Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Asteroid Control

by FyberOptic - Compo Entry

Unfortunately I spent very few of the available hours working on my entry this time, for various reasons (including a cold sapping my energy), so I'm not particularly happy with it compared to past entries. Feel free to rate it accordingly. But I thought I'd put it up anyway, because at least I tried, and that's what this is all about!

My initial inspiration was a bit of a combination of Asteroids and Star Control, though there's not a lot of gameplay added. Basically just shoot the asteroids before they hit Earth.

Controls are W to thrust, A and D to turn, spacebar or left-click to shoot.

This was written in Java using the LWJGL and Slick-Util libraries, with sfxr for sounds. Jarsplice was used to make a single JAR and EXE for distribution.

Source is provided under Apache 2.0 so feel free to use it for something else.

Downloads and Links


Ratings

#2356Coolness0%

Comments

Yarr says ...
Dec 10, 2014 @ 7:06pm

Fun game, too bad you didn't get the time to polish it. A simple points system (+ for shooting asteroids, - for things hitting earth seems the logical choice) could have made this a lot better.

Dec 10, 2014 @ 8:39pm

Yay orbital mechanics! Gravity seemed a bit harsh until I realized I can't actually crash into the Earth myself. I'm not sure the edge wrapping is a good idea, because it throws off your orbit -- then again, you can use it to your advantage. Smooth gameplay, nice and simple graphics, too bad you didn't have time to put in win/lose conditions and such.

Dec 11, 2014 @ 9:36pm

I like the clean graphics and the orbiting mechanic was a nice touch. Obviously some win/lose conditions and a point system would be nice... and after that a fun powerup system. Nice start though!

madalaski says ...
Dec 15, 2014 @ 3:12pm

Not much content but overall very fun. A nice twist on the classic atari asteroid game.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]