Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Asteroid Control

by FyberOptic - Compo Entry

Unfortunately I spent very few of the available hours working on my entry this time, for various reasons (including a cold sapping my energy), so I'm not particularly happy with it compared to past entries. Feel free to rate it accordingly. But I thought I'd put it up anyway, because at least I tried, and that's what this is all about!

My initial inspiration was a bit of a combination of Asteroids and Star Control, though there's not a lot of gameplay added. Basically just shoot the asteroids before they hit Earth.

Controls are W to thrust, A and D to turn, spacebar or left-click to shoot.

This was written in Java using the LWJGL and Slick-Util libraries, with sfxr for sounds. Jarsplice was used to make a single JAR and EXE for distribution.

Source is provided under Apache 2.0 so feel free to use it for something else.

Downloads and Links




Yarr says ...
Dec 10, 2014 @ 7:06pm

Fun game, too bad you didn't get the time to polish it. A simple points system (+ for shooting asteroids, - for things hitting earth seems the logical choice) could have made this a lot better.

Dec 10, 2014 @ 8:39pm

Yay orbital mechanics! Gravity seemed a bit harsh until I realized I can't actually crash into the Earth myself. I'm not sure the edge wrapping is a good idea, because it throws off your orbit -- then again, you can use it to your advantage. Smooth gameplay, nice and simple graphics, too bad you didn't have time to put in win/lose conditions and such.

Dec 11, 2014 @ 9:36pm

I like the clean graphics and the orbiting mechanic was a nice touch. Obviously some win/lose conditions and a point system would be nice... and after that a fun powerup system. Nice start though!

madalaski says ...
Dec 15, 2014 @ 3:12pm

Not much content but overall very fun. A nice twist on the classic atari asteroid game.

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