Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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One screen, one shoot

by DarkEngineer - Compo Entry

In my opinion it could be good game but because i only worked half day and wanted to implement something hard it didn't give me big results. Map is procedural generated so like "broken" halls. You can move around a map by using WASD keys. On map you can see nothing special, only rooms and halls. I wanted to make monsters which can kill player and you have limited time to find boss and one shoot him. I hope so in the next LD something bigger will come. I was using custom framework called Entropy. If you don't want to vote, don't do it and don't leave hate comments

Downloads and Links


Ratings

#926Humor1.35
#1114Mood1.38
#1183Graphics1.57
#1195Innovation1.54
#1198Fun1.30
#1210Theme1.63
#1215Overall1.37
#1385Coolness49%

Comments

seledorn says ...
Dec 8, 2014 @ 10:06am

This is absolutely not finished, sure it's an alright job in half a day but you shouldn't have published something without game play. That's just wasting peoples time..

Tanner says ...
Dec 8, 2014 @ 5:19pm

Despite it's not finished it's great you've done something. Failure = Experience. Keep it up!
ps. work on colorscheme :)

andrewkennedy says ...
Dec 9, 2014 @ 8:34pm

Nice job with the map generation, but I kind of agree with seledorn. In the future, it might just be better to do a front page blog post about your experience, challenges, goals, etc. That way you can still show off your work. As it stands right now, you're kind of setting yourself up to have a lot of negative comments written.

Go ahead and publicly publish your code framework for the procedural generation and next LD you can pick up where you left off with this idea! I like the map - looks very much like an above view of a city/street layout.

BK-TN says ...
Dec 10, 2014 @ 5:47pm

It's not very interesting when there's no player input at all... but I hope you still learned something while making this. Takes a few jams to make something decent in such a short time span. Better luck next time :)

grid96 says ...
Dec 10, 2014 @ 5:48pm

I guess you already know that there is something missing...

Maurogik says ...
Dec 10, 2014 @ 6:51pm

Well, nice try anyway. See ya next Ludum Dare ;)

EthanWebster says ...
Dec 12, 2014 @ 6:15pm

Make sure you finish something next LD! :P

Mak says ...
Dec 12, 2014 @ 6:18pm

Nice map generation, I would like to know how to do such a thing, honest. I´m sure if you had had more time, it would have been awesome. Don´t get discouraged, in my first Ludum I also didn´t finish.

Harsay says ...
Dec 12, 2014 @ 6:25pm

No excuses! Keep it up!

Pfilzweg says ...
Dec 12, 2014 @ 6:25pm

sorry, I don't get it.

Lupins says ...
Dec 12, 2014 @ 6:33pm

Maybe it is your first entry, so keep improving!
But it is indeed unfinished and time wasting :(
A single input to do something would improve your game substantially!

berkano says ...
Dec 12, 2014 @ 6:36pm

Keep On Trucking!

paperweight says ...
Dec 12, 2014 @ 6:38pm

Not a game sorry to hear you didn't finish but please don't publish - someone else's game lost getting voted on because of this :(

hoyt hoy says ...
Dec 12, 2014 @ 6:54pm

Procedural is difficult to make.
Good luck with your project!

TheExGenesis says ...
Dec 13, 2014 @ 10:14am

It's a dungeon generator algorithm, correct?

mrexcessive says ...
Dec 18, 2014 @ 7:40pm

Hi there. Good job for procedural generation. Suggest working on a slice of complete game as soon as possible (so proc. gen could be null function first iteration) then fill things in. Should be possible to get playable that way. Well done for putting something out there, keep it up!

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