapons and other items too. Rings are pretty much the greatest ever.

Downloads and Links




jpcote says ...
Dec 9, 2014 @ 3:03am

Nice control scheme, I liked the way both arm are linked to mouse buttons.

digibody says ...
Dec 9, 2014 @ 3:04am

It had nice potential, would love to see what floor I was on, I am assuming I was climbing stairs going up a tower. Having enemys spawn to close to entry points make it tough, and the staff only had two charges and I was then stuck with a weapon I could not use. Otherwise lots of potential

broknecho says ...
Dec 9, 2014 @ 3:07am

Nice game! Weapon variations were fun. Blew myself up good with some fireball staff... :)

WhiteVoidia says ...
Dec 9, 2014 @ 3:23am

Loved being able to hold something in each hand. Interesting idea, though I never felt like I was making any real progress. Nice job

rjhelms says ...
Dec 9, 2014 @ 3:35am

Very cool control scheme! Took a while to get the hang of it, but it's good fun once I did.

BluMist says ...
Dec 9, 2014 @ 6:30am

This was a fun game. I enjoyed running around whacking baddies. The projectile weapons felt to weak for my taste.

Rnd says ...
Dec 9, 2014 @ 6:53am

hey this idea is genius.. keep improving man.. your idea is cool... and make some description to control the game, I dont know how to swap the weapon

Boracho says ...
Dec 9, 2014 @ 10:13pm

really fun, but I'm an RL junkie! The controls, while usable could do with some fine tuning. especially the attacks. Sound is well implemented, graphics are cool but not overly impressive. Overall, I love it but needs some polish (understandable given the time constraints).

Pat Kemp says ...
Dec 9, 2014 @ 10:15pm

I love how the screens went up and around the tower. I'm playing on a laptop, so right-clicking for secondary weapons was tricky. Once I got a projectile weapon, the green enemies became a little trivial and boring to defeat. Lots of content and polish for a jam. Great job!

dylanwolf says ...
Dec 10, 2014 @ 2:02am

The looping tower was a great interpretation of the theme, and the dual-wielding mechanic was cool (although I ended up killing myself with the magic staves both games).

koujaku says ...
Dec 10, 2014 @ 5:46pm

I loved your interpretation of the theme!

Smiley says ...
Dec 10, 2014 @ 5:51pm

reminds me of my entry a bit :)

unfortunatley all the 3 times I tried the game I couldn't enter the other room.. I got stuck outside in the black like this:

blay09 says ...
Dec 10, 2014 @ 6:24pm

It was cool how every weapon had a different fighting mechanic. Smart move on the theme too!

ynots says ...
Dec 12, 2014 @ 9:29am

controls are different...
great job...

Darthone says ...
Dec 22, 2014 @ 2:41am

Always a fan of rogue likes. Good job!

maxmetallica says ...
Dec 29, 2014 @ 8:37pm

nice idea

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